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Thread: Petition against Elimination Respawning

  1. #1
    Join Date
    Jan 2005
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    Vienna, Austria
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    PSN ID
    eLhabib
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    4,274

    Default Petition against Elimination Respawning

    Apparently, when you get eliminated in wipEout HD multiplayer, you respawn. Yes, it is ****. And no, we don't want it, do we?
    Anyone who thinks this should be removed per game update, you know what to do (sign this petition...).
    signed
    eLhabib

  2. #2
    Join Date
    May 2007
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    Team WEEEEEEEEEEE HQ
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    mdhay_wz
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    Default

    You have my support, fellow Martin of the world.

  3. #3
    Join Date
    Apr 2008
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    Detroit
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    Rubix42
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    Default

    I' m tossing my hat in the other side of the ring. In a MP match online, if you are going to stay connected until the race finishes, than you should be able to respawn.

    If they take out respawning, it should automatically drop me back into last place and disconnect me from the match, but that would be a nightmarish netcode to write. No respawns would kill the online community to have people sitting doing nothing because they got bounced out. Especially if it happened right away at the start of a race. Give a penalty for letting someone get blown up, and let them continue playing I say.

    Plus, it gives you opportunity's for revenge
    Last edited by Rubix42; 19th September 2008 at 07:49 PM.

  4. #4
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    Mar 2004
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    East Lothian, Scotland
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    Rapier_Racer -OFW-
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    Default

    I didn't want to jump the gun here so long as you can turn it off. Some clarification would be nice.

    Generally speaking though this is a bullshit 'feature' now the online community has been split up before it even exists because theres no way I'm joining some random game where the moron hoster has re-spawn enabled. And if by some unlikely sheer act of mass stupidity it can't be turned off....

    This looks to detract from the game experience and point of the game why bother replenishing your shields when you know you'll just re-spawn? Theres a difference between making Wipeout accessible and taking it too far this is the latter.

    Support from me.

  5. #5
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    Mar 2002
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    Central Scotland
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    stin_wz, PS3 , Vita and PS4
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    Default

    Same here from me!

    stevie

  6. #6
    Join Date
    Mar 2002
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    2,651

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    You don`t even lose much time when you respawn, it seems I support my fellow Stephens, and the Martins. When you`re dead, you`re dead. Death should be more than just a minor inconvenience.

    Otherwise where is the fear of low shields? And if that`s gone so has half the excitement.

    Maybe it can be turned off though? In which case we can just not use it.

  7. #7
    Join Date
    May 2008
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    Wip3ou7pure
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    The time it consumes being blown up (presumably) would equal you losing a race against pilots who are doing perfect laps and such. Trust me, I think you guys are probably blowing this out of proportion. You die and respawn = lots and lots of time lost. I really doubt the game is gonna throw you back in first or second place.

  8. #8
    Join Date
    Feb 2002
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    3,352

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    I actually have always wanted that, BUT it should be a excruciating 5 second + penalty before you respawn. Mainly I would like this with multiplayer, but the penalty should be severe. EL, how long exactly is that respawn?

  9. #9
    Join Date
    Jan 2005
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    378

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    Whats that mr Wip3ou7 you think people might be jumping the gun and over reacting on something before trying it and getting all worked up. Well I never !!

    Actually on this issue, I will tell you EXACTLY what happened

    The original design was 'dead is dead' no respawn, however, the online team (who have a far greater experience in online gaming experience than I do) argued respawns were a far better option for more players and indeed implemented respawns by default.

    Ergo I argued, the best option was... well.. .to make it an option. Thing is about multiplayer, the test time is enormous. Bug recreating and fixing is a lengthy process, if you think you know how long it might be, think again, double what you thought and add some.

    When push came to shove we defaulted to respawns on, the code was more solid and it was quicker to test. Respawns off takes longer to test, because you have to cater for extar little things, like the host being eliminated and quitting the game, which is different to them quitting when the game is active and they arent dead, due to the games state machine, etc. In short, respawns off takes longer and it throws up horrible bugs.

    Thats not to say we shouldnt ever do it, but we decided on the safer option for launch. We knew it wouldnt be popular with everyone, but we had to make a call and in the first few weeks when lots of new players are hopefully playing, we felt this would be a less frustrating feature than dying and not getting respawned.
    So due to the ease of implementation and the appeal to newer players we went with respawns on. Having it as an option for launch, wasnt an option.

    Does that mean respawns off wont appear, no. We (the remaining team of which I am not part but I say 'we') are working on implementing several little features to add to the game via updates. Respawns On/Off as a host option I *think* is one of them, though I couldnt swear to it right now.

    But really, you have to realise that decisions are not made blindly, and have a little faith. Calling such things '****' and 'a bullshit feature' and 'stupidity' without understanding the reasoning or indeed fully experiencing the feature... well, I'd consider that far more ill-thought out behaviour.. (not to mention some of the other comments elsewhere, really calling someone a ****ing idiot hardly a way to pursuade them to make a change.. hrm ?)

    There are many things we want to add to the game and alter and tweak, we dont sit there and say, you know what lets do this cos its daft has no reason and will really ****ing annoy people.... things are actually thought through and decisions made for all manner of reasons.
    If everything goes according to the current plan of the team, the game will receive updates (separately to DLC, which is content / data based, I mean tweaks and minor additions) and there will be things added that expand the multiplayer experience. Some small, some hopefully large Indeed I get to spend my weekend helping to design one thing for a game I am no longer involved with whilst others get to work late implementing extra things for a game already released because they care. Not bad for some guys who put in '****' things, 'bullshit features' and make decisions of 'mass stupidity'.

    So have a little faith, it beats tearing hair out in despair
    Last edited by Colin Berry; 19th September 2008 at 09:18 PM.

  10. #10
    Join Date
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    Detroit
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    Rubix42
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    Wow, I feel pretty smart, that almost what I said, only way more official and educated.

    Neat. Looks like the game I'm programming in my free time is teaching me something.
    Last edited by Rubix42; 19th September 2008 at 09:08 PM.

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