I'm no expert, but I have a feeling that has far more to do with you having a **** internet connection than anything to do with the PlayStation Network, the PS3, downloadable content, or WipEout HD.
I'm no expert, but I have a feeling that has far more to do with you having a **** internet connection than anything to do with the PlayStation Network, the PS3, downloadable content, or WipEout HD.
True, that could be it.
W3 was well over a year - it was shown off at the E3 the year before it came out in primitive form. The videos are on IGN.
W3SE was a six month tart up of old tracks shoe-horned into W3 before they closed the Leeds Studio down to fund The Getaway, so maybe that's where you're getting the six month cycle thing from.
Either way, comparing a mature PS1 development cycle with the 1st iteration of a PS3 development cycle is just so far off base it's not funny. The timescales, effort and costs have gone up exponentially in the last nine years.
But do they pay the individual workers any more than they did in 1999?
Definitely yes. Adjusted for inflation? Still yes, I would assume. The videogame business has grown a lot even in the past 9 years -- real wages should have risen as well.
by the way, off-topic much?
I'd assume they have to pay more money considering inflation has risen so much since '99. That's why I said real wages are maybe, but nominal wages are definitely higher.
hell, you could pay me chocolate and strawberry muffins, I'd love to work in the games industry.
Chocolate AND muffins? Who do you think you are, Wil Wright?
Nope, I'd be a type 2 diabetic on a diet like that.
Thank you for going back in the direction of the topic.
I will reserve my judgement until I play the game, I can't see how you can be disappointed with game you have not even played yet?
Graphics, sounds, speed, framerate, tearing all matter but at the end of the day it's how it feels that counts and you canlt get that from a video clip.