Page 1 of 7 12345 ... LastLast
Results 1 to 10 of 63

Thread: W'O"MG! It's not really 1920*1080 HD

  1. #1
    Join Date
    Apr 2006
    Location
    In the middle of nowhere somewhere in north
    Timezone
    GMT + 2
    PSN ID
    supersox
    Posts
    309

    Default W'O"MG! It's not really 1920*1080 HD

    http://insidethedigitalfoundry.blogs...t-of-hand.html

    But as he said in the end: Like it matters.

    (And no, I'm not least bit bitter to you guys having PS3, honestly )

  2. #2
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    714

    Default

    The dynamic framebuffer is amazing stuff SL. Well done, this would make a lot of sense to do as it would be very difficult to maintain 60FPS with everything happening at once

  3. #3
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    Yeah, I read that yesterday. It's really interesting and certainly a neat trick. With the exception of the screen tearing, the game runs beautifully on my 1080p television.

  4. #4

    Default

    it does actually run at 1080P most of the time and when it does drop down it's still 50% higher than 720p it's actually amazing that they can do that, I never new it was possible, I hope they start to do it for all games then we would never have frame rate problems again.

  5. #5
    Join Date
    Nov 2006
    Location
    Poland
    Posts
    35

    Default

    I wonder if PS3 is capable of running Wipeout HD at 1080p all the time with 60 fps. My guess is that it was cheaper to introduce a dynamic frame buffer than optimize the code so that Wipeout would run smooth 60 fps at all times. I may be wrong of course..

  6. #6
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,551

    Default

    Doesn't matter anyways, you don't notice it most of the times.

  7. #7
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    That is amazing technology and SL pioneered that if I'm not mistaken. That is groundbreaking!

  8. #8
    Join Date
    Nov 2006
    Location
    Poland
    Posts
    35

    Default

    Don't get me wrong, it sure is a great idea, hats off for SL. I was just wondering what was the reason to apply it. Is it the limit of PS3 power or was it cheaper to implement dynamic framebuffer.

  9. #9
    Join Date
    Jul 2008
    Location
    South Shields, UK
    PSN ID
    CaptainGrim
    Posts
    33

    Default

    Quote Originally Posted by Perforu View Post
    I wonder if PS3 is capable of running Wipeout HD at 1080p all the time with 60 fps. My guess is that it was cheaper to introduce a dynamic frame buffer than optimize the code so that Wipeout would run smooth 60 fps at all times. I may be wrong of course..
    It wasn't a case of not wanting to optimise the code... the problem is that games don't necessary have a constant rendering cost all around the track and in all game situations. For a ship flying by itself around the track, we balance the amount of detail in the rendering models to make sure that we're roughly drawing the same amount of stuff all the time. In situations when there are lots of ships firing lots of weapons (SFX are quite expensive) this level can jump much higher than we can control. All we could do would be to reduce the amount drawn in these cases which would detract from the quality of the image.

    The "throttling" technique was only ever used to "iron out" these situations. 99% of the time, the game was running solidly at 1920x1080!

  10. #10
    Join Date
    Nov 2006
    Location
    Poland
    Posts
    35

    Default

    Thanks for joining the discussion Of course the render cost is a variable depending on many factors. I just thought that PS3 should be capable of dealing with even most demanding scenarios of a Wipeout HD race. Activision's CEO expects PS3 to last at least 8 years. So my guess was that PS3's computing power is far more than present games need (including Wipeout HD).
    Last edited by Task; 27th September 2008 at 08:50 PM. Reason: Quotation of previous post removed

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •