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Thread: What Weapons or items you would wanna see again or introduced?

  1. #21
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    Wink Pilot Swap

    Something totally fresh, like A Pilot Swap: Obtainable only when in last position, and requires a target lock-on similar to the leach beam lock-on, but with shorter range to make it fair and not cheap. It would be in the same category as auto pilot, turbo, and shield. How about an item pick-up called Farm Animals, which would make varius animals sounds such as an elephant or a monkey. lol - It would be useful that it would distract A rival making him laugh, then you'd gain crucial seconds over him.
    Last edited by INFAXSU; 28th August 2008 at 06:52 AM.

  2. #22
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    I would like to see two types of rockets:
    1. All three fire as is currently normal with the current style of symbol. Regenerates 29% energy.
    2. One rocket fires each time square is pressed. Symbol is three hexagons in a vertical line and one disappears with each rocket fired. Regenerates 10% energy per rocket left.

    Stasis field:
    Your ship drops this on the track and any ship who drives through it is frozen for 2 seconds, no weapon fire/absorbing, nothing. After 1 lap you pick this up by driving over it (done automatically (still happens if you take a different route through a split)). Regenerates 35% energy when absorbed. The field covers about ¾ of the track width at the standard grid width.

    The problem with Farm Animals, INFAXSU, is that there would be no effect on the AI or a player without sound on unless their ship was somehow directly effected, ie. a disruption bolt.

  3. #23
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    How about the effects of weapons varying from ship to ship...

    For example; one ship may fire may fire all three rockets at the same time while another will fire them consecutively, or one ship may fire the cannon normally, one may fire it quicker with abit less damage, one may fire it slower with more damage, while another could even fire it in 5 seperate shotgun-like bursts.

    ...and do it so that it varies with each weapon so that no ship has a clear weapons advantage...

    For example; one ship might have a stronger missile than another ship, but that other ship may have stronger rockets.

    .... also make the visual effects differ depending on which team.

  4. #24
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    As far as I remember the disruption bolt of Pure didn't affet the AI at all (Other than a bouncy ship, which didn't slow them down that much, if at all), that's why it was canned in Pulse.

  5. #25
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    Quote Originally Posted by KIGO1987 View Post
    Something like the Fenrir special weapon on Ace Combat. Nice. I would be getting a **** load of eliminations with that weapon Maybe that could be thrown into the game just before release.
    Ever heard of overkill?
    5km blast radius I think...
    Besides, you can wipe out and sucessfully complete mission two with a single shot from that thing...
    Last edited by omega329; 28th August 2008 at 06:47 PM.

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    Invisibility/Camoflage: but only to enemy ships.

  7. #27
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    Quote Originally Posted by swift killer View Post
    How about the effects of weapons varying from ship to ship...

    For example; one ship may fire may fire all three rockets at the same time while another will fire them consecutively, or one ship may fire the cannon normally, one may fire it quicker with abit less damage, one may fire it slower with more damage, while another could even fire it in 5 seperate shotgun-like bursts.

    ...and do it so that it varies with each weapon so that no ship has a clear weapons advantage...

    For example; one ship might have a stronger missile than another ship, but that other ship may have stronger rockets.

    .... also make the visual effects differ depending on which team.


    That doesn't seem very WipEout to me..

  8. #28
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    Force wall from Wipeout 3!!! But in the form of a portal and called a portal, oh helll yeah (I've been saying this one forever...)

  9. #29
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    Quote Originally Posted by swift killer View Post
    How about the effects of weapons varying from ship to ship...

    For example; one ship may fire may fire all three rockets at the same time while another will fire them consecutively, or one ship may fire the cannon normally, one may fire it quicker with abit less damage, one may fire it slower with more damage, while another could even fire it in 5 seperate shotgun-like bursts.

    ...and do it so that it varies with each weapon so that no ship has a clear weapons advantage...

    For example; one ship might have a stronger missile than another ship, but that other ship may have stronger rockets.

    .... also make the visual effects differ depending on which team.
    Actually, I like that idea very much!

  10. #30
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    i also think thats apreety good idea, as long as it's not overdone. It would really add to the personalit of the team, im guessing harimau would have **** weapons and teams labelled a "bullies" would have slightly more powerful element. If weapons became a stat, it would also help differentiate the teams a bit more, which i think is needed with the current 12 ships.

  11. #31
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    See thats what I think we should avoid with the difference in weapons, one team being singled out of being '****', that's why I recon it should be a case of 'this ship has a stronger [whatever weapon], but that other ship has a stronger [whatever other weapon], make it well rounded so no ship is clearly better or ****.

  12. #32
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    I seem to remember fusion had a weapon strength stat which varied from team to team in how good it could be upgraded to, as well as where it started.

    As for invisibility, fusion made your ship look like a glass image to you, invisible to others.
    The PSP game 'Fired Up' has a cloak weapon which makes your vehicle look like glass to everyone, and immune to lock-on, however, it can still be shot at 'blind' by a skilled or close player.
    The Fired Up laser is pretty good too. A long red beam with rings pulsing down it, instant kill to standard vehicles.

    I also think there could be a weapon which deactivates an enemy's shield, and then does 45% damage, or if they don't have a shield it does 65% damage: Shield Rocket. It has the ability to lock onto a heat source AFTER firing and will follow the exact route of the heat source until it hits the ship (weapons do not provide enough heat for it to track (except plasmas)). This weapon would be incredibly rare of course, appearing about once every 7-10 races to any ship, you may not even know it appeared.

  13. #33
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    In addition to a more complex weapons mode, I would also want to see both a 'no weapons' pure racing mode and an 'all standard' weapons mode, with menu choice between the three available from a pop-up menu between races without having to go back to the main menu.

  14. #34
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    Quote Originally Posted by KIGO1987 View Post
    Something like the Fenrir special weapon on Ace Combat. Nice. I would be getting a **** load of eliminations with that weapon Maybe that could be thrown into the game just before release.
    HAHA, that'd be AWESOME

    Announcer: LWBM
    Player:Whats that?

    Then you here "Contender Eliminated" 7 Times XD

    Does anybody remember the minigun you could unlock for Piranna in 2097/XL. I loved that thing

    Having repulsor is good too

    I think the Laser that was in Fired Up whould be a bit Overkill


    Note: LWBM=Long Wave Ballistic Missile...I think

  15. #35
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    It actually is LSWM

    Long-rangeShockWaveMissile.
    Last edited by mdhay; 8th October 2008 at 04:07 PM.

  16. #36
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    Quote Originally Posted by SuperNova View Post
    I think the Laser that was in Fired Up whould be a bit Overkill
    I don't mean with that level of damage, but that sort of effect.
    Maybe 40% damage per second of beam contact. (If beam hits twice in <1 sec, count as one hit, if >1 sec between hits, count as two hits, if beam in contact for 2 sec, 40% damage on impact, 40% more damage after 1 sec and a final 40% damage after 2 sec). The beam could last 3 seconds only (player would be dead after 2 (120% damage)

  17. #37
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    How about something that reverses your controls, flips your buttons so the R2 will activate the left airbrake, and vice versa, flips your screen upside down, flips the face buttons, and changes the screen colors for 10 seconds. Imagine how angry people online will be!

  18. #38
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    That sounds like the disruption bolt in Pure only alot more evil

  19. #39
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    Actually, I am really glad the disruption bolt from Pure is gone. That weapon was an absolute gamebreaker, unless you were lucky enough to be on a long straight as it hit.

  20. #40
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    Yeah, the DisBolt was bad. The AI always had it before that V turn on Citta

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