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9th November 2008, 01:20 AM
#1
New Teams? there will be some?
some days ago i've read an interview of colin a in game site, at this moment do not remenber which one, the interview was around april or so in which he talk about the additional downloadble content planed and he said that wish to do some new tracks together with the pure/pulse ones who are planed for download in future ( if and when we were not allowed to know )
so i think upon that, and i've come with this conclusion,
WHY NOT A NEW TEAM or 2 for HD?
since fusion, the games got a lot of ships , in fusion, if i have understand right( i haven't play it yet ) there are like 4 variants of ship for every teams ;
in pure there are A LOT of ships through download, i know most are pretty garbage but there're many;
in pulse we have 12 teams, ok but you have to unlock the concept/protos who technically are other 12 different ( in design/ 3d models ) crafts , it raise the number of ships in pure to 24 ( plus you are allowed to use zone )
i think it's quite unfair for such game who is HD to have only these 12 teams-12 crafts and stop...i think SL should consider this, it is really a big wasted opportunity if in future they do not exploit it
last but not least every new wipeout instament had introduced at least 2 new teams, i know HD isn't exatly new, ok storyline and stuff wise, but what's matter!!??
programmers can come out with what storyline behind the teams, and reasons, they want...
who think as me?
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9th November 2008, 03:54 AM
#2
While I agree with everything you are saying, I would respectfully like to pin my hopes on a Tigron HD, or Van-Uber HD ship first. If I saw that on the PS store, my money would gone from me before I knew what happened.
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9th November 2008, 05:15 PM
#3
indeed! my hopes too are pinned with Tigron and Van-uber first!!!
i hope studio liverpool see that there are many peolple that want these ole' beast back
and with some astonishing design, how only they can do
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10th November 2008, 03:10 PM
#4
Adding extra teams to HD has one major flaw: They have the potential to make the game really, really, really, really unbalanced.
I'm sure SL could make them perform in a traditional manner (Tigron being a slow-accelerating heavyweight, Van-Uber being a nimble ship with poor speed and shield) without being too unbalanced, but I'd rather have a couple of new tracks first before new teams.
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10th November 2008, 04:24 PM
#5
WHAT,why unbalanced? look at the combination SL have done, in the game there is the assegai-harimau example who can speak for itself...
sure that tigron will enter in the heavyweight category and van uber in the agile-nimble category: if you notice for exemple we have the auricom whose stats are: Sp-9 ; Th-7 ; Ha-6 ; Sh-9 and or triakis : Sp-9 ; Th-6 ; Ha-6 ; Sh-10
Tigron would be Sp-9 ; Th-6 ; Ha-7 ; Sh-9 , simple an auricom that exchange a point in thrust for a point in handling, like an auricom who drive slightly better and get less thrust, WHAT'S UNBALACED IN THIS????
we already have the triakis-piranha example- who are similar but exchange one point in one stats each
for Van uber would be similar story, in-between feisar-ag sys-assegai
the possible balanced combination of the 4 stats do not end in 12 at all
the only ONE MAJOR FLAW is to have only these 12...
Last edited by Lance; 10th November 2008 at 11:05 PM.
Reason: Quotation removed! Do not quote an entire post right before your own. READ THE GUIDELINES.
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10th November 2008, 09:59 PM
#6
Having a Tigron without a maxed-out shield goes against the whole credo of a team that builds ships specifically designed for being high-speed battering rams. And it'd be terribly slow as an 8-6-7-10 ship - a lower top speed than the dreadfully slow Triakis! To compensate, they would need an extra point that Auricom, Piranha, and Triakis - the other heavy class ships - don't have. And that would be "IMBALACED".
(Though a 7-9-9-7 Van-Uber... that could actually work well...)
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