Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: Pressure-sensitive D-Pad...

  1. #11
    Join Date
    Oct 2007
    Location
    On my PC, usually on these forums
    PSN ID
    humangoogle -OFW-
    Posts
    638

    Default

    I saw a cat once, it was... wait... that was mu!
    OH MY GOD! conspiracy!

  2. #12
    Join Date
    Dec 2002
    Location
    Torrington, CT USA
    Timezone
    GMT -5
    PSN ID
    AG-Wolf
    Posts
    1,201

    Default

    See attached image.

    First-Generation Dual Shock 2, hasn't been opened in years
    Attached Images Attached Images

  3. #13
    Join Date
    Dec 2007
    Location
    Amsterdam
    Timezone
    GMT + 1
    PSN ID
    Chrono11
    Posts
    294

    Default

    That's pretty definitive.

  4. #14
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    Okay well I guess 99% of developers just didnt utilize it.

    ANYWAY, THAT IS NOT THE POINT OF THIS THREAD.

    How does WOHD use it?
    Last edited by Wip3ou7; 19th June 2008 at 02:49 AM.

  5. #15
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,551

    Default

    We already know there is a meter that indicates how much you are pressing down on X displayed on the HUD.

  6. #16
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    So the accelleration and brakes will be pressure sensitive too? wipeout is traditionally just "go"...

  7. #17
    Join Date
    Sep 2007
    Location
    (formally known as zer0shen) N.Z.
    Timezone
    GMT + 12
    PSN ID
    BulletWraith
    Posts
    489

    Talking

    accelerate has always been analogue, I shudder to think of the air breaks being analogue though, the coordination would kill me

    chur
    -zer0shen

  8. #18
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    when you say, accellerate has always been analogue, you mean in fusion? because the N64, original psx controller, and PSP do not have analogue buttons....

  9. #19
    Join Date
    Mar 2002
    Location
    Le Havre. FFF team base
    Timezone
    GMT + 1
    PSN ID
    Asayyeah -OFW-
    Posts
    4,005

    Default

    Negcon got Analogue buttons

  10. #20
    Join Date
    May 2008
    Timezone
    GMT -5
    PSN ID
    Wip3ou7pure
    Posts
    322

    Default

    Ok... I've never used a negCon, so I've always played WipEout with non-analogue buttons. I assume that most of the people in the world who have played wipeout havent experienced it with analogue controls.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •