Page 3 of 13 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 122

Thread: What Weapons or items you would wanna see again or introduced?

  1. #21
    Join Date
    Aug 2008
    Location
    Manhattan
    Timezone
    GMT -5
    PSN ID
    Xbox Live Gamertag: INFAXSU
    Posts
    122

    Wink Pilot Swap

    Something totally fresh, like A Pilot Swap: Obtainable only when in last position, and requires a target lock-on similar to the leach beam lock-on, but with shorter range to make it fair and not cheap. It would be in the same category as auto pilot, turbo, and shield. How about an item pick-up called Farm Animals, which would make varius animals sounds such as an elephant or a monkey. lol - It would be useful that it would distract A rival making him laugh, then you'd gain crucial seconds over him.
    Last edited by INFAXSU; 28th August 2008 at 06:52 AM.

  2. #22
    Join Date
    Feb 2008
    Location
    UK
    PSN ID
    backroom
    Posts
    226

    Default

    I would like to see two types of rockets:
    1. All three fire as is currently normal with the current style of symbol. Regenerates 29% energy.
    2. One rocket fires each time square is pressed. Symbol is three hexagons in a vertical line and one disappears with each rocket fired. Regenerates 10% energy per rocket left.

    Stasis field:
    Your ship drops this on the track and any ship who drives through it is frozen for 2 seconds, no weapon fire/absorbing, nothing. After 1 lap you pick this up by driving over it (done automatically (still happens if you take a different route through a split)). Regenerates 35% energy when absorbed. The field covers about ¾ of the track width at the standard grid width.

    The problem with Farm Animals, INFAXSU, is that there would be no effect on the AI or a player without sound on unless their ship was somehow directly effected, ie. a disruption bolt.

  3. #23
    Join Date
    Jul 2007
    Location
    london, punjab, pune & birmingham
    PSN ID
    NFNiTM
    Posts
    557

    Default

    How about the effects of weapons varying from ship to ship...

    For example; one ship may fire may fire all three rockets at the same time while another will fire them consecutively, or one ship may fire the cannon normally, one may fire it quicker with abit less damage, one may fire it slower with more damage, while another could even fire it in 5 seperate shotgun-like bursts.

    ...and do it so that it varies with each weapon so that no ship has a clear weapons advantage...

    For example; one ship might have a stronger missile than another ship, but that other ship may have stronger rockets.

    .... also make the visual effects differ depending on which team.

  4. #24
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,552

    Default

    As far as I remember the disruption bolt of Pure didn't affet the AI at all (Other than a bouncy ship, which didn't slow them down that much, if at all), that's why it was canned in Pulse.

  5. #25
    Join Date
    Oct 2007
    Location
    On my PC, usually on these forums
    PSN ID
    humangoogle -OFW-
    Posts
    638

    Default

    Quote Originally Posted by KIGO1987 View Post
    Something like the Fenrir special weapon on Ace Combat. Nice. I would be getting a **** load of eliminations with that weapon Maybe that could be thrown into the game just before release.
    Ever heard of overkill?
    5km blast radius I think...
    Besides, you can wipe out and sucessfully complete mission two with a single shot from that thing...
    Last edited by omega329; 28th August 2008 at 06:47 PM.

  6. #26
    Join Date
    Aug 2008
    Location
    Manhattan
    Timezone
    GMT -5
    PSN ID
    Xbox Live Gamertag: INFAXSU
    Posts
    122

    Default

    Invisibility/Camoflage: but only to enemy ships.

  7. #27
    Join Date
    May 2007
    Location
    Team WEEEEEEEEEEE HQ
    PSN ID
    mdhay_wz
    Posts
    2,774

    Default

    Quote Originally Posted by swift killer View Post
    How about the effects of weapons varying from ship to ship...

    For example; one ship may fire may fire all three rockets at the same time while another will fire them consecutively, or one ship may fire the cannon normally, one may fire it quicker with abit less damage, one may fire it slower with more damage, while another could even fire it in 5 seperate shotgun-like bursts.

    ...and do it so that it varies with each weapon so that no ship has a clear weapons advantage...

    For example; one ship might have a stronger missile than another ship, but that other ship may have stronger rockets.

    .... also make the visual effects differ depending on which team.


    That doesn't seem very WipEout to me..

  8. #28
    Join Date
    Dec 2004
    Location
    Kent, Washington, United States
    PSN ID
    VHX1138: PSP, PS3, PS4
    Posts
    1,635

    Default

    Force wall from Wipeout 3!!! But in the form of a portal and called a portal, oh helll yeah (I've been saying this one forever...)

  9. #29
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,353

    Default

    Quote Originally Posted by swift killer View Post
    How about the effects of weapons varying from ship to ship...

    For example; one ship may fire may fire all three rockets at the same time while another will fire them consecutively, or one ship may fire the cannon normally, one may fire it quicker with abit less damage, one may fire it slower with more damage, while another could even fire it in 5 seperate shotgun-like bursts.

    ...and do it so that it varies with each weapon so that no ship has a clear weapons advantage...

    For example; one ship might have a stronger missile than another ship, but that other ship may have stronger rockets.

    .... also make the visual effects differ depending on which team.
    Actually, I like that idea very much!

  10. #30
    Join Date
    Jul 2008
    Location
    sydney, nsw, aus.
    Timezone
    GMT + 10
    PSN ID
    trentdf
    Posts
    107

    Default

    i also think thats apreety good idea, as long as it's not overdone. It would really add to the personalit of the team, im guessing harimau would have **** weapons and teams labelled a "bullies" would have slightly more powerful element. If weapons became a stat, it would also help differentiate the teams a bit more, which i think is needed with the current 12 ships.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •