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Thread: THE WipEout to end all WipEouts???

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  1. #1
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    Default THE WipEout to end all WipEouts???

    Thinking about it...does anyone seriously think SL will even release a 'proper' WipEout for the PS3 after how much time, effort and work has gone into HD???

    Was thinking today...if SL is taking awhile to nail down HD to perfection, will we even need another WipEout??? Here's a checklist...

    Gameplay - check...if the controls experienced by 1UP and other previewers are to go anything by...HD will have pretty much a solid control scheme that will define WipEout

    Graphics - check...1080p at 60fps...cmon...what more can you ask for??? Now if this applies to both split-screen and online as well...we do not need anything better...it will be perfection

    Music - check...sure there are only what?? 8-9 tracks??? But we also have customisable soundtracks...plus...music can always be added on as DLC

    Tracks - check...sure there are only 8 tracks with a few more added...but the WipEout series has a very rich resource of tracks spanning across a whole line-up of games. Plus, none of these tracks were in any way particularly bad...so I'm sure that if SL slowly or quickly released all the tracks ever made from WipEout, WipEout 2097, Wip3out + Wip3out SE, WipEout Fusion, WipEout Pure and WipEout Pulse as free DLC, we will eventually have one helluva anti-gravity experience sitting in our black magic box...

    So yeah...if SL can nail this one down to perfection...I reckon...this will be THE definitive WipEout...then they can focus on other projects...like...Rollcage...nudge nudge wink wink...

    EDIT: Guess what I'm trying to say is that if the engine for WipEout can be done right first time on the PS3...all we need would only be updates that will enhance a game that is already pretty close to what we all envisioned in the cut-scenes of older WipEouts...

    if anything...SL could probably even release filters that can change the 'look' of the game...maybe a 2097 filter, or Wip3out filter...

    EDIT: Just to emphasise my point on how many tracks WipEout has given us over the years...

    WipEout

    Altima VII
    Karbonis V
    Terramax
    Korodera
    Aridos IV
    Silverstream
    Firestar

    WipEout 2097

    Talon's Reach
    Sagarmatha
    Valparaiso
    Phenitia Park
    Gare D' Europa
    Odessa Keys
    Vostok Island
    Spilskinanke

    WipEout 64

    Klies Bridge
    Qoron IV
    Sokana
    Dyroness
    Machaon II
    Terafumos
    Velocitar

    Wip3out

    Stanza Inter
    Hi-Fumi
    Sampa Run
    Manor Top
    P-Mar Project
    Porto Kora
    Terminal
    Mega Mall

    WipEout Fusion

    Florion Height
    Mandrashee
    Cubiss Float
    Alca Vexus
    Vohl Square
    Temtesh Bay
    Katmoda 12

    (3 variations of each)
    (forward and reverse)

    WipEout Pure

    Vineta K
    Modesta Heights
    Chenghou Project
    Blue Ridge
    Sincuit
    Cittanuova
    Sebenco Climb
    Sol 2
    Staten Park
    Exostra Run
    Uber Mall
    Sebenco Peak
    Iridia
    Anulpha Pass
    Koltiwa
    Kara Descent
    Burgertown
    Card City Run
    Paris Hair
    123Klan

    WipEout Pulse

    Talon's Junction
    Moa Therma
    Metropia
    Arc Prime
    De Konstruct
    Tech De Ra
    The Amphiseum
    Fort Gale
    Basilico
    Platinum Rush
    Vertica
    Outpost 7
    Vostok Reef
    Edgewinter
    Gemini Dam
    Orcus

    (all in White or Black)
    Last edited by cybrpnk; 29th July 2008 at 11:44 PM.

  2. #2
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    Frances_Penfold --ofw--
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    Default

    I agree with this assessment IF newly designed tracks are part of the DLC that is eventually made available. IMHO core features of Wipeout HD seem more than adequate for a "next-gen" edition of the game but not without newly designed tracks.

    Quote Originally Posted by agent orange View Post
    .... so I'm sure that if SL slowly or quickly released ....[content]... as free ...
    That seems unlikely to me-- I think the cost will be significant, and we had better brace for it now.

  3. #3
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    Default

    downloadable content? they haven't even released the pulse packs yet.

    Fusion has 3 tracks per environment, and they all are playable in reverse. I wish these could get into the ps2 version somehow, since some of these tracks are incredible.

  4. #4
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    Default

    I agree with Jabberjaw, the Fusion tracks were incredible, but they have more or less been disregarded as WipEout tracks due to the rest of the games flaws..... bring back the flip-pads from katmoda 3???

  5. #5
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    Default

    Oh please no! I really didn't like the flip pads! Actually, this is just one more of those new features which seem to have been added in just for the sake of adding new stuff, to have a selling point. Honestly, same goes for mag-strips and barrel rolls. The game was perfect before all these additions (see 2097 and 3), so why? WHY I ask!

    But anyways, back to topic: YES, if a large roster of old tracks, and some completely new ones were to be added to HD in the future, this would indeed make it the ultimate wipEout game. Throw in the odd new team here and there, and give us an option to ban BRs - bang, you got it nailed down!

    And yes, some of the Fusion tracks were great! I especially enjoyed Florion Heights 3 reverse (yes, reverse!) and oh, Temtesh Bay, all of them, were uber-sweet (were it not for those f*ckin energy barriers )

  6. #6
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    Default

    What I would do to race on Quron IV again in WO64 but with WOHD glory. That would be flipping amazing!!!!!!

    My only complaints of HD is the BR's and physics of the game (floatiness)

    But the list you have drawn up is pretty amazing TBH. All those tracks in 1 game? I'll be satisfied till the next generation of consoles lol.

  7. #7
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    Quote Originally Posted by eLhabib View Post
    Oh please no! I really didn't like the flip pads! Actually, this is just one more of those new features which seem to have been added in just for the sake of adding new stuff, to have a selling point.

    And yes, some of the Fusion tracks were great! I especially enjoyed Florion Heights 3 reverse (yes, reverse!) and oh, Temtesh Bay, all of them, were uber-sweet (were it not for those f*ckin energy barriers )
    The flip pads were only used on two tracks in the whole of Fusion, and i'm curious as to how you like Florion 3 reverse better than the normal one, it has that huge jump!

    And yes! those energy barriers were a bloody pain! They would always spin you out on certain tracks. As far as weapons go in Fusion, some of them were plain silly (boisnare??? :S come on! thats just an excuse to render fart gas!), but some were brilliant, just to name my faves;

    Penetrator - loved the concept of a kamekazi weapon.
    Seismic Field - it was like a plasma bolt to multiple opponents, it made the sky turn black and made the ground shake.......... what a weapon!
    Last edited by swift killer; 29th July 2008 at 01:47 PM.

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