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Thread: HD preview build hands-on

  1. #21
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    Wow, nice screenshots...lovin' the Qirex one!

    SIXAXIS for pitch control sounds great! I know in W3O I occasionally find it tough to control the nose and make that turn with the D-pad (yea, I'm a D-pad type of guy. o_o lol). Focusing on steering with that and moving the controller for pitch would be ideal, IMO.


  2. #22
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    You have to hold a button down for voice chat because you don't want to hear everything that everyone says. At least, I don't.

  3. #23
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    I don't think it's for hearing the others, it's for speaking.

  4. #24
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    Yes taqili, I can imagine that it's for muting the chat.

  5. #25
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    yeah that's been a problem in burnout paradise, I've often found myself wishing I could mute myself for a bit so I could talk to someone else in my flat without the sound going over the internet

  6. #26
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    The headset that comes with the Xbox 360 have a mute button on the cord(that goes to the controller, not the 360). Very good indeed. I wish Sony also sent a headset with the Ps3, so more people had one online, and with a mute button.

    This is much better than having a button on the controller to activate voicechat, thats annoying.

  7. #27
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    Thank god such a system for voice chat is in place I remember way back last year on the 360 i was playing Full Auto and there was this dickwad(s) constantly making annoying noises throughout the entire race.

    At least theres a little compromise here in that you might have less control of your ship if your constantly holding a button other than X down, then X plus chat button plus square to fire the cannon. Ats a lot of buttons.

  8. #28
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    Well, I can't imagine you have to press it the whole time, just once and it saves your setting till you press it again.

  9. #29
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    Just thought I'd give you my first few impressions as well, as I took a break from my holiday week after my collegues told me the preview code had arrived. :-)

    I did have my reservations about HD - considered it a cheap Pulse rip-off for the most part. (Sounds worse than I felt about it, but still...) So... it IS a Pulse rip-off ;-), but a great one at that! The steering is a LOT more sensitive (not TOO much, though), sixaxis can be used for pitching or steering the ship or not be used at all, there are Grid Mode and Racebox and of course some of the Pulse and Pure tracks. Phantom is still fast, though it's certainly not faster than it is in Pulse. Anyway, most was said before. But what blew me away is Zone. Imagine the tracks all covered in (partially flashing) neon lights - which looks awesome to begin with! Then, when you reach higher zones, not only does the colour of the entire track change again and again, but even textures. I really dig neon style stuff, and I got totally addicted by this one! To me, this is probably the best WipEout has ever looked. The flashy design even brings back memories of 2097 - only it's much better. Sheer awesomeness. ;) For the first time in my life I seriously considered getting an HD TV (played the game at work). It seems I'll have a PS3 that runs preview code for the weekend and should probably start counting the hours... ;-)

    That's it for the moment. I just had to share the excitement, sorry. *g*

    Ben

    EDIT: Sixaxis can be used for pitching, not for tilting. Sorry that. ;)
    Last edited by G'Kyl; 29th March 2008 at 12:39 PM.

  10. #30
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    Well try the sixaxis steering (works best at 20% sensitivity imo) and tell me if you can get a decent raceline with it. I sure as hell can't.
    Oh and while Phantom may not be faster than in Pulse (although I think it might be), it certainly feels more intimidating with the big screen. I'll have to compare laptimes for Moa Therma to see if it's actually faster.

  11. #31
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    Thx Martin & Ben for the feedback, that is always good to hear

  12. #32
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    Concerning the speed of Phantom class:
    I just had a shot at wipEout HD speed lap phantom on moa therma with Piranha, did 4 sessions = 28 laps. best I managed to shake out was a 00.23.91 - I'm sure the ace players here could shave at least 2 seconds off that time, so we are at ca. 22 seconds, which is pretty much equals to the current records in Pulse. Judging from that, the speed is pretty much the same as in Pulse (since the track hasn't changed). That's the most educated guess I can give you

  13. #33
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    Quote Originally Posted by eLhabib View Post
    Well try the sixaxis steering (works best at 20% sensitivity imo) and tell me if you can get a decent raceline with it. I sure as hell can't.
    Tehe, I will, but not before tomorrow night. Then again, I don't hold my hopes up for Sixaxis as I detest the ever so tiny lag that stands between an input and the console recognizing it. Same for the Wii remote. I sure as hell hope these are NOT the future of gaming.

    Oh and while Phantom may not be faster than in Pulse (although I think it might be), it certainly feels more intimidating with the big screen.
    Get your nose off the actual screen!! ;))

    Ben

  14. #34
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    In some of the preview shots, there was a bar which said '0%' next to the speedometer in the bottom right where the shield meter would usually be. Since the shield meter is now at the top, is there any function for it?

  15. #35
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    I agree with G´kyl observations about gaming sensor technology at this time, the only thing i have found its great for is for head tracking in simulator games, where the lag isnt so bothersome, but the controls for the sim itself have to be wired, i have been trying Lock-On flaming cliffs, and head tracking is great (i did the cheap webcam headtracking thing) moving the perspective according to the position of your head adds for great immersion, and its perfect for keeping the bandits on sight and locked; so, for that kind of thing its great.

    i tried the wii remote and nunchuk from a friend, first 20 mins its fun, but as you get more time and want to try different things, the lag is very uncomfortable, and lets not even talk about precision.


    *about Lock-ON:

    http://youtube.com/watch?v=knstEsaVOMU
    http://youtube.com/watch?v=rK3p3_eYXM4
    http://youtube.com/watch?v=yzKFxsY-ykU
    Last edited by Mano; 28th March 2008 at 06:25 AM.

  16. #36
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    Quote Originally Posted by insertcoin View Post
    In some of the preview shots, there was a bar which said '0%' next to the speedometer in the bottom right where the shield meter would usually be. Since the shield meter is now at the top, is there any function for it?
    That percentage shows how hard you are pressing down the accelerator (x-button is analog now, y'know).

  17. #37
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    I hope they change the health display to some sort of energy bar again.
    Because it's hard to read small numbers on top of the screen whereas an energy bar gives you a short impression of how much energy is left even without reading numbers.
    In Pure/Pulse you always see the energy bar, even if you're not focussing on it. And you always see if you have around 3/4, 1/2 or 1/4 of energy. It doesn't have to be very exactly to show you that you've to absorb some weapon.
    In HD you would have to look up every time because the small number is not in your angle, thus you lose focus to the actual race.

  18. #38
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    Damn it, I just did a reload and so lost what I had already written. Anyway, I planned on keeping this short in the first place, so... Just wanted to give you some more impressiones after I finished what's in the preview (which is no more than two Grids, no online play and just four tracks). I did quite a few Zone runs (did I mention it looks awesome? *g*), unlocked the three available AG skins, took some pictures (you can now tilt the camera, move it freely around the ship and "strafe" a small bit into every direction) and had a couple of Phantom races.

    Well, I didn't do a direct comparison yet, but Phantom actually feels somewhat slower than in Pulse. May have several reasons, one being much more tight controls, but it just didn't strike me as difficult as it still does in Pulse. Also, I reached higher zones than I usually reach on PSP.

    The control scheme... it sacrifices some of the former floaty feel for more accesibility, meaning it doesn't feel like you have to work against as much inertia as you would expect. Instead, ships turn almost instantly - at least compared to former WOs. Don't like it - but it's not broken. In terms of how far craft get up into the air and how quickly they fall back to the ground, I think that's hardly changed since Pulse, so that's a good thing.

    What's kind of cool ist that you can set the sensitivity for acceleration as well as airbrakes. Anything else but "most sensitive" doesn't really make sense to me, but still there you are. *g* Sixaxis, though, as Martin's pointed out, is pretty much useless for anything faster than Flash. Inputs simply aren't realized quickly enough for the system to work at high speeds. Then again, pitch control (which can be enabled seperately from Sixaxis steering!) is sort of a neat idea. Even though, I'm afraid many people will be holding their controller tilted forward all the time while racing HD. (Haven't checked though, whether pointing your nose down still gives you slightly more speed.)

    The HUD is being discussed elsewhere. I think it's less pretty than any other WO HUD, but what the heck. What I don't like is that Eliminator isn't an offline race mode. Neither is Head-to-Head.

    What's absolutely cool is the blurred view you get when going over boost pads, when your shield is down or when you absorb an item. They might have overdone a little, when at Phantom you sometimes don't get a clear picture of what's going on for several seconds, but that may be a Beta version issue. It's not much of a problem if you know the track, but it can be a tiny annoyance.

    OK, hope I haven't forgotten anything this time around... What I think is best about HD are the looks of each and every ship and, of course, Zone Mode. To give you an impression of what I mean: Here's some pictures. I really think there will be loads of HD craft stuck on computer desktops when the game's out... I think I have fallen in love with the picture that's simply a close-up of the left wing of a Qirex. You can almost touch the metal, and the detail is amazing! Even though on picture it seems far less impressive than in the game.

    EDIT: Here's two things I forgot...

    1) What's great is how the music gets sort of damped and loses bass while you're airborn. As soon as you hit the ground it's blasting off again - makes for some cool breaks.
    2) Some of the boost and weapon pads have either been relocated or removed. Nothing major, but you'll notice the difference.


    http://web6.p15147871.pureserver.inf...urnes away.jpg
    http://web6.p15147871.pureserver.info/EG snapshot.jpg
    http://web6.p15147871.pureserver.info/Downside up.jpg
    http://web6.p15147871.pureserver.inf...new shield.jpg
    http://web6.p15147871.pureserver.inf...rical glue.jpg
    http://web6.p15147871.pureserver.info/Plain red.jpg
    http://web6.p15147871.pureserver.inf...re the run.jpg
    http://web6.p15147871.pureserver.inf...lizer road.jpg
    http://web6.p15147871.pureserver.inf...0something.jpg
    http://web6.p15147871.pureserver.inf... Zone Ship.jpg
    http://web6.p15147871.pureserver.inf...at Anulpha.jpg
    http://web6.p15147871.pureserver.inf...ure Proof!.jpg
    http://web6.p15147871.pureserver.inf...0something.jpg
    http://web6.p15147871.pureserver.info/End of Line.jpg
    http://web6.p15147871.pureserver.info/Another AG.jpg
    http://web6.p15147871.pureserver.info/Go quake'em!.jpg
    http://web6.p15147871.pureserver.info/Ouch!.jpg
    http://web6.p15147871.pureserver.inf...down under.jpg
    http://web6.p15147871.pureserver.inf...ake rubble.jpg
    http://web6.p15147871.pureserver.inf...e Wide Top.jpg
    http://web6.p15147871.pureserver.info/Three Wide.jpg
    http://web6.p15147871.pureserver.info/EG-X Close-Up.jpg
    http://web6.p15147871.pureserver.info/AG-Close-Up.jpg
    http://web6.p15147871.pureserver.inf...r Close-Up.jpg
    http://web6.p15147871.pureserver.inf... the right.jpg
    http://web6.p15147871.pureserver.inf...Wing Qirex.jpg
    http://web6.p15147871.pureserver.inf... or not....jpg
    http://web6.p15147871.pureserver.inf... at Vineta.jpg
    http://web6.p15147871.pureserver.inf...Experience.jpg
    http://web6.p15147871.pureserver.inf...eKonstruct.jpg
    http://web6.p15147871.pureserver.info/Run, AG, Run!.jpg
    http://web6.p15147871.pureserver.inf...Boost Pads.jpg
    Last edited by G'Kyl; 29th March 2008 at 02:04 PM.

  19. #39
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    Quote Originally Posted by Sausehuhn View Post
    I hope they change the health display to some sort of energy bar again.
    As a matter of fact, there IS a bar. ;-) It's left and right from the display in the upper middle. However, it IS hard to read - I too hope they make it bigger for the final version!

    Ben

  20. #40
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    I think it's perfectly visible. Better positioned than in previous games imo.

    btw, very nice screens, Ben! Some of them I wouldn't have shown in order not to spoil anything, but what the heck!
    Tell me, did you ever manage to eliminate an enemy in the preview build? Because I haven't managed to, and I really beat the crap out of some unsuspecting AG's No 'contender eliminated' though...

    hey, did you play on a standard television? or why are the pics so small...
    Last edited by eLhabib; 29th March 2008 at 01:21 PM. Reason: stuff...

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