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Thread: Steering with sixaxis motion sensing

  1. #11
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    Assimilator69
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    I'd just like to add that F1 ce using the sixaxis motion sensing for steering is quite good once you get used to it but it's still no neggie.

    I hear that the f1 ce developers were helping with some aspects of wipeout HD possible they helped with this too.

  2. #12
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    stin_wz, PS3 , Vita and PS4
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    Lance, Wii is classed as a family game and I did played it but does not impressed me at all!

    stevie

  3. #13
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    @lance
    I no longer live in a place that has a wii (though the place I used to live now has 2 )
    but speaking for the driving titles that I had played on it before moving: no. none of them do hold long-term interest
    the upcoming mario kart wii may hold interest for quite a while, but as said I no longer have a wii around.

    buying a wii in NZ is easy, we've never had shortages but there's only been about 2 games on it so far that I've liked, the rest force use of inappropriate motion controls.

  4. #14
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    Might as well call it the s**taxis, because I can't get used to its higher function at all(steering)

  5. #15
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    KingTalo
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    Hey all,

    It's been quite some time, but seeing as to how i'm enjoying the awesomeness that is Pulse i figured i'd stop in and throw down my 3 pesos. So yes WOHD is going to blow all of our minds.

    Now, i've never had the pleasure of using the Neg but i have to say- i bought Pure with my PSP the day it came out (March 2005) and until Pulse came out i played it habitually. I've never had any problems with control (Pure was a bit airbrake intensive), but would imagine if motion were implemented well it could be a viable alternative.

    Lunar mentioned having the rumble may help, and maybe it's too battery intensive but i think the rumble could be used to greater effect. Say that in the deadzone (the neutral position) the rumble stays idle, and as you pitch it gets more and more intense until you're at/beyond it's range of motion (at which point the controller would be rumbling at it's highest level). So a hard pitch would be met with greater rumble, and a softer pitch with less. And the neutral position remains still.

    If you still don't know what i mean think of those force feedback steering wheels.

  6. #16
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    TheFrostE
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    i gotta go with lion on this one and say that it would be to imprecise. then again i dont use a neGcon either, call me crazy but im just as nasty with a d pad in my left hand

  7. #17
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    Ash-Omen
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    wat i think will be kool is the ability too use D-Pad or Anologue for steering and the sixaxis for pitch control, this would make pitching alot easier and add more depth, imo

  8. #18
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    eLhabib
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    well, you're gonna have that, and it even lets you adjust the sensitivity of the sixaxis. Works great (judging from preview build).

  9. #19
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    that is great news, thanks eL

  10. #20
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    Squallie
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    Yes thats really nice. Thats what I like about motion sensing in Motorstorm. You can "lean" in the air, kind of like when riding a motocross. Adds to the feeling, only bad thing is that steering with motion sensor is not precise enough to compete with D-pad/analog. And this will have the best from both.

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