Thank you blackwiggle. Who's this panopticon chap? Must be very dedicated
Thank you blackwiggle. Who's this panopticon chap? Must be very dedicated
Anyone else noticed that the "stands" on the right hand side (fwd) of the sloping long left hander on Chenghou Project can be flown on? I found this out accidentally the other day by ramming literally through the wall onto the stands, which took me round the corner rather nicely I have to say
Yes, the panels can be flown on, but the transition from "stands" to over the wall is horribly awkward and slow, to the point where you should just stick to the track for minimal heartbreak.
I preffer keeping my nose down to stay close to track and gain priceless seconds over my opponents, especially on wep off/phantom race
It is rather hard to press both up and left on your d-pad simultaneously though...
It's a lot easier with analog sticks. Mind you I ride that turn through and if I can get enough air on one of the leaps I squeese in a quick BR to finish the turn. I think it's called 'Fishbowl' turn right? (Notice the consistent leaps of the ships compared to fish around the turn)
Last edited by Whizawk; 26th July 2011 at 01:51 AM.
Use motion sensor for sterring or pitching and you're free to use d-pad/analog stick to stick to the track (jup, me again with this )
The motion sensor is nowhere near as effective as the up down buttons... even if you set it to 20% For me its just a matter of alternation pressing
Also, what determines how much you sideshift? The distance seems to be rather random, and significantly bigger at slower speeds?
you get used to motion pitching. Works for me.
And you kinda pointed the relation out in your post: the faster you're going, the less effective the momentum pushing you sideways moves you.
Has anyone noticed times being set in the wrong race teams?
You forgot the "to compete" part on MSSA's post !
He means pitch is necessary to set top times on pulse/pure, not for wins against AI !
...didn't notice that. My mistake
And about the sideshifts: is speed the only factor? How quickly you tap the airbrakes twice doesn't go into account? Nothing else? O_o
Last edited by trackripper; 25th July 2011 at 09:37 PM.
What's the point of the handling stat if the airbrakes bypass this anyway?
That's a good question, but airbrakes slow the craft on one side in order to make it turn, let alone 'air-brakes'. Whereas turning the craft normally does not slow it to make it turn.
I would think that having a much higher handling stat would allow you to brake more later in the turns; a craft with low handling would need to brake early.
Last edited by Whizawk; 26th July 2011 at 01:49 AM.
I have MP set to 100%. It still feels like there's some kinda lag, but yeah... you get used to it.
Is there any reason to barrel roll in Zone races? Seeing as BRing depletes energy, it seems counter-intuitive, unless it grants bonus points.
Hi Archon, it's 1,000 points for a successful BR, and your energy will be restored after 2 perfect zones