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Thread: Is Harimau the weakest craft in the game??

  1. #21
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    trendf as it seems i'm not the only who suspect from time that harimau feels a bit heavier and stable than assegai

    sideshow made an interesting point, sure there should be other factors not in the stats , i'n not so sure about mass,at least in straight terms, i mean if you think that hit a triakis with a icaras it don't moves and icaras bounce away, this is not true, i've try it in 2 player and as it seems all ships reacts at the same way on collision from the same angles...but maybe in other situations a mass factor could enter in consideration...i'm pretty sure there a stability stats or a lateral stability , i've past many many days switching races between assegai and harimau, and some after i had feel the difference, i say after a while it's pretty noticeable

    another point i want to know if someone has noticed the quirex unstability, it's pretty shocking...i've done the switching thing between quirex and mirage too ;pretty similar stats ships too, same speed and same handling on paper

  2. #22
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    My point was not to rain down hate on Harimau, but was about trying to understand why it's there in the first place.

    From my own experience with HD, I have piloted all crafts, some alot more than other, but what I came to realize is that the only thing that matters, the bottom line is - Acceleration (Thrust). Speed has no sure effect (As a Faiser pilot can out run an Icaras pilot on 90% of the tracks, with exception AP). Shield, well, As above, it never seems to be the attribute that can make or break a race.

    That leaves only Handling, and, well, that is also not a race maker/breaker. I came to realize that each craft handles differently not because of it's stats, but because of the way it feels (Lighter - Heavier). This is no GT or LFS, where every aspect of a car is important in it's own way.

    Also, like Sideshow mentioned, those stat distributions can be correct (or atleast the way it works). I have seen both Harimau and Icaras on the phantom leader boards. Meaning handling is not a factor in the long run. And neither speed for that matter.

    You play it as you feel it, and Harimau may feel good to some, but overall, it feels extremely light, and with no power (with Assagai is feels right for the look of the craft - no weight on front). Icaras for comparison feels like it has a very good center of gravity, and so are the rest of the high speed crafts.

    So what makes Harimau a craft to use? It has crap stats, that in the end doesn't mean a thing as we can see on the leader boards or in races. It is only a skin to use, just like Piranha and Triakis. But why give it no real edge? It's like it doesn't have anything to stand out form the rest. Every other craft has, so why not this one?
    Last edited by H3avyM3tal; 2nd December 2008 at 03:43 PM.

  3. #23
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    Quote Originally Posted by H3avyM3tal View Post
    But why give it no real edge? It's like it doesn't have anything to stand out form the rest. Every other craft has, so why not this one?
    It doesn't have any one attribute that stands out but maybe that's it. It's balanced. Maybe more so than others that have one facet that either is maxed out or lacking.

    I really like how it almost dances around the track. I love using it on Metropia. For me it's just "swoosh swoosh" around the track.

    Honestly though you really can't argue any of the crafts legitimacy being included. What one person thinks is the ultimate is another's

  4. #24
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    Sorry H3avyM3tal, your talking rubbish.

    What makes ships stand out to you? Same as most Id imagine - ship shape, skin, stats, and feel of flying it.

    I love the shape, reminds me of a fish, love the skins as all 3 are very different, the stats dont do the ship justice unfortunatley, but the flying style is a smooth gliding style -Unlike any other ship.

  5. #25
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    Concept ship models n eed to make a comeback from pulse.

  6. #26
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    Quote Originally Posted by Haydn View Post
    Sorry H3avyM3tal, your talking rubbish.

    What makes ships stand out to you? Same as most Id imagine - ship shape, skin, stats, and feel of flying it.

    I love the shape, reminds me of a fish, love the skins as all 3 are very different, the stats dont do the ship justice unfortunatley, but the flying style is a smooth gliding style -Unlike any other ship.
    Why rubbish? Because you don't agree or because nothing that I wrote has a stron base to be a fact - when you say that it is all subjective.

    Well ofcourse it is. If we all agreed than it would be boring here. Why am I wrong exactly? That is how I look at the game, and that is why I made through the toughest bits in the game winning with a low handling ship (Icaras) while other players do it with high handling crafts.

    It doesn't matter. It is just easier to get a perfect driving line with a high handling ship, but it is also possible with every other ship. I don't like the feel of the Harimau, but that is my opinion. It's not right or wrong.

    It isn't very different from other ships - the feel is crucial here, but that is subjective. I don't think this craft is needed in the game. That doesn't mean it sucks, it just means that I think it is pointless.

    But like you mentioned, it is about the skin and feel alone in the end.

  7. #27
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    I know it doesnt matter who uses what. That was never brought into question.

    I just found your comment "pointless" hilarious. Basically because it handles like an assegai with a heavier nose, it makes it a pointless inclusion? If it was identical id understand, but subtle changes make big differences, look at pirahna and triakis.

    Plus if you believe the only stat a ship requires to win a race is just acceleration your heads in the clouds.

  8. #28
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    as heavymetal has mentioned i'm in accord with him about the diffence in importance about all the 4 stats known, of all 4 the least important is sure the top speed, why? i see why, what do you think how much difference there is practically, i mean practically, between feisar and icaras, with practically i mean ,you see a 10 in stats but what it would mean in km/h?
    did you know this?
    what do you think ,that there are 100 km/h of difference in top speed between the slower and the faster ship as in fusion era...nay absolutely not

    why when you are pretty bored and you don not have anything better to do don't try yourself and do some testing?

    i've already done, if you are interested just ask me, i will happy to tell you

    but i'm not completely in accord when you say that the handling is simple how much heavier and lighter you feel the ship, the handling is a mix of how responsive and fast is to do manoeuvre, how much you feel the ship is because of this, react to comands and the steering radius...
    you do not certain want to argue that the steering radius of a triakis is the same as the feisar one...
    the difference is all that , that you can't do certain things with low handling ships, if you for exemple enter a turn wrong way you certain do not have much chances to adjust your line and avoid a further collision with a piranha or a triakis, i do not say that you do not have any i say that the chances became lower and lower, on the other hand higher handling ships like feisar , assegai tend to oversteering and be very unbalanced in some turns, too sensitives...

    anyway haydn is right , it reminds too much a fish to me too heheheeh some tropical ,colored fish
    about the harimau style we're all in accord!

  9. #29
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    Quote Originally Posted by Haydn View Post
    I know it doesnt matter who uses what. That was never brought into question.

    I just found your comment "pointless" hilarious. Basically because it handles like an assegai with a heavier nose, it makes it a pointless inclusion? If it was identical id understand, but subtle changes make big differences, look at pirahna and triakis.

    Plus if you believe the only stat a ship requires to win a race is just acceleration your heads in the clouds.
    I never said that Thrust wins or loses a game, I just said that its the one stat the stands out atop the rest. Also, You forget that there is a 5th stat which is the player himself. There is no real difference between Triakis and Piranha per say, the change is very subtle.

    Also, this is not exactly a simultion of something that exists, it is much simpler, where the levels of importance in performance are really small, and the thing that will make or break a race is the player. Ships in this game are just a means for a player to excel at what he does.

    I still think that Harimau is pointless, but feel free to think otherwise. Just don't take it personally...

  10. #30
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    nothing personal. just have trouble understanding. Not after an argument.
    I still see it as labeling it pointless simply due to you not enjoying it, especially how you dont seem tot hink that either pirahna/triakis are a equally "pointless" craft.

    variety is the spice of life.

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