Page 1 of 13 1234511 ... LastLast
Results 1 to 10 of 128

Thread: Wipeout HD pilot assist

  1. #1
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default Wipeout HD pilot assist

    Features of Wipeout HD's pilot assist are revealed in eLhabib's most excellent interview with Tony Buckley (http://elhabib.at/2008/09/08/elhabib...re-wipeout-hd/)

    Sounds like:

    1. Auto-assist will automatically be turned on for players that say they are new to Wipeout.

    2. Auto-assist "kicks in" only when you are about to hit a wall.

    3. When auto-assist kicks in, your speed is diminished by ~5%.

    Personally, I think this is a good feature to make the game accessible to newcomers. I highly doubt that newcomers are going to be beating experienced pilots either with or without the pilot assist. I guess my remaining concern is that, somehow, the pilot assist will facilitate some sort of exploit that can be used by skilled pilots-- I hope this possibility was thoroughly evaluated by game testers. I also hope that pilot assist can be disabled for online matches, if so desired by the host.

    What do you guys think?

  2. #2
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,545

    Default

    Well, if auto-assist low the speed (i thought about something like that, several week's ago), i don't think good pilots will have a big interest on this feature.
    Looking at El Habib's video, it seems that the auto-assist help the player to drive on the middle of the track, and you know like me, that the best trajectories are often close to the walls. So i don't think it can be a big help for the best pilots (happily).

  3. #3
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,224

    Default

    It's already been said that pilot assist does not work for multiplayer mode.

  4. #4
    Join Date
    Jan 2008
    Location
    South Africa
    Timezone
    GMT + 2
    Posts
    69

    Default

    I think that it is good overall .
    But maybe like you say , the host should be able to set a rule that forces pilot assist off for all players .

  5. #5
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,276

    Default

    Quote Originally Posted by Rapier Racer View Post
    It's already been said that pilot assist does not work for multiplayer mode.
    Really? Where? I am still a little bit concerned about a potential exploit with pilot assist. Picture a turn like the hard hairpin left right after the long starting right at Chenghou - there's some intense braking needed at phantom speeds. If pilot assist lets you zip through the corner at 95% speed, that's still a lot faster than flying it the normal way. I guess we will only know when we get the game in our hands.
    Even if it's not in mutliplayer, it could still ruin the record tables.

  6. #6
    Join Date
    Feb 2002
    Location
    Toronto, Canada
    Timezone
    GMT -5
    PSN ID
    WZ_Task
    Posts
    1,596

    Default

    And there's no way anyone's going to get a record time with pilot assist on. Did you notice when it kicks in? Before you hit the wall by a significant amount. So the track is effectively narrower with pilot assist on. The fast line typically requires the full width of the track. So with that and what leungbok pointed out, I'm not seeing a chance of exploit.

    That being said, if you're bad at Phantom or something, I can see pilot assist helping you at least get _somewhere_, which I'd say is pretty damn cool!

  7. #7
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,224

    Default

    Hmm a search has turned out fruitless, I heard it somewhere I know I did damn it...

  8. #8
    Join Date
    Apr 2008
    Location
    Detroit
    Timezone
    GMT -5
    PSN ID
    Rubix42
    Posts
    341

    Default

    I'm no Wipeout Expert, I will never challenge on the record tables, ever.

    I highly doubt that any pilot assist would be exploitable to get faster times. Like in Chenghou, on that hairpin, it's an assist, but I bet it won't let you take the turn at 95%. I'd bet that it continues to lower the speed the worse you do.

  9. #9
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,551

    Default

    Strange RR I've been reading all about HD and I don't know what you're talking about. Maybe if you find it it will be one piece I didn't read... Anyway:

    Pilot assist will help you take the hairpin on Chengou, but it won't be faster than without. The fastest way through is airbraking and staying very close to the inner corner, not possible with assist. Also, the chicane at the end for example is much faster without than with. Pilot assist won't be faster than without I am sure. Like leungbok said sometimes you must pass close to walls, well with PA (The inverse of AP xD) you can't do that.

  10. #10
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    I think some of you guys are too optimistic that "there is no way" pilot assist would ever be used for an exploit

    Little things of this nature OFTEN end up as the basis of an exploit in racing games-- "nose down" in Wipeout Pure/Pulse giving a speed advantage... perfect boost start coupled with perfect mini turbos in Mario Kart DS allowing you to travel unimpeded over any terrain... physics engine in F-Zero GX giving a speed advantage to heavy ships when turning. I'm sure the ultimate ramifications of such features as exploits weren't recognized during development or testing. People try things with video games that designers and testers would never have imagined.

    My concern for the pilot assist is that it could turn somehow improve speed around corners-- maybe allowing a pilot to drive straight through a corner (albeit with a 5% speed reduction) rather than use the airbrakes.

    My guess is that probably a good feature with no value as an exploit. I just hope it was inspected more thoroughly than, say, a U.S. presidential candidate may have researched his V.P running mate

    Edit-- in terms of being able to disable pilot assist in multiplayer, that would be good-- but my bigger concern lies with whether pilot assist can be active for Time Trials and for Speed Laps.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •