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Thread: WipEout HD Fury Offical Issue Report - PS3 ONLY

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  1. #1
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    Default WipEout HD Fury Offical Issue Report - PS3 ONLY

    Report bugs in HD in the standard format shown below. Your expanded explanations and comments on the bug are to follow the standard list of your hardware and software configurations at the time when the error occurs. It may useful to developers in attempts to correct the bugs in the present or future versions of the game.

    All posts not following the standard format will be deleted.
    This thread is Only for bug reports, not for multiple users to discuss the reported issues.


    This thread is an HD version of the one we have for Pulse. If you have suggestions for additional conditions relevant as possible causes of bugs, please send them to me in PM; I will edit the standard list in this opening post as necessary.

    Title (a brief description of the issue)

    Frequency (how many times you have experienced it)

    Step by step guide (a run through of exactly what happened prior to the issue, explained in the simplest manner)

    Result (The issue itself, what happened afterwards and what you did to try to fix the problem ie quitting back to the main menu.)

    Online or Offline (where you signed into PSN at the time?)

    PSN ID (Your PSN ID )
    Last edited by Hellfire_WZ; 23rd July 2012 at 05:45 PM. Reason: New template

  2. #2
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    Default

    Game downloaded from EU Store
    Firmware 2.41
    Custom Soundtrack On
    40gb PAL region PS3
    (Original HDD replaced with Western Digital 250gb)
    Motion control pitch only

    Rapier time trial on Sol 2 in Campaign Mode, on first lap when sideshifting across the second speed pad, turbo symbol faded out and disapeared, and turbo was unavailable for rest of first lap. This kept repeating itself on race restarts. Going back to the grid and reloading cured the problem for the next race, but it returned periodically after that. This also happened periodically on a Moa Therma Flash TT in racebox.

    I have also seen a tournament points bug, with the same configuration as above, but this has already been noted:

    original post discussing tournament points bug

  3. #3
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    Game region version: NTSC (presumably? I bought it from the American PSN store)
    Firmware version: 2.42
    Console version and harddrive size: 80 GB w/ PS2 backwards compatibility (MGS4 bundle)
    Custom soundtrack, yes or no: Yes (more on this later)
    Controller type: DualShock 3 (currently playing with analog sticks+motion control pitch only)

    I've noticed a couple of minor repeating online bugs.

    No. 1: On two separate occasions, the host of online games has been locked out from making any decisions other than leaving the game. That is, they can't change the track or start the game, they are only left with the option to quit. The first time this happened, the host I was playing with had to quit, which effectively made me the host. As soon as I was made host, the problem carried to me, so it looks like the entire room got locked. The second time this happened, about a day later, it was a few races after I was hosting my own room.

    No. 2: There have been a few instances where, while loading a new track, the load animation would chug a little. Upon starting the new track, voice chat and music were disabled, leaving only SFX. There are a few variables that might have contributed to this.
    1. Opening/closing the XMB while the game is loading (which I do often to send and reply to messages between races)
    2. Enabling "shuffle mode" for custom soundtracks rather than "sequential" (I have since changed it back to sequential)
    3. People trying to use voicechat while the game is loading (though I can only offer this as a secondhand observance -- I don't use voicechat myself)

    Now, this happened to me three times in one night in the same room. The first time it happened, I quit from the room, quit the game, and re-entered. The second two times, music would reappear at the start of the next racetrack while voicechat sometimes wouldn't pop up again until after a couple of minutes had passed in the lobby (I would see the little voicechat icon appear dozens of times as if people were talking to one another, but I couldn't hear anything). Other contributing factors could be:
    • Every time this happened, it was during a tournament.
    • I seem to remember at least two instances of this occuring at Chengou Project.


    No. 3: Less specifically, the game froze at the beginning of a few online races. I don't have 50+ online friends (the first time it froze, I only had three). I haven't really noticed a pattern to when this happens, but it's very infrequently. When it does happen, though, it's serious. There's nothing I can do to quit out of it but shut down the PS3 by the back power switch.

  4. #4
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    Default

    Game region version: PAL
    Firmware version: 2.41
    Console version and harddrive size: PAL 40GB (GT5P Bundle. No PS2 B/C)
    Custom soundtrack, yes or no: Yes
    Controller type: Sixaxis, Motion Controls Off

    Recently I was racing online, and hit the PS button out of boredom during a "Loading Race" screen. That was a bad idea. I pressed it again to return to the loading screen, which then chugged a lot and slowed right down. Eventually, it did load, but on the start grid (Chenghou Project), everyone's ships except mine rose up, then went. The "3-2-1" then started, and I went about 30 seconds later! It was like my game was in the past compared to everyone else's.

    ....still came 2nd in that race though

  5. #5
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    Game region version: PAL
    Firmware version: 2.42
    Console version and harddrive size: 40 GB w/o PS2 compatibility (MGS4 bundle)
    Custom soundtrack, yes or no: No
    Controller type: DualShock 3 (D-pad & pitch motion controls)
    Track: Multiple

    In Speed lap mode on a couple of different tracks now, at any point in race, the game will quit to the main menu, menu music will play but the HUD will stay on screen also, over top of the menu, it will also shake periodically (presumably when my ship hits a wall or something), selecting any of the menu options causes the game to crash and i have to hard reboot to recover, only happened 3 times, if it repeats ill remember to get a photo with my phone
    Last edited by Virtical; 2nd October 2008 at 03:07 PM. Reason: typo+little exta info

  6. #6
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    Game region version: EU
    Firmware version: 2.43
    Console version and harddrive size: 500 gig sammy (60gig original)
    Custom soundtrack, yes or no: no
    Controller type:dualshock 3 (motion off)
    Options settings: none
    Track [if any] where error occurs:all
    Online/Offline: both

    Continuous stuttering/skipping of ingame music

  7. #7
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    Game region version: NTSC
    Firmware version: 2.50
    Console version and harddrive size: 80 GB w/ PS2 backwards compatibility (MGS4 bundle)
    Custom soundtrack, yes or no: Yes
    Controller type: DualShock 3

    The game froze during the results screen as I was opening a message in XMB. Had to restart the PS3 (this time via the touch-power button, not the back switch).

    Opening the XMB in between races seems to cause a lot of problems in general, but without voicechat, it's the only way to communicate with people.

  8. #8
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    Jul 2003
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    Melbourne, Australia
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    rejj
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    Default

    Game region version [EU or what]: AUS
    Game update number [downloaded fixes]: 1.10
    Firmware version: 2.50
    Console version and harddrive size: 40gb
    Custom soundtrack, yes or no: sometimes yes, sometimes no
    Controller type: dualshock 3
    Options settings: default
    Track [if any] where error occurs: all (in menus)
    Online/Offline: online, technically?

    "Friends" mode on any of the leaderboards does not show anyone in my friends list, even though I know a few of them have wipeout hd. It only shows my own times.

    My friends have reported the exact same problem, none of them see anyone else either -- just themselves.

  9. #9
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    Default

    Game region version [EU or what]: EU
    Game update number [downloaded fixes]: 1.10
    Firmware version: 2.50 and 2.42
    Console version and harddrive size: EU 40 Go
    Custom soundtrack, yes or no: No
    Controller type: Sixaxis or DS3
    Options settings: whatever
    Track [if any] where error occurs: all
    Online/Offline: online


    During the tournaments, if a player is disconnected, voluntarily or not at the end of a race, for displaying results, he becomes last in the race, get points in the last place, and all players finished behind him earn a place and steal the player's previous time record!

  10. #10
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    Game region version: NTSC
    Firmware version: 2.50
    Console version and harddrive size: 80 GB w/ PS2 backwards compatibility (MGS4 bundle)
    Custom soundtrack, yes or no: Yes
    Controller type: DualShock 3

    I had just started a race in campaign mode (specifically, the single race Anulpha Pass at Meltdown [phantom class]) and as soon as I crossed the finish line from my starting position to begin the first lap, the game instantly crashed to the main menu screen. Except, it was as if the game was straddling both the menu screen and the race at the same time. I could hear both the main menu music and music from my custom soundtrack. I could see the race HUD imposed over the menu. If I pressed left on the controller, the main menu option would scroll to the left choice and the HUD would angle slightly to the left, as if I were still racing a ship.

    I tried selecting Racebox, just to see what would happen, and the graphics froze (the music continued). I couldn't give input from the controller, so I ended up shutting down the PS3 by holding my finger over the touch-power button at the front of the console for a few seconds.

    Earlier in the thread, "Virtical" has said that they encountered this problem three times, except in that case it seemed to be associated with Speed Lap events.

  11. #11
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    Default

    Game region: US
    Game version: 1.10
    Firmware version: 2.50
    Console version and harddrive size: 60GB NTSC
    Custom soundtrack, yes or no: Yes, sequential, volume set to 100%
    Controller type: Dualshock 3
    Options settings: Tags on, camera external close, motion to pitch 100%, accel 10%, airbrakes 100%.
    Track [if any] where error occurs: ALL
    Online/Offline: Online ALL MODES

    WHY IS IT THAT IF WE AVOID A BOMB WITH A TEN METER DISTANCE IT STILL BLOWS UP ON US???!!!
    That is ****ing ridiculous, and it pisses me off so much (Actually quit a race right now because of it)
    FIX IT!

  12. #12
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    Game region version: NTSC
    Firmware version: 2.50
    Console version and harddrive size: 80 GB w/ PS2 backwards compatibility (MGS4 bundle)
    Custom soundtrack, yes or no: Yes
    Controller type: DualShock 3

    Actually, the above report reminds me: I've passed straight through dozens of bombs in HD without them going off. I especially notice it when playing online. I don't know why exactly, but I've made it by a lot of them knowing full well that they should have gone off.

    On second thought, maybe this is one bug I shouldn't report...

  13. #13
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    Game region: US
    Game version: 1.10
    Firmware version: 2.50
    Console version and harddrive size: 60GB NTSC
    Custom soundtrack, yes or no: Yes, sequential, volume set to 100%
    Controller type: Dualshock 3
    Options settings: Tags on, camera external close, motion to pitch 100%, accel 10%, airbrakes 100%.
    Track [if any] where error occurs: All tracks, but this specific instance on Chengou Project Reverse
    Online/Offline: Offline

    The screenshots speak for themselves so I will just explain what I did in order to obtain them.

    So there I am racing on Phantom in Racebox as usual trying to get a good single race time to improve my online ranking and I am in critical need of energy, so I come up the final magstrip before the finish line on Chengou Project Reverse, which has a X > X setup (Weapon-Speed-Weapon pads), I pick up the first weapon, absorb it immediately after and it seems some sort of timing thing happened when I passed the second pad: I heard the beep, the leech beam effect came up, but the weapon's icon did not. So there I was, with a useless leech beam at the front of my ship. I thought: if I get another weapon it might get rid of it, either by just picking it up or firing it or absorbing it, but no. The sucker (Literally and figuratively speaking ) stayed there, so by the end of the fourth lap I had picked up a quake and decided to do screenshots of this bug, one with the quake in the weapon slot that clearly shows something is wrong, and then one when I absorb it. These are the first two sequential screenshots.
    After, this is when I decided to do some extensive testing: I went under the ''bridge'' in the little tunnel section after the section with no walls (Before the infamous slanted turn, which is flattened in Reverse mode), it has two weapon pads next to each other so I could very easily sideshift between them, picking up various powerups. Well, I stayed there for a few minutes (As evidenced by the last lap time), and every single power up BUT the leech came up. Somehow, the fact that I had only the effect showing prevented me from ever obtaining a ''second leech''. I got a few quakes though, and I fired them off for the fun of it, which is when I noticed the SECOND bug. When the quake passes on top of the tunnel, the effect still shows on the bottom section, but it weirdly goes sideways, from one wall to the other wall. It doesn't do any damage, so that's good, however it still affects the driving of the ship, because the ship goes up and down with the sideways wave, and I can only imagine what would happen if someone actually drove at Phantom speed on that small bump, they would inevitably hit the roof of the tunnel, as I was getting quite close myself without even driving.
    So, two bugs for the price of one, right?
    Anyways, I did some testing on other tracks as well, and when you absorb a pickup just a little before passing onto another weapon pad, you will hear the second beep, but you will not get any pickup, and the weapon pad will turn off until it respawns. It seems this specific instance was me being lucky and getting the invisible leech when doing just that trick of absorbing a split second before the weapon pad, as I did not see it happen again later. I am sure however it would come up if you played there with it for a few minutes, but I was racing.
    So I guess there is some work to do on the weapon pads, if you could fix this issue, the Chengou Project ''sideways quake'' and since you'll be looking at the weapon pads anyways, try to find out a way to make all the pads work online (Because sometimes online, as I have mentioned before, you can drive over them when they are red but you will not get anything, not even a beep).
    Thanks for reading.

    Screenshots below:
    Last edited by Darkdrium777; 23rd October 2008 at 12:27 AM.

  14. #14
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    Default

    Game region version [EU or what]: EU
    Game update number [downloaded fixes]: 1.20
    Firmware version: 2.52
    Console version and harddrive size: 60GB
    Custom soundtrack, yes or no: yes
    Controller type: DS3 white
    Options settings: camera far, no motion sensing, brakes remapped to L1/R1, accel 10%, brake 100%

    Track [if any] where error occurs: lobby
    Online/Offline: Online

    1) 8 players joined an online lobby, the host was the 3rd person, and he was choosing a ship (because the ship logo wasn't shown), and well it remained like that for 3 minutes or more, then everyone decided to go, I thought it wouldn't happen anymore with the new patch, or is it possible to have online players without that patch? or a bug!

    2) when messaging people while in the lobby, I have to push HOME obviously, then when the game starts, sometimes it's not possible to go back to the game, only way is to shut down the console

    3) again when messaging people in the lobby and going back, it goes back but the colors are faded (meaning they are darker), and sometimes it fixes itself when i go to another menu, sometimes it stays that way forever, even when starting a game, so the only option is to quit the game

  15. #15
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    Default

    Game region version [EU or what]:EU
    Game update number [downloaded fixes]:1.20
    Firmware version:2.52
    Console version and harddrive size:launch 60
    Custom soundtrack, yes or no:yes
    Controller type:dualshock
    Options settings:
    Track [if any] where error occurs:sebenco
    Online/Offline: online

    I was the host, nothing wrong with my connection, racing with fiesar, first for the first lap, after compleating 4 more laps i realized i was now in 3rd place behind by 30 seconds. first lap = 22 seconds, second lap = 1.17.15, third lap = 22 seconds. i ended up doing 8 laps and still didnt finish the race.

  16. #16
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    Game region version: NTSC
    Game update version:1.20
    Firmware version:2.53
    Console version and hard-drive size:60GB NTSC
    Custom soundtrack, yes or no:yes
    Controller type: Dualshock 3
    Options settings: Sequential playback, resumed playback, motion pitch, sentivity % to lowest.
    Track [if any] where error occurs: All
    Online/Offline: Offline, maybe online

    When a ship is destroyed, the game lags. Enough said. :/

  17. #17
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    Game region version: PAL ?
    Game update version:1.20
    Firmware version:2.53
    Console version and hard-drive size:80GB PAL?
    Custom soundtrack, yes or no:yes
    Controller type: Dualshock 3
    Track [if any] where error occurs: Several (chengou and sebenco specifically, but irrelevant [i think])
    Online/Offline: online

    Major problem- sebenco- got hit by rockets before a weapon pad was passed. wondering what happened, until a couple of days later, when i started the race (chengou), with a shield. :S
    Also had a prob on sol 2, where i wasnt having a bad race (not a good race though), and after a couple of laps where i was about 4 secs behind, the timer just sort of dissapears, comes back after another lap at about +1.47.22. Needless to say i lost the race

  18. #18
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    Default

    Game region version: NTSC
    Game update version:1.20
    Firmware version:2.53
    Console version and hard-drive size:60GB NTSC
    Custom soundtrack, yes or no:yes
    Controller type: Dualshock 3
    Options settings: Sequential playback, resumed playback, motion pitch, sentivity % to lowest.
    Track [if any] where error occurs: NA
    Online/Offline: Online

    1. Consecutive shield activations make the second shield effective but invisible (You do hear the sound though).

    2. I have managed to reproduce the unusable leech beam power-up glitch I talked about online, on Chengou Reverse still (It's the only track with X > X layout, so that may be why). It was cleared at the end of the race.

    3. When selecting tracks for online races, sometimes the records indicated at the bottom will indicate under the "Team" category: "NULL_STRING_ID" or something similar.

  19. #19
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    Game region version: EU
    Game update number: 1.30
    Firmware version: 2.70
    Console version and harddrive size: 40GB (original HDD)
    Custom soundtrack: NO
    Controller type: DualShock 3
    Options settings: 1 Player, Phantom, Weapons ON, Pilot Assist OFF, Motion Control OFF
    Track: Sebenco Climb ?
    Online/Offline: Both

    Bug description:
    I started the game and tried to take part in an online tournament that has already begun. So I started the spectator mode on Sebenco Climb, but when the race finished loading, there was only a blank screen.
    I quit the race with the /\ button, and quit the online mode to do a racebox race with the settings described in the header, and the game constantly displays the message a the center of the screen "Waiting for DarkVador" or something like that. I suppose that was the PSN account of some guy in the online event juste before. But there, I'm in a offline race, and the message doesn't disappear even after the race starts.

    Quitting the race a restarting it (even with a different ship) doesn't delete the message (which doesn't appear in the menu).

  20. #20
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    Default

    Game region version: EU
    Game update number: 1.30
    Firmware version: 2.70
    Console version and harddrive size: 40GB (original HDD)
    Custom soundtrack: NO
    Controller type: DualShock 3
    Options settings: Meltdown campain, 8 races tournament (Phantom, Weapons ON) Pilot Assist OFF, Motion Control OFF
    Track: Sebenco Climb
    Online/Offline: Offline

    Bug description:
    During the race, I picked a leeching weapon so a light started to glow in front of my ship (normal). I absorbed the weapon and was hit by a missile at the same time. The weapon was absorbed, but the glowing light didn't disappear even when I picked another weapon (I didn't get another leeching weapon during the race).
    The bug disappeared at the next race.

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