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Thread: WipEout HD delayed due to technical issue

  1. #351
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    I've just seen the Zone mode differences between press build et final build (http://www.dpadmagazine.com/2008/09/...-health-tests/) and I must admit that ... i prefer the previous version.
    But if this is what it takes to get the game out ... it's a small thing.


    Despite the fact that I'll probably be banned (^_~) I like the barrel roll and I also like thet fact it sucks more shield when used in HD.

  2. #352
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    Frances_Penfold --ofw--
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    Heh, I thought this was kinda funny...

    http://www.neogaf.com/forum/showpost...9&postcount=27

    The rumors about the failed epilepsy tests seem to have done nothing but make gamers want the game more-- maybe Sony should work that out formally with advertising. "Wipeout has always been brain-melting, but our most recent game took things a little too far..."

  3. #353
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    Did they really need to remove the bloom effect from the "white sweep" in zone? it doesnt even look like light now, it just looks like a sharp white band of color.

  4. #354
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    i have to say im pretty disappointed with the new zone mode after seeing all the previous videos..

  5. #355
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  6. #356
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    I don't like BR's, but I don't like the extra energy they pull off in HD. If they are going to be in, they were fine in pure and pulse the way they were (amt of energy pulled off). This extra take off of energy might separate a great pilot from a good pilot more though, since the good pilot will hit the walls more, and not have much energy to actually use the Br. But vote for the future, definitely out, unless in HD it feels really good. I would like it much better for 1 or two Brs per lap max, then people would be on equal footing like in Wo3 with the set amt of energy. It would then be a matter of where the barrel rolls would be best used to decrease your time

  7. #357
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    Quote Originally Posted by JABBERJAW View Post
    I would like it much better for 1 or two Brs per lap max, then people would be on equal footing like in Wo3 with the set amt of energy. It would then be a matter of where the barrel rolls would be best used to decrease your time
    It's kind of what the extra shield drain in HD was intended to do...just my opinion...

  8. #358
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    This is starting to veer way off topic-- do we need a barrel roll thread?-- but do we know yet about the re-charge rate for Time Trial modes?

    If BRs take off a whopping 15% of a ship's energy each time, time trialing will very much be BR-limited-- unless the shield re-charge is sky-high as in Wipeout Pulse.

    In Wipeout Pure, the re-charge rate in free-play mode is slow enough that one can run out of shields by performing barrel rolls-- and time trials are definitely BR limited at least for ships that had low total shields. (The BR cost mechanic was based on an absolute rather than a relative proportion in Pure, so some ships are better suited for repeat BRs).

  9. #359
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    .
    Indeed it has veered; the release date is now known; the reason for the delay is also known; there is already another thread for discussion of the barrel rolls. Not-much/no reason to continue this thread, really.
    .

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