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Thread: Controlling HD...

  1. #1
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    Default Controlling HD...

    I'm not sure if this has been discussed yet, but if it has...please feel free to merge, delete, burn or whatever you mods do to useless threads...lance and fox...

    I know that Habib has had a go at HD, so maybe he is more fit to answer this question...

    What is the default controller layout for HD like???

    Are we able to customise it this time around???

    What's everyone's preferred controller setup like???

    I know Fusion did not give us the option to customise the layout and it kinda infuriated me...for me, for some reason, I prefer...

    traingle = accelerate ( with x as accelerate is harder to hit circle to fire weapon)
    circle = fire weapon (easier for me to use the bottom of my thumb whilst accelerating on triangle)
    square = absorb
    x = look back
    R2 = right aribrake
    L2 = left airbrake

  2. #2
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    Default

    Definitely R1 and L1 for airbrakes, as they react like the PS2's R2 and L2 buttons.
    If you use the motion sensor for steering I could also imagine to use some of the D-Pad's buttons for acceleration/absorb/etc. - if it's possible to asign actions to the different buttons of the D-Pad of course.
    Maybe R2/L2 could work for acceleration as well; especially because in WOHD your acceleration depends on how hard you press the button.

  3. #3
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    Default

    Default setup, IIRC, is this:

    X = Accelerate
    [] = Fire
    O = Absorb
    /\ = Look back
    Select = View change
    R2, L2 = Airbrakes

    Yes, you can assign each button individually. Personally, first thing I'd do is reassign the airbrakes to R1, L1 - I just can't deal with the analog-ness of the rear ones. Airbrakes need to be quick and responsive imo, and forget double-tapping analog triggers.

    Furthermore, you can of course choose if you wanna use the sixaxis
    - not at all
    - just for pitch
    - for pitch and steering

    then there's some sensitivity settings and a rumble on/off, and that's it.

  4. #4
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    Default

    Yes I will do the same thing too with the airbrakes. I thought they would use the triggers, and they did Well doesn't matter I'll keep the face button layout though.

  5. #5
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    Default

    eL, if motion steering is activated, can you assign every D-Pad button individually?

  6. #6
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    Don't know, but I wouldn't think so.

  7. #7
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    Default

    No side shifting?!

  8. #8
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    ???
    Of course there is sideshifting! Double tap the airbrake, no changes there.

  9. #9
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    Question

    Please excuse my poor english but what "sideshifting" means ?

  10. #10
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    when you quick double press a side break, it will strafe you to that side.

  11. #11
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    Quote Originally Posted by eLhabib View Post
    ???
    Of course there is sideshifting! Double tap the airbrake, no changes there.
    Ok, thanks! I didn't see it mentioned in your earlier post and wondered if it had been removed from the game

    (Also, I am a single-button sideshifting pilot, so my usual configuration involves one button + direction for air brake, and another button + direction for sideshift.)

  12. #12
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    Ah, I see. Didn't know there were actually people playing on single-brake

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    Yeah, I'm stupid like that

    I guess this what happens when your first real Wipeout game is Pure

  14. #14
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    It depends on how strong the airbrakes are. By using L2 and R2, they have a wide range of motion, meaning that analog control is easier. Pressing halfway down on R2, is easier than halfway down on R1.

    So if Sony Liverpool made the brakes so they have that much intricacy, I'll stick with L2 and R2 (though I'll probably look for those trigger add-on peices to make it like the 360s triggers).

    But if pressing halfway doesn't make a big difference, I'll stick with L1 and R1 because they're easier to double tap.

  15. #15
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    Quote Originally Posted by eLhabib View Post
    Ah, I see. Didn't know there were actually people playing on single-brake
    I had to learn how to play single brake on the PSP...only because the ergonomics of the damn thing is pretty bad, which causes my fingers to hurt when I try to steer and brake with my left hand...

    btw...I have the old fatty boombatty PSP's for those who are going to say they have improved the ergonomics slightly for the new ones...

    anyway...can't wait to fly like the lightning once again in glorious HD and on the glorious dual shock 3 with sixaxis...

    as for R1/L1 combo or an R2/L2 combo??? I'm not sure...the analogue might actually be effective to achieve faster times...I'm thinking for corners which aren't so severe, sometimes you only need to apply maybe 40% airbrake, lean, and power out...whereas if you use digital R1/L1s wouldn't that hit the airbrakes at 100% all of the time??? even when you don't need to???

    * goes back to waiting patiently in the corner for a release date *
    Last edited by cybrpnk; 1st September 2008 at 04:34 AM.

  16. #16
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    I found the R2/L2 triggers too unresponsive in a quick race. If you really need to brake hard, it just takes too long getting the trigger all the way to the maximum position (they are quite springy, you know). And for slight braking you can still tap the R1/L1 ever so briefly, I'd imagine it does roughly the same as pressing in R2/L2 ever so slightly.

    I guess lots and lots of playtime will tell (so bring it on, SL!)

  17. #17
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    I've noticed that also. (not with HD obviously) It is my humble opinion that the DS3's "trigger" buttons are a PAIN IN THE ASS. Totally pointless things, the DS2 is still the best all round pad ever.

  18. #18
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    Ach, I do like them for 'normal' racing games, like Motorstorm. They work well for analog acceleration. I guess they totally suck for every other genre though... (imagines Tekken with analog R2/L2 - damn, I'll finally need an arcade stick!)

  19. #19
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    You can also use your DS2 with the PS3 as far as I know. There are some connectors out there

  20. #20
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    Yeah but then who likes wires nowadays?

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