Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Auto Catch Up?

  1. #1
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default Auto Catch Up?

    I hope WipEout HD does not use this... I'm talking about when the players in the last few positions of the race get a speed increase. That always drove me mad in Motorstorm and some other racers. WipEout is all about skill, so there should be no such mechanic right? Did Pulse have that? I didint play Pulse online enough to tell.

  2. #2
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    714

    Default

    Well pulse and pure I think had it in the form of the speed boost. You were more likely to get the speed boost when you were at the back than at the front. Which is fair in a sense.

    I think WO64 was blatantly obvious in this department. Quakes and speed boosts to who ever was last was the norm.

  3. #3
    Join Date
    Jan 2005
    Posts
    378

    Default

    I am going to knock this one on the head straight off

    Pure and Pulse increased the chance of the HUMAN getting a turbo Auto pilot and quake very very slightly (1% increase or so) it reduced the chance of mines and bombs to compensate
    HD does the same as far as I recall
    The AI has no catch up, not on weapons nor speed
    There is none in multiplayer either

  4. #4
    Join Date
    Oct 2005
    PSN ID
    technicolour
    Posts
    134

    Default

    I always thought weapon obtained was based on the colour of the weapons pad it flew over, not a simple dice roll...

  5. #5
    Join Date
    May 2006
    Location
    Melbourne, Australia
    Timezone
    GMT + 10
    PSN ID
    radiumx
    Posts
    1,499

    Default

    That was only in Wipeout 3.
    It changes colours because it looks pretty.

  6. #6
    Join Date
    Mar 2005
    Location
    Sydney, Australia
    Timezone
    GMT + 10
    PSN ID
    cybrpnk
    Posts
    365

    Default

    Just a little comparison??? Did Mario Kart ever have speed boost??? I always thought it was all about the weapon balancing...if you were at the back of the line you were more likely to get say, a lightning, star or blue spike shell...similarly I always thought this formula was quite efficient and would have been applied to WipEout...like if you were at the back of the line you'd get (like Colin mentioned) a quake disruptor, autopilot, turbo or maybe bomb...but now bombs are deployed behind you unlike 2097's bomb which just decimated everything around you...

  7. #7
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    Thank you for the fast and straight forward response, Colin.

    I hate it when the slowbies get an unnatural top speed just because they stink. The worst is when (like in motorstorm) someone stays in the back purposely till the last lap, and then rides the "loser's speed-boost" to victory with a sling shot action of completel bullsh.... uh yeah.

  8. #8
    Join Date
    Nov 2002
    Location
    Lima, Perú
    Posts
    529

    Default

    Thing is, that 1%, can change the race 100%....

  9. #9
    Join Date
    Jul 2007
    Location
    Toronto, Canada
    Timezone
    GMT -5
    PSN ID
    Flashback_Jack
    Posts
    483

    Default

    Quote Originally Posted by Wip3ou7 View Post
    I hate it when the slowbies get an unnatural top speed just because they stink.
    As something of a non-slowbie myself, I ask you to consider the following.

    Quote Originally Posted by Colin Berry View Post
    The AI has no catch up, not on weapons nor speed. There is none in multiplayer either
    If Pulse is any example, something needs to be done to balance the game, badly. As it is now, winning decreases in massive proportion by a) the further back in the starting grid one is, and b) the increased chances that your victory would be snuffed out by those in the grid ahead of you who secure mines or bombs.

    In this game, being ahead means you're probably going to stay ahead. A bomb or cluster of mines to the face is an instant game-changer. All things considered, a modest catch up system of say, a five percent increase in thrust and top speed (for starters) for every position back one finds themselves (don't ask me to code an algorythm to that), is probably the most direct way to address that twofold imbalance. Wipeout ought to be more about getting ahead and sealing the deal with ship droppings, which is pretty much the state of the game now.

    - F
    Last edited by Flashback Jack; 24th August 2008 at 02:22 AM.

  10. #10
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Pole position doesn't always = INSTANT WIN but yes, you have something going Michael. Hopefully HD as is won't be that imbalanced.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •