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Thread: HD Replay

  1. #11
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    Darkdrium777
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    /Me is reminded of the RollCage Stage II replays on PS1 which crapped out after more than ten laps, the car suddenly turning in one direction and getting stuck or constantly throwing itself off the track. Yeeeeee!

  2. #12
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    Frances_Penfold --ofw--
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    Quote Originally Posted by eLhabib View Post
    The game can only record the input of your controller (and of the AI), but the effect in-game runs through the physics engine. Now the problem is that you can't rewind the effect of the physics engine - that's why you can't rewind Halo's saved films. But even for an un-rewindable replay, the physics engine doesn't act exactly the same way every time (like in real life, you just cannot exactly replicate a situation) - that's why in a game with more complicated physics it can mess up the whole replay.
    This makes sense to me.

    But for Time Trials, why not just track the location of the ship along with other relevant data (airbrake uses, barrel rolls, pitch)? This is already done for ghosts-- why not lock a camera behind an improved ghost?

    Anyway, that raises another question-- what is the quality of the ghosts for WOHD? Do they show barrel rolls, for example?

  3. #13

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    Haha! There's always a moaner. They're bringing you this fabulous game at a frankly unbelievable price...and you're still not satisfied.

    I hate teh internets sometiems.

  4. #14
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    Rapier_Racer -OFW-
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    Don't care about replays, I could have had another race in the time it takes to watch it.

  5. #15
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    Judus
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    They're bringing you this fabulous game at a frankly unbelievable price...and you're still not satisfied
    Oh god no.. I'll gladly take this wipeout as is , but I hopeful that the next wipeout has this feature. As others said, it was a standout feature of wo3.

    The game can only record the input of your controller (and of the AI), but the effect in-game runs through the physics engine
    I would have thought the physics/animation engine could also be made to replicate "exact" scenarios if they recorded the "delta time" value passed to the physics calculation during the race on a per frame basis. Perhaps storing (4Bytes * noofFramesCapturedDuringRace) is too large a memory to waste during the game? Or worse, they could have different fps tolerance for different aspect of the engine. (ie particle system getting a differnt update frequency to rigid bodies) so it would require even more memory. Just a guess though..

  6. #16
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    eLhabib
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    It just occurred to me that Forza2 does have full-race replays of long races with lots of cars and a sophisticated physics engine running at 360 fps! So it certainly is possible...

  7. #17
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    never thought of the fixed camera behind the ghost. I would like to see my replay that way anyway (seeing this ship). Maybe a watch ghost feature. This would be nice for recording best races in HD when you have hdmi cable plugged in. It would allow you to switch cables/settings, then watch and record the ghost.

  8. #18
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    ^^
    Yes, exactly-- for recording purposes, it would be perfect. You could race until you got your best lap, then record it-- rather than record a series of races and wade through the footage to find the best lap.

    Quote Originally Posted by Norfolk'n'Clue View Post
    Haha! There's always a moaner. They're bringing you this fabulous game at a frankly unbelievable price...and you're still not satisfied.
    To be fair, I think that everybody here is really super excited for Wipeout HD (except Rob, ) but that doesn't mean there won't be some desired features missing

  9. #19
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    You could also re-watch a race that you could of had a really cool snapshot in, then when that point happens again... take your snapshot... And of course record your best laps like Frances said...

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