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29th September 2008, 05:40 PM
#1
While I don't see it as critically as you - it's better than only having 8 forward tracks, after all - I second the notion of your post. The only reverse tracks I really enjoy are Vineta K and Metropia, the rest is clearly a lot better in the original direction, and makes the reverse version feel like a ripoff.
Funny though that so many people seem to enjoy Sebenco Reverse - really didn't expect that! Tastes do differ, after all...
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29th September 2008, 07:58 PM
#2
I agree [Albeit not completely] eL, but saying that it's the new Citta Nuova is like someone who suffers from amnesia saying "Deja vu?" without considering Outpost 7. Although, if you were to consider Spilskinanke....
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29th September 2008, 08:04 PM
#3
I never layed eyes on Outpost 7 (boycotted Pulse), and hey, leave Spilskinanke out of this - it was tough, but very smooth.
The issue I am having with Seb Reverse is that the game's physics just don't fit with the flow (if you can call it that) of the track.
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29th September 2008, 08:17 PM
#4
That I can agree with. You fly over the chicane on Phantom, you basically fly down on the last half of each lap. It is indeed a very strange change of pace from all the other courses.
I think that is why I love it so much. But then again, I am a sucker for really technical tracks. Figuring out the best lines for a course like Sebenco is way more enjoyable for me than trying to catch times on a place like Anulpha.
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29th September 2008, 08:26 PM
#5
eL, the very words of your thread title passed through my mind when I first played Sebenco Reverse. I agree! But as to whether I like it I don`t know yet; haven`t done enough on it to come to a conclusion.
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29th September 2008, 08:58 PM
#6
I am a sucker for very technical tracks as well, I absolutely love Chenghou (both ways), Sebenco (forward), Sol2 (both ways), Ubermall (both ways). It's not the technical bit that I don't like about Sebenco Reverse, it's the fact that you are bouncing around like a pinball all the time, even if you pick a nice line. It's very obvious that when this track was designed for Pure, nobody ever thought of the possibility to reverse it. I would very much like to know if the developers are happy with how it turned out in reverse...
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29th September 2008, 08:58 PM
#7
I thought it was pretty cool coming back down the mountain when I played it for the first time tonight, but I agree that it just doesn't work very well in that direction. Generally I don't like reverse tracks at all.
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29th September 2008, 09:07 PM
#8
On the original Ridge Racer, I used to turn around and race in the opposite direction [WRONG WAY!] toward the other cars. Just for fun.
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