Originally Posted by
swift killer
How about the effects of weapons varying from ship to ship...
For example; one ship may fire may fire all three rockets at the same time while another will fire them consecutively, or one ship may fire the cannon normally, one may fire it quicker with abit less damage, one may fire it slower with more damage, while another could even fire it in 5 seperate shotgun-like bursts.
...and do it so that it varies with each weapon so that no ship has a clear weapons advantage...
For example; one ship might have a stronger missile than another ship, but that other ship may have stronger rockets.
.... also make the visual effects differ depending on which team.