Page 2 of 2 FirstFirst 12
Results 21 to 24 of 24

Thread: Day and Night cycles???

  1. #21
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Yes indeed the first WipEout had day for Venom and evening/night for Rapier, but guess what: that means there were two sets of textures for each track. It most certainly doesn't calculate the lighting for day or for night all the time (That would be horrible for the loading :O)
    If anything like this is implemented in WipEout HD or future ones, it would be the same thing: darker textures for the night, some reworked prebuilt lighting and that's it (Well it's a lot of work, but after that work that's it ). But this doubles the size for each track as I said, because you have two textures slightly similar but one is darker than the other.
    I guess it has not been brought back because of the amount of extra work needed to pull it off.

  2. #22
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    AFAIK, nowadays you don't need a new set of textures for different lighting, it's now all done by the...well...lighting
    (except for stuff that glows in the dark, like neon signs)

  3. #23
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Hmm I wouldn't be so sure. I may be wrong, but even though lighting is more evolved today than it was then, I think some texture reworking is necessary so it blends correctly in the environment. Not as much as before, but still quite a bit, and with the new high resolution shader effects and bump mapping and etc, it's a lot of work, even if there are only ten textures to rework per level.

  4. #24
    Join Date
    Apr 2005
    Location
    Studio Liverpool
    Posts
    305

    Default

    I'd say the main argument against it is - the average punter (Wipeout newbie) is paying again for a track they've already got. The lighting makeover would have pretty limited appeal.

    That said, it could work as a bonus addition to a more meaty DLC pack.

    ( Opinions my own, not that of SCEE, of course )

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •