@zargz
Yeah, right. Well, I don't care about in-game ads. as long as they aren't out
of place.
@BornToBeMild
"Everything else on that list is nitpicking." Hm? I did some serious runs
yesterday and the Lemmings-thing is definitely distracting.
Why not releasing an in-game editor to build our own color schemes, sharable
online? There are various mathematical formulas that would produce
outstanding color schemes.
Here are some reasons why they didn't have implemented a new color
scheme for zone 100 just yet;
- only four people in the world are able to enjoy it atm
(that's obviously not true, see the reverse tracks )
- building a new color scheme may require a new epilepsy test
- too expansive xD
- no ideas xD
I would love to see a color scheme in the style of tunnel 1 at VINETA K
(under normal race conditions). A chrome color scheme with some major
spectral colors should look pretty fantastic. But let me tell you something.
I would already be satisfied with a standard shaded and culled wireframe
model as a new color scheme, if they can't effort a chrome one. xD
I have so many ideas. Look! Imaging for example a color scheme that
depends on how close you are to a wall and which at the same time
depends on the craft's shield energy! That should get pretty intense on
the end of a run and may likewise help you by seeing how the colors
change back for good once your shield regains some energy due to a
perfect zone.
Na, no old schemes atm.
@Darkdrium777:
My description includes the airbrakes as well. And, I never really use
sideshifting in ZONE, because their usefullness diminishes rather quickly
on very high speeds. Why? Well, sideshifting makes the rear of the zone
craft unstable!
Those hidden respawn walls suck hard. Most of the time I could recover
by my very own. These respwan walls should only be at places where they
are definitely needed.