I don`t think I explained myself very well, Flash. It`s not something you learn to do or make the ship do - in the older games it`s something the ship does whether you like it or not and you have to control it, ride it, whatever, to get round the course. Flying a Qirex in the early games is the best example. I guess you would call it momentum, inertia, weight, that sort of thing. Pulse and HD have very little of it, to me. Obviously you can fly sideways in Pulse, simply by double tapping the airbrake, but it`s not the same thing.