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Thread: Sebenco Reverse is the new Citta Nuova

  1. #11
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    Quote Originally Posted by Dogg Thang View Post
    and obviously I knew from Pulse that Metropia and Moa Therma worked fine in reverse
    No, you didn't. ;] They didn't even put Metropia White into HD. They just made better graphics for Metropia Black and reversed it - no more alternate routes like on PSP.
    I feel like all alternate tracks have been rushed and are redundant. If they weren't, why don't they even appear in Campaign Mode - again: like they did on PSP?

    Probably sounds worse than it is, but seriously: Pulse gave us additional tracks - HD gives us unimaginative "go-the-other-ways". To me, they aren't even a nice addition for whoever needs it. Instead, they make the overall experience seem less faithful.

    Ben

  2. #12
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    While I don't see it as critically as you - it's better than only having 8 forward tracks, after all - I second the notion of your post. The only reverse tracks I really enjoy are Vineta K and Metropia, the rest is clearly a lot better in the original direction, and makes the reverse version feel like a ripoff.

    Funny though that so many people seem to enjoy Sebenco Reverse - really didn't expect that! Tastes do differ, after all...

  3. #13
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    I agree [Albeit not completely] eL, but saying that it's the new Citta Nuova is like someone who suffers from amnesia saying "Deja vu?" without considering Outpost 7. Although, if you were to consider Spilskinanke....

  4. #14
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    I never layed eyes on Outpost 7 (boycotted Pulse), and hey, leave Spilskinanke out of this - it was tough, but very smooth.
    The issue I am having with Seb Reverse is that the game's physics just don't fit with the flow (if you can call it that) of the track.

  5. #15
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    That I can agree with. You fly over the chicane on Phantom, you basically fly down on the last half of each lap. It is indeed a very strange change of pace from all the other courses.

    I think that is why I love it so much. But then again, I am a sucker for really technical tracks. Figuring out the best lines for a course like Sebenco is way more enjoyable for me than trying to catch times on a place like Anulpha.

  6. #16
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    eL, the very words of your thread title passed through my mind when I first played Sebenco Reverse. I agree! But as to whether I like it I don`t know yet; haven`t done enough on it to come to a conclusion.

  7. #17
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    I am a sucker for very technical tracks as well, I absolutely love Chenghou (both ways), Sebenco (forward), Sol2 (both ways), Ubermall (both ways). It's not the technical bit that I don't like about Sebenco Reverse, it's the fact that you are bouncing around like a pinball all the time, even if you pick a nice line. It's very obvious that when this track was designed for Pure, nobody ever thought of the possibility to reverse it. I would very much like to know if the developers are happy with how it turned out in reverse...

  8. #18
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    I thought it was pretty cool coming back down the mountain when I played it for the first time tonight, but I agree that it just doesn't work very well in that direction. Generally I don't like reverse tracks at all.

  9. #19
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    On the original Ridge Racer, I used to turn around and race in the opposite direction [WRONG WAY!] toward the other cars. Just for fun.

  10. #20
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    Completely and utterly agree with you eL. I've been boning up on the reverse tracks recently, and Sebenco Climb Reverse does not work. No natural ebb and flow, just hard right, avoid wall, hard left, avoid wall. It is abundandtly clear that the feel of the track in it's reverse form was given no consideration when designed forwards (and forwards it is one of my favourites).

    Edit: Just seen your post on this page eLhabib- didn't mean to echo you, I genuinely only read the original post before feeling compelled to reply. Great minds think alike, right?
    Last edited by fusionfrenzy; 29th September 2008 at 10:17 PM.

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