I had a 12-race tournament today and a few thoughts about the handling came to my mind. I just want to write them down before I a) forget about it again b) I want to know if anybody thinks the same and c) because I've enough spare time as it seems.
So: Compared to Pure (and that's the only handling you cold compare it with, besides of WO:HD of course) I really see some minor differences that... well... make the game hard to enjoy (at least for me).
I've that feeling that the ships react very direct and sensitive. That means if I'm on a straight and I'm not on the perfect line and make a turn to correct that, I always slam direclty into the next wall or at least my racing gets worse.
I did not have that with Pure.
Another thing: Even though you would think that, because of the more direct handling, you could now make 90°/180°-turns and alike easier than in Pure. Well I can't. I always have that feeling that the ships need a long and hard airbrake turn combined with as much sideshifting as possible and some off-the-gas-action.
I have to say that's really annoying. Especially because there are a few tracks I just can't follow the perfect racing line (or something close to it), because if I make a turn without airbrakes it's not working and if I do use the airbrakes, then it doesn't work either.
Good example for that: the long curves at The Amphiseum and some turns of Metropia.
I just see me slamming into the walls. I can go for the 1st nonetheless, but it's just not that much fun if you recharge your energy after every weapon pad because your ship makes wild left-right turns on the tracks that are just not corrigible because of the game's handling.
Never experienced this that drammatically in Pure.
Anybody feels the same?