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Thread: Is Harimau the weakest craft in the game??

  1. #11
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    Well Leungbok uses Harimau a lot and seems to set good TT and SL times.

    As for getting bashed about or bashing somebody else about while racing.
    I think you can boil down what your likelihood of success will be to two things,first being what view you race in and the second being what steering method you use.

    3rd person far view with A/Stick would have the best success,you can see all craft around you far better and you have finer control over the steering.

    Which explains why me, with 1st person cockpit view and D-Pad are inevitably going to get shoved back through the pack during the course of a race

  2. #12
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    i dont think harimau should be judged on its stats, as they're just a guide. Just because ships have '9' handling doesnt mean they handle the same, similar maybe, but not the same. I don't mind harimau, it does have its own feel, and thats what matters- if you fly with the right style, it can still be quick.

    ps. - do you guys really think harimau feels light? i think it feels like a nimble brick

  3. #13
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    I think Harimau now certainly has reason to be in the game, more so than in Pure and Pulse. First of all it now finally looks like an AG-craft, the refined shape is ace, and the yellow livery is the killer! Also, I would not compare it to Assegai, it's a whole different beast. I tried Harimau quite extensively, and I believe it's definitely the most accessible ship for TT and SL. Any beginner who wants to start going for times on Phantom should start out with Harimau. It has a very direct handling feel to it, as opposed to the Assegai which sweeps and swings around a lot. I have high respect for people racing Harimau online, because it really is the only craft that will even get pushed around by a feeble Assegai, but if you manage to get away from the pack with Harimau, it's very hard to catch up with.
    I really wonder why Harimau isn't available right from the start of HD's campaign - it really would be of great use to beginners, even more so than Feisar IMHO...

  4. #14
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    I think because AG-Systems is available straight away,and that would be the most similar craft to Harimau.
    It's only when you can pilot AG or Harimau cleanly around the tracks that the small differences become apparent.

  5. #15

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    The stats you see for Assegai and Harimau are:

    Code:
              Assegai  Harimau
    Speed        8        8
    Thrust       8        7
    Handling     9        9
    Shield       7        7
    So it does look like Harimau is just a crap Assegai. However, these are just the simple displayed stats on the team select screen. It's entirely possible (in fact likely) that these are truncated, and the real stats aren't integers. I'd guess that Harimau have larger fractional components. For example, the table of stats could actually be:

    Code:
              Assegai  Harimau
    Speed        8.3        8.7
    Thrust       8.2        7.6
    Handling     9.5        9.1
    Shield       7.3        7.9
    (I'm not saying that they are these exact figures; I have no idea if Assegai has better handling than Harimau - this is just to demonstrate the point)

    Those would be mathematically balanced and still result in the same stats you see displayed in the game, assuming those are truncated. However, I doubt the ship stats were created that simplistically; the developers seem to have put a lot of effort into balancing the different teams so I'd imagine the stats were decided upon after copious playtesting, and having an exactly matching total isn't going to give an exactly matching overall performance.
    The short version: while the stats you see seem imbalanced, I don't think they are, and anyway the stats are only an indication of overall performance, not the generator of it.

    The only way to establish team tiering is to do it like beat'em-up players do; set up an exhaustive series of 1v1 races, pitting every team against every other team with the best pilots you can find, and record the results. Wipeout is more complicated because the track used will greatly affect the outcomes, so you'd really have to run tournaments over all courses instead of single races (or run 8(/16?) seperate comparisons to find out what ships are better on what tracks). It's an awful lot of effort to go to, especially given that there doesn't seem to be an overpowered or underpowered team; at least, I've never seen anything posted about abuse or disgust. I was expecting Icaras to be the go-to team, since on paper it's the most broken, but that doesn't seem to have happened.

  6. #16
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    I think there are actually a lot more stats to be considered, like - for example - a ships weight (which factors into collision behaviour). The handling itself can in no way be summarized in one single number stat. Harimau and Assegai, albeit displaying the same number on handling, have a totally different feel to them. Like I mentioned before, Harimau is very direct, even more so than AG-Systems, almost pinpoint handling, always follows the nose. Assegai, on the other hand, tends to swing out the rear a lot, and lends itself to drifting around wide, sweeping turns. Comparing the two is a bit like looking at a FWD car compared to a RWD car, actually.

  7. #17
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    Quote Originally Posted by H3avyM3tal View Post
    I never understood the reason for that craft to exist. Why bother with it's weak stats?
    Take a look a the phantom leader board.
    This weaker stat ship is leading the way a good few times.

    @elhabib
    Wow, your opinion on Harimau is the total opposite to mine

    First its handling - you reckon its more pinpoint than AG? I feel the total opposite. With AG its so accurate, you can stab at it to constantly correct yourself. With Harimau I have to try and fly super smoothly, never trying to have to correct myself, and try to use sideshifts instead of airbrakes where i can, cos the top end speed is where i need to be. A totally different drive to AG. I find it flies more like an understearing assegai, though I like that, i keep oversteering face first into walls with assegai

    And for Harimau being good for SL. Surely not? Its fast but not that fast. I swear Ive pushed my harimau on anulpha pass reverse to the absolute limit and still cant beat those icarus times.

  8. #18
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    On straight tracks, both Assegai and Harimau are at a clear disadvantage compared to Icaras. But for really technical tracks, I think Harimau is very good for TT.
    'Like an understeering Assegai' - that's a very good description, actually!

    I always found Harimau more pinpoint than AG-Sys, but you have definitely more playtime with Harimau, so your description is more accurate for sure.

  9. #19
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    I've been using Harimau pretty much since I unlocked it (well past the 100K loyalty points) but lately I've just been getting banged around too much online. I'm using Feisar much more online and depending on the track I'll use Icaras.

  10. #20
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    Welcome to the club!
    Stick with it though, dont see as many harimau pilots.

    I just cant bring myself to give in and change allegiance

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