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Thread: Wipeout HD HUD

  1. #21
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    ColdRemS
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    +1, thank you Egg for bringing what seems to be an excellent news!

  2. #22
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    Squallie
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    Nice if true! Make them more like the menus plz. :]

  3. #23
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    Jan 2005
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    Uhm, Jon was not saying the HUD has been changed, it has not (and small refinements aside it will not be) he was pointing out all the reason it hasnt changed from video to video (as asked "I wonder why it hasn't changed? ") is that the videos are from the same build.

  4. #24
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    Not to sound cocky, but why exactly hasn't there been any change? I'm not saying that you should take wozone feedback into consideration (and we certainly appreciate the wishes you already fulfilled), but it wasn't only us who criticised the HUD. This HUD is pretty much the only thing that has been criticised all over the media on wipEout HD. Why ignore that when you still have the possibility to react to it and remove the only real point of criticism so far? This is really disappointing imo.
    Last edited by eLhabib; 11th April 2008 at 02:00 PM.

  5. #25
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    Signed.

    Well I'm happy if you guys just throw in a bit of old G|C-code again and make the old WO3-like HUD from the G|C-release as a 2nd option. Better than nothing at all.
    Cause even though I really love the whole design (for me it's a mix between WO3 and WOPure - which is definitely something good!!) the HUD is the thing where the game fails.

  6. #26
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    Jan 2005
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    not to sound arsey. . .

    Peoples opinions on the style are opinion, some will like it some wont (I like it, I dont want the HUD to look like it came from Wipeout 3 or 2097 but thats my opinion and its not my final decision anyway, it lies with the Art and Game director so my opinion on the style is actually not that relevant)

    The first iteration was changed because there was significant opinion within the team to change it. This second iteration is liked far more with in the team.

    Opinion on the functionality such as 1up mentioning ease of glancing critical info has been taken on board and that is why it has been refined slightly. But we cant go changing styles to suit feedback, some people dislike it, some like it, who do you listen to ? in the end you listen to the people concerned in the crafting of it, and trust their judgement.

    As for having the opportunity to change it, (even if we wanted to which we dont) thats a huge and incorrect assumption at this stage of development

  7. #27
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    thanks for the reply. totally understand. I don't see the connection between the perfectly minimal menu and the overdone HUD, I think there's a major split in design and overall feel, but as you said, it's just an opinion.
    still, if there ever will be an opportunity to download a different HUD style in the future, a lot of people would appreciate it

  8. #28
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    The front end might well have been designed with copies of WipEout 3, The Great Big Book of Stuff The Designers Republic Have Done, and some tracing paper, but at least it has a strong, consistent theme throughout.

    I think what's jarring about the HUD is that it shatters that consistency. It's pretty obvious they were designed by different people at different times, and that and the similarity to the Fusion HUD brings back memories of when WipEout went really, really wrong.

  9. #29
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    Calisto
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    Axellink
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    Ah well bit of a shame that. But hey, you guys are the boss. But I actually don't like it (paying customer) . But hey, we got to have something to complain about at least

  10. #30
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    Agreed, Rob.
    I don't want to offend anybody here - but people are always talking about "games must suit the customer because he's the boss". And then, when the customer obviously says what he doesn't like nobody wants to hear his opinion. Oh well...

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