Page 1 of 7 12345 ... LastLast
Results 1 to 20 of 128

Thread: Is Harimau the weakest craft in the game??

  1. #1
    Join Date
    Oct 2008
    Location
    SW England
    PSN ID
    xxOBHxx
    Posts
    2,311

    Default Is Harimau the weakest craft in the game??

    I ask after a few hectic avalon races, where i was repeatedly getting knocked off the track. Every time i brushed paint with another craft I swear I was on the losing side (except elhabibs assagi, that was a real battle!) Originally I thought if you had the racing line you can essentially "shove" another craft aside, but wellingtons feisar just wasnt budging

    Not to be biast though, I got involved in a few online races using the other craft, and noticed i was happily barging my way through, especially with triakis and ag. I know it wasnt the same quality of competition, so difficult to really judge unless I was against you guys.

    Just wondered on your thoughts. No doubt everyone feels hard done by when they get crashed into regardless of ship, but hey

  2. #2
    Join Date
    Jul 2008
    Timezone
    GMT + 1
    PSN ID
    darkfaerytales
    Posts
    501

    Default

    no, why? the weakest...maybe the most underdog or the most underrated

  3. #3
    Join Date
    Nov 2008
    Location
    Poland
    Timezone
    GMT + 1
    PSN ID
    Figlarz
    Posts
    13

    Default

    Hey, my Feisar got slammed by Wellington's Feisar too !!! This isn't fair, because I am always loosing with him And it happens always when try to slam anyone. Maybe I can't just slam? I prefer more "technical" driving so it is a huge problem for me :/

  4. #4
    Join Date
    Oct 2008
    Location
    London
    PSN ID
    pildog
    Posts
    26

    Default

    Whatever craft I use I seem to get knocked all over the place, not just the Harimau and the Assegai.

  5. #5
    Join Date
    Nov 2008
    Location
    Israel
    Timezone
    GMT + 2
    PSN ID
    Tomeru
    Posts
    198

    Default

    I never understood the reason for that craft to exist. Why bother with it's weak stats? If people like the looks than just make is a skin or something. This craft feel so light and there is nothing in it that makes me, personally, pilot it.

    Every other craft feels much better to me, not to mention, there is atleast one area where each craft is strong in, but with Harimau...

  6. #6
    Join Date
    May 2007
    Location
    Team WEEEEEEEEEEE HQ
    PSN ID
    mdhay_wz
    Posts
    2,774

    Default

    Besides, that thing looks like moulded play-doh where the colours have fused and it's stuck like that.

  7. #7
    Join Date
    Jul 2008
    Timezone
    GMT + 1
    PSN ID
    darkfaerytales
    Posts
    501

    Default

    not to offense anyone. sincerely i don't undertand some people, i never understand and never still, what the hell you want, end up in racing with less teams possible? i don't understand certain people around who scream " rid off harimau " " what the sense " " why there's a ship like harimau " " what its existence mean " and or whatever non-sense rant , you don't like it simply don't get it , don't use it, do not race with it...
    many people like it, i like to race with harimau for ex., why people around complains that harimau is in hd really never understand.
    why? i can tell you why, because too much people around wants to win and the thing end there, don't matter anything else, only win, some people really don't give a **** about fun
    WTF if it should be for some people future wipeouts will have 4-6 teams , cause others do not own the super magick win factor

  8. #8
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Harimau is good. Although it doesn't stand out in any area apart from looks, I still like it. More than Assegai (No offense) because of the awesome yellow and black skin (Assegai's are all the same sadly :/)

    But to be honest I like all the teams. They're just all so well balanced. Now if only VanUber and Tigron could pop in without being 'teh ship' that would make the family complete.

  9. #9
    Join Date
    Jul 2008
    Timezone
    GMT + 1
    PSN ID
    darkfaerytales
    Posts
    501

    Default

    darkdrium hits the point!

    cheers

  10. #10
    Join Date
    Nov 2008
    Location
    Sussex, England
    PSN ID
    Wellington86
    Posts
    97

    Default

    @Darkfaerytales, I think the reason a lot of people see the Harimau as superfluous is that it has identical stats to the Assegai except for slightly weaker Thrust. So on the surface there is no reason whatsoever to use the Harimau when you can use the Assegai. My guess is that having less thrust might be seen as an advantage when you have to quickly brake after a BR, e.g. on Sebenco. But off the top of my head I don't think the TT and SL experts seem to use it much, so it's probably just there for aesthetic variation, as you say.

    OT: I seem to remember someone saying that the weaker a ship's shield stat the more it will be affected by shunting and by weapons. I can't really tell myself, but if that's true then that would explain why my Feisar stood up to your Harimau .

  11. #11
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,114

    Default

    Well Leungbok uses Harimau a lot and seems to set good TT and SL times.

    As for getting bashed about or bashing somebody else about while racing.
    I think you can boil down what your likelihood of success will be to two things,first being what view you race in and the second being what steering method you use.

    3rd person far view with A/Stick would have the best success,you can see all craft around you far better and you have finer control over the steering.

    Which explains why me, with 1st person cockpit view and D-Pad are inevitably going to get shoved back through the pack during the course of a race

  12. #12
    Join Date
    Jul 2008
    Location
    sydney, nsw, aus.
    Timezone
    GMT + 10
    PSN ID
    trentdf
    Posts
    107

    Default

    i dont think harimau should be judged on its stats, as they're just a guide. Just because ships have '9' handling doesnt mean they handle the same, similar maybe, but not the same. I don't mind harimau, it does have its own feel, and thats what matters- if you fly with the right style, it can still be quick.

    ps. - do you guys really think harimau feels light? i think it feels like a nimble brick

  13. #13
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    I think Harimau now certainly has reason to be in the game, more so than in Pure and Pulse. First of all it now finally looks like an AG-craft, the refined shape is ace, and the yellow livery is the killer! Also, I would not compare it to Assegai, it's a whole different beast. I tried Harimau quite extensively, and I believe it's definitely the most accessible ship for TT and SL. Any beginner who wants to start going for times on Phantom should start out with Harimau. It has a very direct handling feel to it, as opposed to the Assegai which sweeps and swings around a lot. I have high respect for people racing Harimau online, because it really is the only craft that will even get pushed around by a feeble Assegai, but if you manage to get away from the pack with Harimau, it's very hard to catch up with.
    I really wonder why Harimau isn't available right from the start of HD's campaign - it really would be of great use to beginners, even more so than Feisar IMHO...

  14. #14
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,114

    Default

    I think because AG-Systems is available straight away,and that would be the most similar craft to Harimau.
    It's only when you can pilot AG or Harimau cleanly around the tracks that the small differences become apparent.

  15. #15

    Default

    The stats you see for Assegai and Harimau are:

    Code:
              Assegai  Harimau
    Speed        8        8
    Thrust       8        7
    Handling     9        9
    Shield       7        7
    So it does look like Harimau is just a crap Assegai. However, these are just the simple displayed stats on the team select screen. It's entirely possible (in fact likely) that these are truncated, and the real stats aren't integers. I'd guess that Harimau have larger fractional components. For example, the table of stats could actually be:

    Code:
              Assegai  Harimau
    Speed        8.3        8.7
    Thrust       8.2        7.6
    Handling     9.5        9.1
    Shield       7.3        7.9
    (I'm not saying that they are these exact figures; I have no idea if Assegai has better handling than Harimau - this is just to demonstrate the point)

    Those would be mathematically balanced and still result in the same stats you see displayed in the game, assuming those are truncated. However, I doubt the ship stats were created that simplistically; the developers seem to have put a lot of effort into balancing the different teams so I'd imagine the stats were decided upon after copious playtesting, and having an exactly matching total isn't going to give an exactly matching overall performance.
    The short version: while the stats you see seem imbalanced, I don't think they are, and anyway the stats are only an indication of overall performance, not the generator of it.

    The only way to establish team tiering is to do it like beat'em-up players do; set up an exhaustive series of 1v1 races, pitting every team against every other team with the best pilots you can find, and record the results. Wipeout is more complicated because the track used will greatly affect the outcomes, so you'd really have to run tournaments over all courses instead of single races (or run 8(/16?) seperate comparisons to find out what ships are better on what tracks). It's an awful lot of effort to go to, especially given that there doesn't seem to be an overpowered or underpowered team; at least, I've never seen anything posted about abuse or disgust. I was expecting Icaras to be the go-to team, since on paper it's the most broken, but that doesn't seem to have happened.

  16. #16
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    I think there are actually a lot more stats to be considered, like - for example - a ships weight (which factors into collision behaviour). The handling itself can in no way be summarized in one single number stat. Harimau and Assegai, albeit displaying the same number on handling, have a totally different feel to them. Like I mentioned before, Harimau is very direct, even more so than AG-Systems, almost pinpoint handling, always follows the nose. Assegai, on the other hand, tends to swing out the rear a lot, and lends itself to drifting around wide, sweeping turns. Comparing the two is a bit like looking at a FWD car compared to a RWD car, actually.

  17. #17
    Join Date
    Oct 2008
    Location
    SW England
    PSN ID
    xxOBHxx
    Posts
    2,311

    Default

    Quote Originally Posted by H3avyM3tal View Post
    I never understood the reason for that craft to exist. Why bother with it's weak stats?
    Take a look a the phantom leader board.
    This weaker stat ship is leading the way a good few times.

    @elhabib
    Wow, your opinion on Harimau is the total opposite to mine

    First its handling - you reckon its more pinpoint than AG? I feel the total opposite. With AG its so accurate, you can stab at it to constantly correct yourself. With Harimau I have to try and fly super smoothly, never trying to have to correct myself, and try to use sideshifts instead of airbrakes where i can, cos the top end speed is where i need to be. A totally different drive to AG. I find it flies more like an understearing assegai, though I like that, i keep oversteering face first into walls with assegai

    And for Harimau being good for SL. Surely not? Its fast but not that fast. I swear Ive pushed my harimau on anulpha pass reverse to the absolute limit and still cant beat those icarus times.

  18. #18
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    On straight tracks, both Assegai and Harimau are at a clear disadvantage compared to Icaras. But for really technical tracks, I think Harimau is very good for TT.
    'Like an understeering Assegai' - that's a very good description, actually!

    I always found Harimau more pinpoint than AG-Sys, but you have definitely more playtime with Harimau, so your description is more accurate for sure.

  19. #19
    Join Date
    Sep 2008
    Location
    Indiana USA
    Timezone
    GMT -5
    PSN ID
    crawdad62
    Posts
    248

    Default

    I've been using Harimau pretty much since I unlocked it (well past the 100K loyalty points) but lately I've just been getting banged around too much online. I'm using Feisar much more online and depending on the track I'll use Icaras.

  20. #20
    Join Date
    Oct 2008
    Location
    SW England
    PSN ID
    xxOBHxx
    Posts
    2,311

    Default

    Welcome to the club!
    Stick with it though, dont see as many harimau pilots.

    I just cant bring myself to give in and change allegiance

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •