Page 18 of 18 FirstFirst ... 81415161718
Results 341 to 359 of 359

Thread: WipEout HD delayed due to technical issue

  1. #341
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Given the response has been mostly "Boo" or "Indifference" or "I can't pull it off" I can't see why SL would want to bring it back for "Wipeout After HD". It wouldn't make sense to keep pushing an inherently flawed gameplay element.
    Last edited by RJ O'Connell; 13th September 2008 at 09:17 PM.

  2. #342
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Barrel rolls aren't supposed to be flawed in HD remember? -15% to shield energy, and they work all the time. It's been said before.

  3. #343
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    Don't forget whose concept the barrel rolls are. From that knowledge, draw your own conclusions about how long that feature will be part of the game.

  4. #344
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Fidel Castro? Kim Jong Il?

  5. #345
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    Quote Originally Posted by RJ O'Connell View Post
    Given the response has been mostly "Boo" or "Indifference" or "I can't pull it off" I can't see why SL would want to bring it back for "Wipeout After HD"
    Maybe on this website, yes, I have NEVER witnessed a complaint about barrel rolls on IGN forums or at Neogaf. I suspect that most gamers go, WOOHOO!!! COOL!!! and then proceed to crash into a chicane.

  6. #346
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    }confesses to being an elitist who usually doesn't have the same reactions as 'the majority'{

  7. #347
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,395

    Default

    Oh you rebel!

  8. #348
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    Quote Originally Posted by Lance View Post
    }confesses to being an elitist who usually doesn't have the same reactions as 'the majority'{
    For sure-- me as well.

    I'm just pointing out that from the perspective of sales, and broadening the Wipeout fanbase, I doubt that barrel rolls are a negative.

  9. #349
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    }was aware of that{

    -- ----------

    "Oh you rebel!"

    }starts singing David Bowie song{
    }changes mind and sings Canto Della Terra along with Alessandro Safina{<fantasy- I can't sing that high with a full tone, just falsetto, dammit.

  10. #350
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Quote Originally Posted by Frances_Penfold View Post
    I have NEVER witnessed a complaint about barrel rolls on IGN forums or at Neogaf.
    There's where the aforementioned indifference is. Find me one post on any of those forums saying something to the effect of "F*ck yeah, BRs kick ass, don't take em out EVER" I'll eat my favourite hat.
    Last edited by RJ O'Connell; 14th September 2008 at 06:07 PM.

  11. #351
    Join Date
    May 2008
    Location
    France
    Timezone
    GMT + 1
    PSN ID
    Schumi_77
    Posts
    391

    Default

    I've just seen the Zone mode differences between press build et final build (http://www.dpadmagazine.com/2008/09/...-health-tests/) and I must admit that ... i prefer the previous version.
    But if this is what it takes to get the game out ... it's a small thing.


    Despite the fact that I'll probably be banned (^_~) I like the barrel roll and I also like thet fact it sucks more shield when used in HD.

  12. #352
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    Heh, I thought this was kinda funny...

    http://www.neogaf.com/forum/showpost...9&postcount=27

    The rumors about the failed epilepsy tests seem to have done nothing but make gamers want the game more-- maybe Sony should work that out formally with advertising. "Wipeout has always been brain-melting, but our most recent game took things a little too far..."

  13. #353
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    Did they really need to remove the bloom effect from the "white sweep" in zone? it doesnt even look like light now, it just looks like a sharp white band of color.

  14. #354
    Join Date
    Apr 2008
    Location
    UK
    PSN ID
    Yasir_Said
    Posts
    192

    Default

    i have to say im pretty disappointed with the new zone mode after seeing all the previous videos..

  15. #355
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

  16. #356
    Join Date
    Feb 2002
    Posts
    3,446

    Default

    I don't like BR's, but I don't like the extra energy they pull off in HD. If they are going to be in, they were fine in pure and pulse the way they were (amt of energy pulled off). This extra take off of energy might separate a great pilot from a good pilot more though, since the good pilot will hit the walls more, and not have much energy to actually use the Br. But vote for the future, definitely out, unless in HD it feels really good. I would like it much better for 1 or two Brs per lap max, then people would be on equal footing like in Wo3 with the set amt of energy. It would then be a matter of where the barrel rolls would be best used to decrease your time

  17. #357
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Quote Originally Posted by JABBERJAW View Post
    I would like it much better for 1 or two Brs per lap max, then people would be on equal footing like in Wo3 with the set amt of energy. It would then be a matter of where the barrel rolls would be best used to decrease your time
    It's kind of what the extra shield drain in HD was intended to do...just my opinion...

  18. #358
    Join Date
    Oct 2006
    Location
    Upstate NY, USA
    Timezone
    GMT -5
    PSN ID
    Frances_Penfold --ofw--
    Posts
    923

    Default

    This is starting to veer way off topic-- do we need a barrel roll thread?-- but do we know yet about the re-charge rate for Time Trial modes?

    If BRs take off a whopping 15% of a ship's energy each time, time trialing will very much be BR-limited-- unless the shield re-charge is sky-high as in Wipeout Pulse.

    In Wipeout Pure, the re-charge rate in free-play mode is slow enough that one can run out of shields by performing barrel rolls-- and time trials are definitely BR limited at least for ships that had low total shields. (The BR cost mechanic was based on an absolute rather than a relative proportion in Pure, so some ships are better suited for repeat BRs).

  19. #359
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    .
    Indeed it has veered; the release date is now known; the reason for the delay is also known; there is already another thread for discussion of the barrel rolls. Not-much/no reason to continue this thread, really.
    .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •