ah, t3h hairpin!
nice!
ah, t3h hairpin!
nice!
I should add that the black color is for real. No photoshop involved.
It is zone 60 on Chenghou Project.
How on Earth did you get to Mach 1 on Chenghou? That's crazy man!
Feisar power!
After doing a 60 yesterday, I finally gave Chenghou Project a run for
its money. The most difficult part of this track isn't the hairpin as one
might guess, it is turn 1 the entire arc connecting start/finish with the
given hairpin. You need to steer the craft through turn 1 as stable and
precise as possible to perfectly set-up the craft to do the final sweep
around turn 2, the hairpin. At high speeds, the deal is to hit the outside
wall at turn 2 only once, as slight as possible, and as late as possible!
Of course, I assume that one can race all the other turns perfectly. Ah
yes, the final chicane to start/finish is quite tough, too, once entering
zone 55+, because you will fly straight into the tunnel leading to the
chican. Taking the chicane without damage is rather thrilling. Don't think
about whether you will go through without a scratch or not. You would
miss! The only thing that works is confidence! Utterly deep confidence!
Last edited by ProblemSolver; 9th June 2009 at 03:01 AM.
Dude what the hell
ProblemSolver...SL should craft a custom award for you. I'm not joking. You're amazing.
you've gotten higher on CP then I can on AP
got an idea last night
but can't try it.
maybe you know it ProblemSolver.
for the hairpin, and generally sharp turns :
turning left a bit earlier with both steering and airbrakes
then use RIGHT sideshift to avoid colliding the inner wall.
so when you get out of the turn, you are in the axis of the line, and don't hit the outter wall.
i see it like drifting...
is it possible/effective at high speeds?
I already use that at phantom, but never tried in zone (in fact I'd have never try to zone if it wasn't mandatory in the campain).
Same here, some tracks even have a convinient speed pad on the side you are side shifting out towards (Chengou Project)...conincidence?
@Darkdrium777: xD
@LOUDandPROUD: Hell, yes! Would be nice if we could have a banner
(a tightly fitted marquee) on each track displaying the first three of a
given leaderboard with respect to the mode you are currently into. Heh?
Look! I'm sorry.
@Spece2goin: Drifting around a hairping is the fastest way around if
tire wear isn't an issue. Rally Pros do it all the time. Well, I've tinkered
with 'this' techniques in SPEED LAP as well as ZONE. At low speeds (<=
PHANTOM) this technique is useful for correcting your racing line when
you're about to enter a turn to early. Nothing special. There might be
some turns where one can even profit using it. What about higher speeds?
Using this technique to turn around a sharp corner at high speeds doesn't
work, because the craft isn't turning once you are sideshifting, throwing
you right into the 'outer' wall.
I use quite a dynamic variant of shifting around that hairpin at CP ZONE
depending on the current situation of the craft moments before the turn.
All cases can occur, i.e. a right shift, a left shift, or no shift at all.
ok
didn't know how the zone craft behave at such hi speeds.
thx for info.
Here is my attempt at uploading some piccies, first time I've tried it so lets hope it works.
Pictures are zone 75 Moa, Zone 51 rev Sebenco and Zone 50 Sebenco (though not necessarily in that order !!)
Will do some more if and when I remember to take pictures when i get to a decent Zone !
Pretty sweet, but the jpeg compression kills it completely!