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Thread: Changes to the ZONE mode : v1.30

  1. #1
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    Default Changes to the ZONE mode : v1.30

    I've spent a few hours to find out that most of the changes are for the
    worse.

    the good:
    - the color schemes now change like in the pre-build version, awesome!
    (big halo effect, but can't be recorded as a photo, why?)
    - the zone craft integrates at start

    the bad:
    - the color scheme of MACH1 got some pebbly equalizer effects, a really ugly
    design choice (has to be seen in motion)


    - the color scheme of SUPERSONIC got some Lemmings walking on
    top of the equalizer's amplitude seen on billboards
    (nice thought, but it completely offsets the color scheme for SUPERSONIC!)


    - the color scheme of SUPER ZEN has a bug on its equalizer, which can be
    clearly seen a few meters in front of the craft, anyways watch it in motion


    the very bad:
    - all color schemes now suffer from an overexposed white haze, almost
    completely eating away the contrast, half of that might be enough
    - the piep sound on low-shield has changed, it doesn't hold up until
    zero energy, which takes away a lot of the thrill near the end of each
    run before the craft is going to disintegrate

    the ugly:
    - the zone glitch is still on and also the leaderboard hasn't been fixed

    Despite the halo effect is pretty cool it doesn't compensate for the bad
    things. There is also no new color scheme upon entering zone 100.

    All in all, I feel rather sad....

    Did they ever tested the update?


    EDIT0: About the new handling of the zone craft.

    First off, I took my time to really explore how the handling has changed
    for version 1.30. I will give a simple physical explanation of the changes,
    despite I don't know if SL has implemented it in that way, but at least it
    feels a bit like that. I think they use a mix of physics and tweaks to make
    the game fun.

    In a closed physical system (one without external forces) the angular
    momentum is conserved / constant over time. For example, assume that
    the craft rotates about its vertical axis by its very own, then the angular
    velocity will increase if you pull the weight of the craft closer to the axis
    (similar to the angular acceleration of an ice skater). The same effect gives
    mid-engine racing cars a better conering agility, since they can change
    direction much faster, but they suffer from other problems due to this
    effect (i.e. an increase in instability on braking from very high speeds).

    From a physical point of view, the weight distribution of the zone craft has
    changed such that you can corner much better now. It's much easier now
    to change direction of the zone craft which equally leads to a better control
    of its stability (or the lack therof).

    What does that mean? Well, running into very high zones requires you to
    make a good prediction of where the craft goes next and likewise adjust
    the steering accordingly. With version 1.30 you now need a less good
    prediction for running your current records, because you can now adjust
    the steering much more quickly. Otherwise stated, you can now run a few
    zones more without changing anything. On ANULPHA PASS I've found out
    that this translates to an increase in 10 zones. However, that rule of thumb
    doesn't hold for very high zones, like zone 120, because the new steering
    behavior diminishes much faster as the speed increases. Anyway, it helps.
    Before version 1.30 I stated that zone 125 would be my limit superior, not
    knowing if I could ever attain it. But now I'm rather confident to do a 125.
    Talking about zone 130 is a bit too early yet, but....
    Btw; I did the current 120 zone record with version 1.26.

    All in all, the new handling will have some interesting consequences, such as
    - more people will get the zeus trophy
    - zone 100 should be no problem for those who can run zone 90+

    Having more guys in the hundreds increases the likelyhood of getting a
    new color scheme upon entering that zone!
    Btw; Due to the new handling, turn 1 on ANULPHA PASS is a bit easier
    now (up to a given speed, of course). Counter-airbraking the craft on
    the exit of turn 1 works much faster now, which leads to an incease in
    stability. And you can even damp down a 'pendulum motion' of the craft
    much more quickly.

    Personally, I like the changes whereas the new handling feels a bit too
    arcade now, but it will add to the fun coz WipEout HD never wasn't meant
    to be a simulation.

    One more thing. Due to the new handling, the ZONE leaderboard is
    invalidated by any means. I would voted for a full reset!


    EDIT1: Be sure that they have removed even more from the ZONE mode.
    Here is another example; What about that funky synthesizer inside the tunnel
    of MOA THERMA after the overpass? Hasta la vista!
    Last edited by ProblemSolver; 6th May 2009 at 03:11 AM. Reason: Hasta la vista!

  2. #2
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    Quote Originally Posted by ProblemSolver View Post
    - the color scheme of SUPERSONIC got some Lemmings walking on
    top of the equalizer's amplitude seen on billboards
    (nice thought, but it complete offsets the color scheme for SUPERSONIC!)

    - the color scheme of SUPER ZEN has a bug on its equalizer, which can be
    clearly seen a few meters in front of the craft
    1. Lemmings: Probably the only way you can get free DLC. They advertise inside the game. Or maybe it's just a choice, in which case it's pretty stupid I agree.

    2. Mip map generation error (most likely). Fixable definitely, they just need to redo the textures.

  3. #3
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    my argument against your points: most of them are simple errors and in no way going to stop you from having a good game of Zone.

    also, the Lemmings thing being in-game advertisement, you're joking right? It's obviously a nod to Psygnosis, publishers of the original Lemmings games and in my opinion it verges on a neat little easter egg.

    minor things make you sad, and that makes me sad. have some fun in wipeout or GTFO.

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    Remember you are talking to the guy who does Zone 120...

    And yeah, EXCUSE ME for lemmings. I haven't been playing games this long. It's still stupid (IMHO).

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    lol@FatScarf

    Quote Originally Posted by FatScarf View Post
    my argument against your points: most of them are simple errors and in no way going to stop you from having a good game of Zone.
    I never said that the given changes are going to stop me from having a good
    game of ZONE.

    Quote Originally Posted by FatScarf View Post
    also, the Lemmings thing being in-game advertisement, you're joking right? It's obviously a nod to Psygnosis, publishers of the original Lemmings games and in my opinion it verges on a neat little easter egg.
    I played Lemmings 17 years ago, but advertising Lemmings that way would
    be pretty sick, yeah right. Anyways, an easter egg that way isn't really
    useful either. Problem is, the given green and blue colors don't blend with
    the overall color scheme of SUPERSONIC producing a discontinuity leading
    to a distraction of vision. One will clearly feel that something is odd with
    the given scheme.

    Quote Originally Posted by FatScarf View Post
    minor things make you sad, and that makes me sad. have some fun in wipeout or GTFO.
    rofl

  6. #6
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    After an update my eyes are getting fu..ed after zone 35, just too much light and flashing. I have to change my TV settings because its too bright. The stronger light flash while changing named zones make my eyes closing for a second which ends up crashing into the wall.
    Mach1 seems to be a lot easier right now as you have much better visibility, it seems to be the only good thing after the update.

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    First zone in a Long time on Ven K Forwards Yeilded a Much higher score

    From 10th ----> 6th without doing a zsone on Ven k for probably about 3 weeks. I like the handling increases. you dont have to rely on Airbrake so much to take the Chicanes.

    I like the Flare Effect in the changing of zones. give more of a Virtual Reality feel like your entire enviroment is changing.

    @ProblemSolver

    I look but I fail to see this "Halo" effect and Equallizer changes... Elaborate?

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    Hmmm, all this may need me to install some kind of backlighting behind my display to counter the increased white levels, if they'll affect my eyes... I won't be able to play before friday evening sadly but am already highly anticipating the mentioned changes.

    ProblemSolver: nice to hear they've added another scheme for 100+

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    Quote Originally Posted by Vartazian View Post
    @ProblemSolver
    I look but I fail to see this "Halo" effect and Equallizer changes... Elaborate?
    For example, race up to ZEN or SUBSONIC pause the game and go
    into photo mode. You will recognize that the picture is more pronounced in
    colors. And this was the situation before the update. If you continue the
    game you will see a sudden increase in white levels all over the place. I
    guess, this new "feature" is combined in some way with the new transition
    effect. Btw; If you go into photo mode when the transition effect takes
    place you won't be able to see it in that mode either.

    Quote Originally Posted by AnErare View Post
    ProblemSolver: nice to hear they've added another scheme for 100+
    Nope, there is no new scheme.

  10. #10
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    I did actually like the Huge ads for other games in the original wipEout also the Puma ads in Pure

  11. #11
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    Quote Originally Posted by ProblemSolver View Post

    the ugly:
    - the zone glitch is still on and also the leaderboard hasn't been fixed
    Very disappointing.
    That should have been first on the list of Zone tweaks.

    Everything else on that list is nitpicking.

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    I told you there's hidden Lemmings minigame in every wipEout.

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    Only had a couple of Zone races since the update.

    Not too keen on how bright it gets when you change each zone (i.e from rapier to sub phantom to phantom to zen etc).

    The screen gets really bright and white and it has been throwing me off line quite a bit

  14. #14
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    ProblemSolver: hm ok, I've misread that bit in your first post...

  15. #15
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    in a future update they could let us choose what color scheme we want to use...

    im afraid im gona miss the old scheme after i make the update...this way we could always revisit it.

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    Quote Originally Posted by silverfox073 View Post
    Only had a couple of Zone races since the update.

    Not too keen on how bright it gets when you change each zone (i.e from rapier to sub phantom to phantom to zen etc).

    The screen gets really bright and white and it has been throwing me off line quite a bit
    As sexy as it is, it throws me off too, in fact it felt like for at least one fraction of a second the entire screen was completely white, although maybe i was playing in a dark room and my eyes took the flash badly...but i don't think so!

  17. #17
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    Didn't seem to bother me much. Seems a little brighter but to me overall it just seems like a standard transition effect used to change from the previous color to the next color scheme. Not a strobe effect on my LCD 720p HDTV anyways.

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    I have added something to the OT:
    About the new handling of the zone craft.

  19. #19
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    You should add something about the airbrakes in Zone too.
    I'm no Deep Blue but I found that sideshifting makes you travel much further in the air when you do it to get off of the overpass on Anulpha F. Like, you skip the whole track and go directly into the respawn wall if you're not careful.
    Before this didn't happen, you just dropped down on the track.

    Maybe it's just me, but this situation never showed up for me before which is why I think something is up...

  20. #20
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    I've noticed the airbrakes being touchier too. Sideshift being different? haven't noticed. Overall I'd say Zone is a lot better now, what with the craft actually taking corners like a high handling ship. Well done, SL!

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