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Thread: The HD Photo Gallery

  1. #221
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    Default




  2. #222
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    Poor poor people I hope their sufferings are put to an end soon.




  3. #223
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    Wait, WTF are people doing down there anyways?

  4. #224
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    EXACTLY my reaction when I saw it xD

  5. #225
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    4400 series three!

    stevie

  6. #226
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    Darkdrium777, they are everywhere

  7. #227
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    Maybe that area of the track, they aren't loading in many textures, so they put them there and then map them onto the parts of the track where they do need crowd.

    Like the texture map you get when you edit skins for WipEout Pulse - the individual parts of the texture are all over the place and bear no relation to the shape of the ship, but they get mapped to the right place in the end.

    (Probably haven't explained that well, but I know what I mean.)

  8. #228
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    hmm, does anybody wonders what D'arkdrium's ship is doing there (where?) too?

  9. #229
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    I found ways to get out of the track

    EDIT: Found ways to "get out" of Moa Therma too.

    Start by the discovery:



    Experiment a little...

    I'll make a "wallpaper safe" version of that last one because there are some visual glitches in it that prevent it to make a cool wallpaper :/

    And now the fun starts!

    Last edited by Darkdrium777; 7th July 2009 at 12:35 AM.

  10. #230
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    Hey D777, these pictures are technically nice in all, but as an artist I
    would not be so pleased to see such pictures of my work. For sure, you
    don't break any rule in generating those pictures, but showing them will
    take away the illusion (for a lot of people) the artist was trying to create
    in countless hours. Further, those pictures spread a lot faster into other
    forums and might likewise be used to bash WipEout HD alltogether and
    may also not invite people to buy the game. Just think about it for a
    second.

    I would be very pleased if you could remove these pictures, at least
    those that are really breaking. You will even get a little reward for your
    findings;
    Last edited by ProblemSolver; 7th July 2009 at 12:15 AM.

  11. #231
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    I see your point.

  12. #232
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    Good job.

  13. #233
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    Now here's some Awesome Action (AA for short )

    Chengou Rockets


    Basic mathematics: Plasma + 3(Rocket) = Elimination


    Quake elimination:


    Near the edge:


    Another angle (Yes, the rocket did hit AG-Sys)


    Shortcut:


    Dual missile (One from me exploded, one on it's way to Mirage)

  14. #234
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    Kyonshi
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  15. #235
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    Needs password...

  16. #236
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    Yeah i know, i forgot to make it Public... You may try again now

  17. #237
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    D777, could you explained how you did that ? I suppose you use the non-magstriped section to left the track but how did you managed not to respawn ?

    also, after leaving the track, could you "fly" over the water, or did you sink ?

  18. #238
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    Actually, you respawn no matter what happens after staying a few seconds in the air (I think it's two, might be three), so there's no way to fall for an infinite duration of time. And there is no respawn volume in the way in that area, that's why you can get this far with the select button to get another turbo.
    And you just fall "through" the water, it has no collision of any kind.
    As for the trick to do it, I believe pirhapac has some videos of Moa Therma Reverse speed lap where he does it... Check the HD videos thread.

  19. #239
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    I now know WHY there are people in the ocean there.

    Doing some phantom speed lap on Vineta, I spiked a wall, and next thing you know I'm eyeing the lunar lander. I then spotted the crowd.

    So I wondered if it was possible to see them from "normal gameplay". As it turns out, they aren't all just drowning at the bottom of the sea.... Some of them are actually casual observers - sitting in the bottom of a ship, windows and all.

    There was also the inexplicable crowd on the ocean floor (waay off in the crab nebula) , but I'll chalk that up to their invisible submarine and refraction.
    Last edited by IH8YOU; 28th May 2010 at 10:22 PM.

  20. #240
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    Me barely getting Zone Zeus and an Icaras flying... high?

    Edit: 1080p of the Icaras
    Attached Images Attached Images
    Last edited by zeeZ; 12th July 2009 at 10:37 AM.

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