Sounds like a more extreme version of the Arcade mode on the original Gran Turismo.
Sounds like a more extreme version of the Arcade mode on the original Gran Turismo.
I did experience this to. Sometimes last, sometimes battling for the medals... I doubt it is determined before the race. I actually think it is all about the pickups. If you get a turbo in the beginning and firing it off over the two small jumps you can get up to 3rd on the first lap, but if the AI:s in front don´t pound each other hard with weapons they disappear in the horizon. So it is actually a matter of being a little lucky with the pickups.
Yeah, that's usually a hallmark of overusing a cheap-n-easy AI design.
What I mean is, to make a bad AI opponent tougher, you can either make the AI "smarter" (really tough to do!) or you can just make it go faster. So you make them always travel at 110% speed, and you can only do 100%, so they're normally faster than you. Then you take the Autopilot, and while it's activated your ship follows the same rules as the AI ships, which means suddenly you can do 110% speed. Which is why you're faster with an Autopilot and why the AI ships are so annoying to you with their speed-without-effort.
That's my guess at it anyway. 8 )
Also if you get hit with one weapon, consider it as game-over unless you can drive well and not hit walls, at all (Or just a little). This will prevent some frustration, as otherwise you will be anxious until the finish where you will be everywhere but first place.
Luck with pickups yes, but not only. You also have to drive very well, and IMHO driving well is still the most important part. If you scrape too many walls, you will lose, no matter how many quakes, rockets, missiles or plasmas you will get.
Sure, Dark, i always considered that, in wipeout, the weapons use was to clean the road
@Task: that's what I meant, yes. Might not be 110% speed, but they sure defy the game's physics in some turns.
8 ) That's another good sign of a fast-n-cheap AI.
If they don't follow the same rules the player does, they're obviously playing by a different set.
Not a big surprise, really. It's quite difficult to create a good AI opponent and this was supposed to be a quick release, there was likely never time to craft a good AI opponent.
Hardly necessary, what with the solid online capabilities they built into it!
Just want to state loud and clear that the AI is a real charm to race at 'skilled' difficulty, they almost feel like human players there, so it's not all bad
Well I just got my Arcade Perfect Trophy. I hope I don't have to race elite AI on sebenco or Chenghou on phantom again. my god, that was extremely frustrating.
Last edited by Task; 3rd October 2008 at 03:26 AM. Reason: Removed quotation of previous post
Does the "Elite" difficulty you're talking about is a secret 4th difficulty level ? or is it the 3rd one (It seems to me that there were only 3 difficulty level, in french version : "Facile" (easy?), Normal (normal?), Difficile (hard?/elite?)
At 3rd difficulty level, I was really frustrated on sebenco climb (3rd grid) because I was left behind even with some boost (when I was lucky enough to get them).
Then I decided to left it and the same happened on moa therma.
When I checked the control options, I've seen that the parameter "Sensibilité accélération" (Acceleration sensibility ?), just below airbrake sensibility, was set to 70% which isn't the default value.
I reset it to default (20-30% i don't remember), and suddently victory on the 2 races (sebenco climb and moa therma) wasn't only a dream anymore.
Do someone understand this option and its effect ?
The higher the number the harder you need to push the button.
The Elite AI is a bastard yes but come on people, it's a challenge and no ones forcing you to compete against them just drop it down a notch. It's annoying sometimes but it's even more satisfying when you beat them.
Once you thoroughly learn a track and know where to pitch the luck factor is reduced severely. The Elite can kiss my ass, I've got the trophy to prove it
I like those Elite AI ships with their nasty suicidal techniques : keeping the right weapon till you pass them or just flying perfectly over the last ChenGhou chicane.
My point of view it's a great challenge to acheive and i am enjoying it so much.( on a sidenote i don't have internet access for online gaming atm where i am studying at least tomorrow i ll return to Le Havre ready for HD online and see if my arse will be kicked in an 'elite' way
Oh yeah, the AI is definately bullshit sometimes. Just a second ago I was racing on Phantom/Elite on Chengou Project and during the big fall in mid air about half way down the drop I get hit by ROCKETS!! WHAT THE F'?? THAT IS COMPLETELY IMPOSSIBLE! MID-FALL I GET HIT BY ROCKETS?!?!
It is possible if there was another ship behind you also in fall with rockets, I know cos I've shot people and been shot by rockets when falling during Pure.
I like elite. It seems less weapon-heavy than hard AI in Pulse. It cheats a bit, but it`s good training.
I'm losing my mind here! I almost broke my DS3 with my explosion of rage at sebenco climb phantom elite! can anyone do 2:04:71 on it? somehow, the AI did. my best was 2:07 (don't remember) lol.
I can't beat the elite on Sebenco, Chengou and Ubermall...
goin' to drink some whisky cola to relex
Perseverance my fellow pilots!
it may be hard but its not impossible. Although there is a huge luck element.
I think this is what a REAL AG-race would be like - Surely the pilots would use every weapon to their advantage? Perhaps the AI does cheat a bit but the sense of achievement after finally beating them is wondrous
phantom/elite chenghou is very hard... sebenco is f'ing impossible... ubermall i did without much trouble.
I don't think I'm going to bother playing on Elite difficulty. I've been playing Wipeout for years, so probably could, but I dont want to. It doesnt sound fun, just ridiculous. AI that cheats makes me want to avoid it out of principle, and if i'm going to get enraged instead of enjoyment, doesn't that defeat the point?
Nah, i'll stick to Skilled. They give an aggressive, realistic, firm but fair(er) race.