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Thread: 3D Crafts from PULSE

  1. #1
    Join Date
    Jul 2006
    Location
    Czech Republic
    Timezone
    GMT + 1
    PSN ID
    Alienspapercraft
    Posts
    79

    Question 3D Crafts from PULSE

    I saw the custom skin editor and my Question is (specially for game developers or designers) IS THERE ANY CHANCE TO OBTAIN A 3D MODEL OF THE INGAME CRAFTS?....for the skin editor in flash-the ship must be loaded.
    Is there a way to extract from flash that 3d model?...It will be much easier to have a RIGHT 3d model for my texturing.....

    More of you know me during papercraft modelling of the wipeout pure crafts...It will be much easier to have the original model from the game for the best proporcional papercraft.
    ....The 3d modelīs best format is 3ds or dxf for me.

    ...is there any chance.....any help ?....

  2. #2
    Join Date
    Oct 2005
    PSN ID
    technicolour
    Posts
    134

    Default

    Actualy, it's probably possible using some sort of frame buffer dumper, because I absolutely love your papercraft, I'll definately have a look into it.

  3. #3
    Join Date
    Jan 2008
    Location
    Portugal
    PSN ID
    sakerbax
    Posts
    54

    Default

    yeah pepakura is cool i used it to make a quake3 rocket launcher =)

  4. #4
    Join Date
    Sep 2006
    Location
    Piran, Slovenia
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    PSN ID
    Yoseep
    Posts
    35

    Default

    From your mouth to God's ear, Alien!
    Someone from high above help this man, please! I can't wait to be able to make a cardboard Pulse Piranha.

  5. #5
    Join Date
    Jul 2007
    Location
    Geleen in the Netherlands
    PSN ID
    MarcoM1972
    Posts
    113

    Default

    Yeah, I was drooling over you paper models a few weeks ago. Great stuff.

    I hope somebody from SL will see that this is something that can be given for free

    (don't worry I will pay for the 2nd pack tomorrow )

  6. #6
    Join Date
    Jan 2006
    Location
    Stockholm, Sweden
    Timezone
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    PSN ID
    AoNekoAmaru
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    46

    Default

    I'd love a way to get my paws on those models too as I will need those for a personal art project. :3 I've already been modelling some of the ships but my models aren't really Pepakura-friendly. =^.^;=

  7. #7
    Join Date
    Jan 2006
    Location
    USA
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    GMT -5
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    15

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    Does anyone know if there are actually some 3d models of the crafts anywhere or is anyone possibly planning on making any? Old or new it doesn't matter.

  8. #8
    Join Date
    Nov 2005
    Location
    upstate New York, USA
    PSN ID
    q_dmc12
    Posts
    1,711

    Default

    defor's site

    You'll need Macromedia Director MX 2004

  9. #9
    Join Date
    May 2005
    Location
    Baltimore, MD
    Timezone
    GMT -5
    PSN ID
    eastrain
    Posts
    118

    Default

    Nah, I've posted them there in Wavefront .OBJ (with texture mapping coordinates) and raw .DXF.

    Most modern 3D apps can open of import OBJ, but if you need a different format and texture coordinates intact (aka DXF isn't good enough), drop me a line.
    Last edited by Asayyeah; 5th March 2008 at 04:34 PM. Reason: unecessary quotation eliminated !

  10. #10
    Join Date
    Oct 2005
    PSN ID
    technicolour
    Posts
    134

    Default

    Defor, I'm currently porting the models you provided into garrys mod (a task easier said than done, the collision models are ****ing hard to get done acurately) To make the pack diverse I've been making the air-breaks seperate props, I noticed that ag-systems doesn't thave any air break models, is this a result of your porting, or did the original just not have any?

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