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Thread: What Weapons or items you would wanna see again or introduced?

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  1. #1
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    Default What Weapons or items you would wanna see again or introduced?

    What kinds of weapons or items would anyone wanna see back or introduced in the future WipEouts? I would love to see new weapons in the series, like rear fired rockets, or mortars that drop large bombs in front of the grid, or even sandwiches that you drop on you rear and the pilot behind you gets off their ship and gets it?

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    This type of thread has been done to death mate.

    *wispers: Seismic Field!*

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    Always good to bring up old topics, keeps them in cycle

    I was thinking, you guys remember the single hit kills all plasmas from the earlier Wipeout titles they would be awsome in the next full installation Wipeout on the PS3 after Wipeout HD. It would make eliminations races even more fun.

    Just wondering who's the chicks voice in the background of Wipeout HD? Voice sounds kinda repeatative, cannon, cannon, cannon.... cannon, cannon, cannon, cannon, christ woman STFU i heard you already. lol.

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    Would be worse if she said it for every bullet.

    ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca .ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.ca.cannon

    Ya, there are 30 'ca.'
    Although I think they made her speak less for the cannon weapon than in Pulse, I have not noticed it that much.

    As for one weapon I would like to be available in the next iteration, check this video out at the 2:40 mark. Yeah, it's the bouncer thing from RollCage. Ram into opponents and watch them crash in walls, possibly eliminating them in the process Has the available tractor beam.

    Okay maybe that's a bit to extreme.

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    Yes I agree >< that sound is annoying as hell. I had it flash on Eliminator through out the game. I would`nt have cannon in the next game cause it`s annoying and warning you get OVER and OVER again! .

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    If anything, for the cannon, just have the on-screen icon, no announcer call.

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    Quote Originally Posted by Darkdrium777 View Post
    As for one weapon I would like to be available in the next iteration, check this video out at the 2:40 mark. Yeah, it's the bouncer thing from RollCage. Ram into opponents and watch them crash in walls, possibly eliminating them in the process Has the available tractor beam.

    Okay maybe that's a bit to extreme.
    Yes, also i dont mean to be a nit-picker, but that tune in the background sounds like a cheap and cheesy rip-off of Bad Company UK - The Nine.

    Does'nt anyone else want the seismic feild back? lol

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    In my experience I found that when I use the seismic field it does nothing. Of course, it would help if it was the first weapon I pick up while the field is still bunched together...

    I'd like to see super weapons return, if they make sense and fit with the team's personality.

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    Quote Originally Posted by swift killer View Post
    Yes, also i dont mean to be a nit-picker, but that tune in the background sounds like a cheap and cheesy rip-off of Bad Company UK - The Nine
    Well it most certainly isn't. I agree that D&B can sometimes sound nearly the same but we must not over-generalize. The two artists in that video have been on the scene longer than Bad Company (#1) and The Nine is similar in so few ways to the two music tracks that it's safe to say one did not rip off the other (#2)

    Anyways, this wasn't about music, but about weapons.
    If the Bouncer can't make it, I guess at least a few of Rollcage's weapons made it into WipEout already.

    Proton Cannon/Cannon = Cannon without the lock on double power-up. (Duh)
    Repulsor = Radius Bomb. (On a much larger scale)

    And the missile reminds me of the driller rockets (My video, near the very end I fire a set backwards. But the sound is even much more cooler in RollCage 1 [More base]) in the way that it spins. However it doesn't sound nearly as cool IMO.

    I'm thinking about something that could replace the Shuriken (Seeing how bad it is of a weapon in eliminator in Pulse). Either they make it lock on to the first few ships in front of you (i.e. it doesn't miss or fire off in random directions, but deals much less damage than Missile, and decreases with the number of ships hit much like the Mutalisk weapon in Star Craft );or they do something entirely new (Call it Katana) that makes your ship lurch forward and home in and cut through the opposition (Again, only for a short distance and does exponentially less damage), much like the Special Weapon of Obake (The hover-bike vehicle) in Vigilante 8: 2nd Offense. That could also be used as a turbo, but much less effective as it could end up ramming you into walls if the opposition it homes into isn't straight ahead of you.
    Last edited by Darkdrium777; 10th August 2008 at 06:33 AM. Reason: Added Youtube links

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    Quote Originally Posted by swift killer View Post
    Doesn't anyone else want the seismic feild back? lol
    Yes??

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    Repeller. All weapons are deflected away from your ship (except quake, plasma, leech beam and any other energy based weapons).
    Has limited effect on cannon due to speed.
    Also repels other ships.
    Moderate energy returned when absorbed.

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    @P52Smith: there was the reflector in wip3out which sent rockets and missiles back towards the sender which sounds pretty much the same as what youre saying there. It doesnt repel other ships though, although we had the repulsor in pulse.

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    I think the repeller should only be used in eliminators

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    Force wall?

    I always laugh when I get it >:D

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    andy: I'm not talking about sending the weapons back at the firer but changing their path away from your ship.

    Unlike the repulsor it won't damage the other ships, just stop them coming near.

    I have never played WO3 before to know of the weapon you mention, andy.

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    Star Power, from Vigilante8, 2nd Offense.







    Yeah, I was joking.

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    Mega Collider.


    "TROUBLE!"


    I played my classics Dallas13 is my fav character.

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    OT:
    Quote Originally Posted by Darkdrium777 View Post
    I played my classics Dallas13 is my fav character.
    I like his upgraded car, too. My fave version of the game was the one for Dreamcast, which some guy from Luxoflux said was the console they developed the game for, then ported to PS and N64.
    end OT

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    OK, one more: big honking high-quality turbo-luminescent headlights so we can see where we're going on some of those dark courses!

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    there have been some excellent, balanced ideas in this thread; i don't have many myself, although i liked the idea of a shield that absorbs weapons and converts them to energy, not sure why, it wouldn't have much point as people wouldn't tend to fire on you if you had a shield on so they'd be less likely if you had one which would negate their efforts, i just liked the initial thought of it. in actuality, it's a terrible idea, forget it. other ideas mooted on this thread have been good though, thought through and balanced and interesting, kudos; i would suggest to any develops who read these forums to peruse the ideas here and perhaps consider implementing some of them.

    as for my own preferences, i would love to see the quark and energy wall from 3 return - but the quark should perhaps not double as a shield as it makes the ordinary shield a bit redundant. then again, the missile should make the rockets redundant, but the rockets are simply even more satisfying to successfully fire. i think perhaps a number of weapons from fusion, which i hear is very weapon and destruction heavy, could return, to add to all the weapons already available, but only for the eliminator mode.

    Quote Originally Posted by TheFrostE View Post
    jay has quite the point there. i actually demonstrated that in a few races today, was in second and person in first grabbing all weapons, so i switched my line for boost pads and made a nice pass in about a 1.5 laps. it does balance, but still, quake shouldn't be "fired backwards" but should be how it was in pulse. if your far enough ahead to stop and pull a u turn to quake behind you then you can. just not an option to fire behind while still moving forward.
    after years of playing 2097, 3, pure and pulse, it has never once occured to me to u turn and quake. just tried it on pure on burgertown - awesome!

    Quote Originally Posted by RJ O'Connell View Post
    I'd like to see super weapons return, if they make sense and fit with the team's personality.
    this is an idea from fusion right? i also heard that 64 has something similar, and that 3 made all those weapons universally available, before fusion went berserk with the idea. but having a slightly personalised weapon exclusive to each craft could be interesting and give more individuality and personality to each team, as long as there is no team with an obvious advantage from this - triakis and qirex would be the obvious possibilities for an advantageous position - and they were relatively balanced overall.

    Quote Originally Posted by Lance View Post
    Hyperthrust. It's a supreme tactical tool. Indycar racing has even adopted it; the cars are allowed a fixed number of seconds of extra-high turbocharger boost.
    we need barrel rolls, hyperthrust, turbo boosts, track boost pads and wall-grind-boosting. yeah!

    well, no. but that would be fantastic; total speed overdrive.

    perhaps you could have the option to enable hyperthrust, barrel-rolling and wall-grind-boosting simultaneously, on top of boost pads and turbo pickups which will appear anyway. mind you, i don't think turbos appeared in 3, at the behest of the hyperthrust.

    or... perhaps some tracks could have wall-grind-boosting, while some don't, just as some have mag-strips and some don't? or perhaps we should just cut that out and decide between barrel-rolls and hyperthrust, hehe.

    barrel rolls = essentially turbo boosts useable whenever elevated above the track that use a little energy up and require a little skill to pull off without losing racing line or control. hyperthrust requires no skill, but rather strategic decision-making, and risk-taking - say you're on the home straight but a couple of guys are tailing you, do you boost ahead and risk being missiled with depleted energy and being blown up yards from the finish line? it would certainly make races faster then the current system of barrel-rolling, though.

    Quote Originally Posted by BARTgai View Post
    I also kinda liked the disruption bolt, although I hated how in Pure if you fired at when your ship was at the wrong angle, it would bounce and fly 500 miles over the track. Fix that and I think it would be good.

    That's just my personal opinion.
    nah, come on! if you are able in the heat of an intense race to line up and hit another ship with the weapon, it's more satisfying, if you hit it at the wrong time and it flies off into the sky, fair enough, for me it's more satisfying then a missile which simply locks on and does all the work for you, less skill required to do someone in that way

    Quote Originally Posted by lunar View Post
    Finally I would love to see Pure`s rockets back. Since Pure the rocket has steadily lost its status as the most satisfying weapon to cause destruction with. Everything about rockets was perfect in Pure: the lightshow, the spread of the three rockets, and most of all the massive and awesomely enjoyable sound they made when hitting another ship
    i'm playing pure right now and just won a race on the home straight by way of rockets to the leader and overtaking - word. best rockets in the series.

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