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Thread: Wipeout HD HUD

  1. #11
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    714

    Default

    Great to see even new users agree. Well I purchased my PS3 today, waiting for Wipeout. Man I'm going to be so hooked. Damn.

    But back on topic, the HUD needs to go. I mean the only thing good is the shield damage in the middle of the screen. I did like the old style HUD a lot better to behonest. But Wipeout 3SE is also my fav wipeout as well lol.

  2. #12
    Join Date
    Mar 2008
    Location
    Milan
    PSN ID
    ummagumma88 /feel free to add me
    Posts
    223

    Default

    i don't like the new hud too, and the boost reaction could be annoying in phantom class..
    but i feel that hud design is still to define.

  3. #13
    Join Date
    Oct 2007
    Location
    On my PC, usually on these forums
    PSN ID
    humangoogle -OFW-
    Posts
    638

    Default

    well, I actually like the design of the HUD *pauses for audince's reaction* however, I think it may be improved with a bit less "non-functional pretty stuff". Also, the fuzzy, out of tune thing when you land a jump annoys me, fine for weapon hits, but the craft should be designed for taking jumps and shouldn't be malfunctioning.

    For the record, I like the design by itself, however it does not suit the menus and the look of the game.

  4. #14
    Join Date
    Aug 2006
    Location
    Marseille, South Of France
    Timezone
    GMT + 1
    PSN ID
    ColdRemS
    Posts
    57

    Default

    I prefer by far the old one we've seen last year, in the WO3 style, like Hillo said before just like in the game menus. I would even say that the HUD is the biggest drawback to me in HD right now. It contrasts too much with the fantastic design of the ships. That's why I hope they change this crappy HUD before they release the game.

  5. #15
    Join Date
    Feb 2004
    Location
    Hamburg, Germany
    Timezone
    GMT + 1
    PSN ID
    GKyl
    Posts
    1,711

    Default

    Somehow I doubt SL will go back to the old Pulse HUD, but I too hope they'll overhaul the current one. However, I love the muted sounds with shields active, status critical and while being airborne! I think it does a lot to make HD feel more dynamic and intense than what was before.

    Ben

  6. #16
    Join Date
    Feb 2008
    Location
    Hwajeong, Goyang-si, South Korea
    Timezone
    GMT -6
    PSN ID
    taqili
    Posts
    120

    Default

    It seems the reaction to the HUD has been nothing but negative from everyone who has commented... I wonder why it hasn't changed?

  7. #17
    Join Date
    Apr 2005
    Location
    Studio Liverpool
    Posts
    305

    Default

    Because all the videos you've seen over the last week or so are from the same build.

  8. #18
    Join Date
    Feb 2008
    Location
    Hwajeong, Goyang-si, South Korea
    Timezone
    GMT -6
    PSN ID
    taqili
    Posts
    120

    Default

    I love you.

  9. #19
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    714

    Default

    nice

  10. #20
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,276

    Default

    THIS is the best news you could give us. THANK YOU!

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