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Thread: Piloting tips for Wipeout HD.

  1. #11
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    Asayyeah -OFW-
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    Anulpha pass reverse :

    get the normal route and when you approach the 1st difficultie ( hard right curve ) you boost, BR and land before the begining of that narrow section.then at the top of the narrow section ( where's there's 2 BPads in semi diagonale) you hit one of them ( mostly the right one) up your nose and BR get the 3 BP in diagonal and then the last BR and be as close as possible of the inside right on the last curve.

  2. #12
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    Aug 2005
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    Default Anulpha Pass Reverse

    On the hard right curve, I believe you don't have to boost to do a BR.
    Just before this turn, there are three speed pads shaped like this:
    ..2..
    3...1
    You can hit speed pads 1 & 2, and then turn right to face the bump that allows you to BR.
    I don't know if it's easy to reproduce though, I only managed to do it once...
    This way, you can use your turbo in the straight line just after the second speed pad.
    I have no idea if it's a good strategy though, but it may be easier than using the boost as you suggested, Arnaud.

  3. #13
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    Rubix42
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    Default Anulpha Pass Reverse

    Climbing the hill coming out of the narrow section, if you hit the speed pad, at Phantom speed you have the air to complete a BR, then another BR on the dip after the 3 speed pads in a diagonal line. You can nose down off the dip and still BR, meaning you maintain a lower flight path and can hit the 4 speed pads with practice.

  4. #14
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    Asayyeah -OFW-
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    Guillaume : Did I said i looooove Ninja Kamikaze technique

    Rubix42 : those 4 pads to hit are bitch to sync ( especially if you try to hit the 2nd pad wich is inside the turn and not the one who is parallel on the left : shortest route is always faster but trickier

  5. #15
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    Quote Originally Posted by Nadia Elenova View Post
    Other questions: can anyone tell me which is the way to use sideshift properly? And how to do a proper landing? Thanks in advance!
    I almost only use sideshift at the last moment I am coming out of a turn. It gives you just an extra bit of speed when coming out of a turn, especially long sweeping turns which are slowing you down a bit at the end. Sometimes I use them to fly as straight as possible through a chicane.

    During a landing try to pitch your ship as straight as possible to the track surface.

  6. #16
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    Nadia_Elenova
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    Thanks! I'm going to put that in practice in Chengou.

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