Page 1 of 16 1234511 ... LastLast
Results 1 to 10 of 151

Thread: Wipeout HD HUD

  1. #1
    Join Date
    Mar 2008
    Posts
    13

    Default Wipeout HD HUD

    Just had a quick look at the Wipeout HD gameplay footage over at Gamersyde.com and I have to say that whilst the game looks stunning I do not like the way the new HUD shakes and stretches on screen as you fly over speed boost pads and hit obstacles. Also, the large hexagonal weapons indicator wastes a lot of visible space and contains a tiny vector drawing of your current weapon which is not very easy to see. There are times when a third of the central field of view is obscured by the HUD info and timing stats! And because its shaking and stretching its highly distracting and annoying. I hope there is a choice of HUDs available all previous Wipeout HUDs were far less intrusive so why have they changed it? It seems a bit pointless having a shuddering pilots eye view HUD with the external ship view anyway!

    Sorry for the rant on my first post but this place appears to be the best place on the web to talk about all things Wipeout. Been addicted since 2097 and am so looking forward to the HD version.

    Does anyone here think the new HUD is an improvement?

  2. #2
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,276

    Default

    And you are sooo right!
    Welcome!

  3. #3
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,304

    Default

    I've said it already and I'll say it again:

    The HUD has a terrible design!

  4. #4
    Join Date
    Feb 2008
    Location
    Finland
    Timezone
    GMT + 2
    Posts
    37

    Default

    The old hud version looks a lot better, it's pretty wipeout 3-ish.
    Seen in this vid: http://www.youtube.com/watch?v=dxNEqirsmIM&NR=1

  5. #5
    Join Date
    Mar 2008
    Location
    Sweden
    Timezone
    GMT + 1
    PSN ID
    Squallie
    Posts
    178

    Default

    And it didnt have the visual reaction on boost pads. =P

  6. #6
    Join Date
    Feb 2008
    Location
    Finland
    Timezone
    GMT + 2
    Posts
    37

    Default

    Yeah, but i like the WO3 style.

  7. #7
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,304

    Default

    Agreed! Agreed!
    Studio Liverpool - hear us scream "Agreed!" !!

  8. #8
    Join Date
    Dec 2007
    Location
    Spain
    Timezone
    GMT + 1
    PSN ID
    Nadia_Elenova
    Posts
    233

    Default

    Agreed. IMHO, HUD design can be more functional (less detailed for a faster reading) and has unnecessary info such as the amount of damage/energy absorbed from each weapon, it's the kind of things you read in the manual once and that's it.
    But I think the style is cool , I wouldn't change it all, just fix things a bit.
    It would be cool if you could customize it by parts, I mean if you could chose what info you want to see in the HUD: position, weapon icon, weapon info, laptime...

  9. #9
    Join Date
    Oct 2004
    Location
    Auckland, New Zealand
    Timezone
    GMT + 12
    PSN ID
    NZLion
    Posts
    1,500

    Default

    I'd leave the info displays as is, but remove all the stationary borders

  10. #10
    Join Date
    Mar 2008
    Posts
    13

    Default

    Good to see there is a classic Wipeout following here!

    I agree with Hillo that test footage from last year has a much more satisfying Wipeout look and feel, which I had thought was the premise for Wipeout HD the best of classic Wipeout in High Definition. Wipeout Pure and Pulse proved that the old style could still be achieved and incorporate the new dimensions of gameplay (mag-strips and special zone tracks) without changing the basic formula too much.

    Studio Liverpool should stop messing with gimmicky effects like the nauseating speed boost lurch, blurring effects and the overly obtrusive HUD or they risk losing the classic Wipeout experience like what happened with Fusion.

    I agree that Wipeout needs to be fresh and move forward but I would prefer these effects to be saved for the next gen Wipeout edition or at the very least provide a classic Wipeout look and feel mode for Wipeout HD. After all, this is going to be the first time that we can play the game properly on a big TV since Wipeout3!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •