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Thread: Sebenco Reverse is the new Citta Nuova

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  1. #1
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    Default Sebenco Reverse is the new Citta Nuova

    After some intense playtime on the reverse tracks (trying to get the Arcade Perfect Trophy) I really grew to like some of them. Metropia Reverse IMHO is far better than forward, with the blind turn after the vertical climb, and the speedy downhill to the finish. Vineta K, Moa Therma and Anulpha Pass lend themselves perfectly for reverse racing. Ubermall, Sol2 and Chenghou are really tricky to learn at first, but provide for interesting gameplay and a pretty good flow when you know them (although not as great as their forward versions).

    Sebenco, however... no. Simply no. This attempt at a track isn't exactly enjoyable even at slow speeds, but at phantom, it's a ****ing joke. Seriously, if SL are aware that Citta Nuova didn't work all that great as a track, how did Sebenco Reverse pass? Citta was smooth as silk compared to this! I've done more laps on Sebenco Reverse than on any other track so far, because I thought maybe I just need to learn it properly, but it just isn't good. Sorry, Sebenco Climb Reverse in my book is the worst track in wipEout history, and since I somehow managed to luckily get 4 APs in one race and win this track on Phantom Elite, I now never have to race it again. Ever. Thank God.

  2. #2
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    Reverse is the one that goes downhill, right? Starts with the chicane? I really really enjoy the downhill version, whereas the uphill forwards version is just hell on earth. :/

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    I have to admit I haven't given the reverse tracks much of a go yet. I quite enjoyed Vineta K in reverse and obviously I knew from Pulse that Metropia and Moa Therma worked fine in reverse but Chengou and, yes, Sebenco Climb didn't seem to work for me at all. They both felt really awkward. But that could well change over time.

    Didn't they say at some point that the reason there weren't going to be reverse tracks initally was because some of the Pure tracks really didn't work well in reverse? Or did I make that up?

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    Quote Originally Posted by Dogg Thang View Post
    and obviously I knew from Pulse that Metropia and Moa Therma worked fine in reverse
    No, you didn't. ;] They didn't even put Metropia White into HD. They just made better graphics for Metropia Black and reversed it - no more alternate routes like on PSP.
    I feel like all alternate tracks have been rushed and are redundant. If they weren't, why don't they even appear in Campaign Mode - again: like they did on PSP?

    Probably sounds worse than it is, but seriously: Pulse gave us additional tracks - HD gives us unimaginative "go-the-other-ways". To me, they aren't even a nice addition for whoever needs it. Instead, they make the overall experience seem less faithful.

    Ben

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    While I don't see it as critically as you - it's better than only having 8 forward tracks, after all - I second the notion of your post. The only reverse tracks I really enjoy are Vineta K and Metropia, the rest is clearly a lot better in the original direction, and makes the reverse version feel like a ripoff.

    Funny though that so many people seem to enjoy Sebenco Reverse - really didn't expect that! Tastes do differ, after all...

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    I agree [Albeit not completely] eL, but saying that it's the new Citta Nuova is like someone who suffers from amnesia saying "Deja vu?" without considering Outpost 7. Although, if you were to consider Spilskinanke....

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    Quote Originally Posted by G'Kyl View Post
    No, you didn't. ;] They didn't even put Metropia White into HD. They just made better graphics for Metropia Black and reversed it - no more alternate routes like on PSP.
    I only just noticed your post. That's bizarre. I haven't played it in HD so I had jumped to the assumption that Metropia reversed was going to be the White route that appeared in Pulse. I guess reversing the tracks really was just a last minute thing and should probably be considered a bonus rather than actual WO tracks.

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    While it's pretty clear that the reverse tracks weren't given the same amount of care as their forward versions, I actually like Metropia Reverse better than forward, and also better than Metropia White in Pulse (one of the very few tracks I actually tried in Pulse). Sure, on some reverse tracks it seems more like an afterthought, but hey, better than nothing, right? And some reverse tracks really turned out great. I absolutely love Vineta Reverse (apart from the most awkwardly placed speed pad since Altima's first... ).

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    I like Sebenco reverse a lot Call me a masochist, but I had no trouble beating the Elite AI on Phantom. Thats one of the tracks where they are actually slower than on others, so they're quite easy (Quite, because you still have to know the track and not crash too hard).

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    Quote Originally Posted by Darkdrium777 View Post
    I like Sebenco reverse a lot Call me a masochist, but I had no trouble beating the Elite AI on Phantom. Thats one of the tracks where they are actually slower than on others, so they're quite easy (Quite, because you still have to know the track and not crash too hard).
    I like your opinions a lot it seems. Sebenco forwards is the worst thing ever, but reverse makes me feel like an olympic bobsledder! I can't even come close to touching the AI on forwards, but on reverse they are not too bad.

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    To each their own. If I'm ever hosting a game you're in, I will not put it up to play.

    Personally, I adore Sebenco Reverse. It feels like a PS1 track because of all the air you get just racing over the terrain.

    Especially on Phantom, you can nose up and fly over the Chicane. And then the hill and final turn into the finish line, I always have to make that turn in mid-air!

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    Sebenco reverse is like a rollercoaster! Hell I love it!

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    I tried Sebenco reverse for the first time last night and I actually found it really enjoyable as well, and quite a bit easier to navigate than the forward version.
    I didn't try phantom speed however, only up to rapier.

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    I have issues with the regular track, it's the only track where i struggle against the AI....Practice makes perfect right ?

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    Default ...

    Quote Originally Posted by eLhabib View Post
    Sol2 and Chenghou are really tricky to learn at first, but provide for interesting gameplay and a pretty good flow when you know them (although not as great as their forward versions).
    I cannot believe what I'm hearing. When I was going for Arcade Perfect, I did the 8 main tracks, and then I went left going through the reverses. Sol2 came up first, and it took about 10-15 Single Race redos before I found all my lines. Smooth sailing after that. But Chenghou?! oh lawwd! In all my life few times have I ever gotten dangerously close to breaking my controller on something, and Chenghou (forward AND reverse) was one of those times. Hardest thing I've ever done in this game.

    Sebenco, however... no. Simply no. This attempt at a track isn't exactly enjoyable even at slow speeds, but at phantom, it's a ****ing joke. Seriously, if SL are aware that Citta Nuova didn't work all that great as a track, how did Sebenco Reverse pass? Citta was smooth as silk compared to this! I've done more laps on Sebenco Reverse than on any other track so far, because I thought maybe I just need to learn it properly, but it just isn't good. Sorry, Sebenco Climb Reverse in my book is the worst track in wipEout history, and since I somehow managed to luckily get 4 APs in one race and win this track on Phantom Elite, I now never have to race it again. Ever. Thank God.
    That's interesting you didn't take to it as I did. Granted, I don't find it to be the most feasible track in the game. But that doesn't mean it's impossible to master (As I've surely seen several racers do). You did a lot of laps, okay. But was it all with the same shiP? Cause I completely blow through that reverse track in a sharp-turning craft. As for flying off the mountain or accidentally barrel-rolling/boost-padding into a wall the answer is simple! Don't do it

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    The post you're quoting is over half a year old mate - I have since mastered Sebenco R as well, just took heaps of practice, and learning to accept the bumpy nature of this track.

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    Quote Originally Posted by Handmadelion View Post
    I cannot believe what I'm hearing. When I was going for Arcade Perfect, I did the 8 main tracks, and then I went left going through the reverses. Sol2 came up first, and it took about 10-15 Single Race redos before I found all my lines. Smooth sailing after that. But Chenghou?! oh lawwd! In all my life few times have I ever gotten dangerously close to breaking my controller on something, and Chenghou (forward AND reverse) was one of those times. Hardest thing I've ever done in this game.
    I have to agree with this. The only reason I won this track on phantom elite is because I got 4(!) consecutive auto pilots just before te sharp corner.

    On SC reverse: I only started to like this track when I started to use sideshift. Before that, it was like hell. It's just about my favorite now, along with Sol2 forward.

  18. #18
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    Ok, I'm not a perfect pilot, though a pretty decent one.

    Is it possible in any way to get 1st on Sebenco Climb Reverse
    without using Turbos and BR in Venom? On my way to Arcade
    Perfect I always start at Venom and try til I place 1st before
    I go on to the next class.

    When I did a pretty good race with Icaras (hitting 90% of the
    Boost Fields/2 perfect laps), but didn't manage to BR nor get a
    turbo – I still placed 7th or 8th…wtf?

    Sebenco Forward took me half an our to place 1st in every speed
    class on elite…what's wrong with that track or am I missing an
    important point or shortcut?

  19. #19
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    just incase you didnt know mate you only have to race phantom for this trophy

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    I know that, but thanks for the hint.

    The faster the easier, but how can it be, that you do an almost
    perfect race with the fastest ship and you finish it 7th or 8th
    without BR and/or turbo…?

    In my oppinion it has to be possible to win a race without it…no
    problem on any other track – but imho this one is just broke!

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