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Thread: Ubermall reverse shortcut glitch

  1. #1
    Join Date
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    blackwiggle
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    Default Ubermall reverse shortcut glitch

    I was doing TT's on Ubermall reverse the other day and I was able to consistently nail the shortcut,but something just didn't seem right.

    I race in cockpit mode, so glitches don't immediately seem obvious,but I was pretty sure I was hitting the outside of the wall on a few occasions whilst doing the shortcut,and by rights I should of respawned,but I didn't,I just kept going as if nothing wrong had happened.

    I finally managed to capture these images that proves what I thought was going on,actually was happening.




  2. #2
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    chboing
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    Default

    you ****ing cheater !!!

    j/k i think everybody that has tried to take this shortcut experienced this ... more or less

  3. #3
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    Default

    It only happens if you "Take off" aiming in between the building and the pole.

    If you aim for the left pot plant that stick out of the pole it gives you the best exit line,problem is if your just a fraction late taking off you end up flying too high and smash into the ceiling/wall at the top of the hump.

  4. #4
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    Default

    I've managed to be stuck on the plant for 5-6 seconds, very funny.
    And if you ever try this online, prepare to suffer if you miss it, as your ship might fall back
    on the track completely vertically and will take up to 10 seconds to respawn.

  5. #5
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    Default

    I tried it online for the first time in a tournament 2 days ago,got it right and it won me the race.

  6. #6
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    Default

    umm, this never happens to me, but this isn't the only case of " fusion through the track " don't know if any of you have noticed that but in moa therma rev. as well in the chicane before the tunnel and big mag loop, when you use a quite wide ship like mirage in a precise point of the track when your ship tilt from right to left for turning the ship side go under the track surface...

    this kind of stuff aren't nice for nothing

  7. #7
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    Default

    This is normal though, SL probably designed the whole racing physics and
    collisions with a simple ship (probably a cylinder), and then all the existing
    ships are using this model but with other visuals / geometries.

    So there is no collision with the geometry of the ship itself but with this
    cylinder model. Which is good and bad, good because otherwise everyone would be
    flying the smallest possible ship = Icaras, bad because of some glitches.

  8. #8
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    i remenber, in another thread, about the " real " dimensions and proportions of the AG ships , that a programer, maybe crob, i don't remenber, stated that the ship are around 14 meters long , more or less, and 5 to 6/6,50 meters wide...so in some cases there's a difference of 1,50m...it ain't so slighty...

  9. #9
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    The wall under the track also flickers when you take this shortcut (appear/disappear).

  10. #10
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Default

    are you sure each of the ships don't have their own collision parameters?
    i find the auricom much more difficult to get through the chicane (ubermall forward) than say, another unwieldy ship like piranha.
    could just be psychosomatic i guess, my mind likes to play tricks on me.

    back on topis: i don't think i've ever managed to get this glitch but then again i've only tried with icarus.
    maybe i'll see if you can do it with every ship...

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