Page 1 of 2 12 LastLast
Results 1 to 10 of 160

Thread: 10 Things I hate about WipEout 3

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Sep 2007
    Timezone
    GMT -8
    Posts
    14

    Thumbs down 10 Things I hate about WipEout 3

    First, a bit of background:

    I started with the original Wipeout back in '95 at the PlayStation launch. I played the hell out of the demo, and I purposely timed out during the game just so I wouldn't have to face those loading screens again. I even forced my cousin to get a copy so I could see those extra weapons in Link Mode! I'm not sure I unlocked Firestar (I did a few weeks ago on my PSP, though)... but I at least unlocked Rapier.

    Then one day I came home and I saw the Wipeout XL intro, which was the coolest thing ever. It was was one of the few games for the PS1 that I was really, really looking forward to. I got good enough to beat Challenge II and earned the Piranha ship with Qirex.

    For some reason, my brother got an N64, but at least he got Wipeout 64 too. The control was kinda nice, I guess... but those new weapons sucked. I don't really remember how far I got in that game. I think I unlocked Piranha, or something.

    I had heard about Wipeout 3, but I didn't really care for it and didn't bother getting it. "Surely," I thought, "Wipeout XL was the best Wipeout game and always will be!"

    And for a long while, it looks like that was true. For better or worse, I never even heard of Wipeout Fusion (I imported a Japanese PS2 at launch, so Tekken Tag Tournament was my main), and I didn't want a PSP of my own until I saw my brother playing Wipeout Pure.

    With all this talk about PS1 games on PSP, I decided to hunt around for Wipeout 3. I paid $1 plus $5 shipping on eBay, and having now played it, that's about as high as I'd pay...


    1. Right off the bat, you have the WORST intro ever. Not just among Wipeout games, but... ever. In any game. I honestly thought my game was defective, but then... no. The music doesn't fit - certainly not inspiring (like the original), not sweat-inducing (like XL), and not pure and awesome (like Pure). I guess the team logo part was cool, but then... "Piranha" was misspelled. Seriously, what the hell?

    2. Next, you have the hard-to-read, confusing, ugly-as-sin menu. Let's be honest - it could have been done on the NES. No track previews for the sake of "simplicity?" Lame. And why can't I hit up or down on the d-pad to actually select the track and ship, even though it sure LOOKS like I can? Instead I have to hit left and right, which is... kinda stupid. Who would have thought functionality only got WORSE in the future?

    3. Then if you manage to get a race started without wanting to kill yourself, you realize that most of the tracks are also extremely ugly with their dark, drab colors. And maybe it's just my monitor, but all that darkness made the game literally unplayable as early as... well, Porto Kora (moreso, anyway).

    4. No actual lap display. Because nice, big numbers would have been too easy on the eyes, especially in the middle of the race.

    5. The ships are TOO quiet. Dammit, I LIKED that subtle "fizzzzz" in XL. There's almost none of that in 3. There's not even a sound for Hyper-thrust, so I don't even feel like I'm going hyper-fast.

    6. Crappy weapons. Force wall? Reminds me of Wipeout 1 when you'd successfully hit a ship with your rocket, only to create a huge roadblock that you'd have to try REALLY hard to avoid. Reflector? So for 10 seconds or so, I'm supposed to switch from "please oh please don't hit me omg" to "HA HA!! Hit me now! But only RIGHT NOW and for the next few seconds, and NOT with Mines!" More often than not, it seems to be there just so the computer can legitimately stop you from using Energy Drain. And Cloak? Who cares. Just more weapons I have to cycle through in order to get the not-as-satisfying Quake or the now-ugly Rockets...

    7. No ACTUAL Turbo means Hyper-thrust is required... which means as far as pickups go, the Energy Drain pickup is also the Turbo pickup... which makes Feisar suck.

    8. The voice during the race tells you the weapon YOU got. Were people actually clamoring for this? So now when I'm about to get hit by a weapon, all I get is "WARNING!" It's just not as satisfying when you stop without knowing exactly what hit you. It's as though the computer just says, "HEY, YOU STOP NOW."

    9. Really bad ping-pong effects. The slow Auto Pilot doesn't help things, either. I never realized how much I missed that THUNK from the original Wipeout.

    10. And finally, UNLOCKING EVERYTHING IS A CHORE. Unlike in Wipeout Pure, I almost dreaded getting golds in Wipeout 3 because that just meant I'd just have to slug through more tracks with ships I really don't like.


    I'll admit that the game is not all bad. Music is opinion, as always, and while I did like most of it, I can't say that it was racing music. The fact that the music stayed during a pause or restart was nice, and the loading times were nice and quick.

    (Still... I hate this game and everyone who enjoys it more than XL or Pure!)

  2. #2
    Join Date
    Apr 2006
    Location
    Middle of nowhere
    Timezone
    GMT + 2
    PSN ID
    supersox
    Posts
    313

    Default

    Quote Originally Posted by Triple Lei
    (Still... I hate this game and everyone who enjoys it more than XL or Pure!)

  3. #3
    Join Date
    May 2007
    Location
    Team WEEEEEEEEEEE HQ
    PSN ID
    mdhay_wz
    Posts
    2,774

    Default

    Well, that blows. wip3out was brilliant. I expected more, especially since it was the final WipEout console game that came before 2008 that is good. I'll agree about the left - right thing, I've never understood that.
    Last edited by mdhay; 6th February 2008 at 06:43 PM.

  4. #4
    Join Date
    Sep 2007
    Location
    Portugal
    PSN ID
    Alex_Se
    Posts
    56

    Default

    Wow...
    ...
    Wip3out was great. Both graphics and gameplay.
    I do agree with some of your points. But still it was a revolution.


    Right off the bat, you have the WORST intro ever. Not just among Wipeout games, but... ever. In any game. I honestly thought my game was defective, but then... no. The music doesn't fit - certainly not inspiring (like the original), not sweat-inducing (like XL), and not pure and awesome (like Pure). I guess the team logo part was cool, but then... "Piranha" was misspelled. Seriously, what the hell?
    1st yes i didn't like the intro, that i agree.
    2nd Piranha wasn't misspelled. In english people say "Piranah" That's why its like that i think.


    Next, you have the hard-to-read, confusing, ugly-as-sin menu. Let's be honest - it could have been done on the NES. No track previews for the sake of "simplicity?" Lame. And why can't I hit up or down on the d-pad to actually select the track and ship, even though it sure LOOKS like I can? Instead I have to hit left and right, which is... kinda stupid. Who would have thought functionality only got WORSE in the future?
    I can read everything pretty well. The only thing i can't read well is the Ship Statistics.

    The Track preview yes i agree they should have put at least an image for us to see.

    The fact that we can't go up and down while selecting tracks and ships also bothers me so i agree.

    Then if you manage to get a race started without wanting to kill yourself, you realize that most of the tracks are also extremely ugly with their dark, drab colors. And maybe it's just my monitor, but all that darkness made the game literally unplayable as early as... well, Porto Kora (moreso, anyway).
    I iz disagree. The tracks are pretty cool, Porto Kora is one of my favourites and its pretty well designed!

    No actual lap display. Because nice, big numbers would have been too easy on the eyes, especially in the middle of the race.
    err... what? lower left corner...?

    The ships are TOO quiet. Dammit, I LIKED that subtle "fizzzzz" in XL. There's almost none of that in 3. There's not even a sound for Hyper-thrust, so I don't even feel like I'm going hyper-fast.
    Actually the sound fits pretty well, and when you use the Hyper-thrust the sound changes :/

    Crappy weapons. Force wall? Reminds me of Wipeout 1 when you'd successfully hit a ship with your rocket, only to create a huge roadblock that you'd have to try REALLY hard to avoid. Reflector? So for 10 seconds or so, I'm supposed to switch from "please oh please don't hit me omg" to "HA HA!! Hit me now! But only RIGHT NOW and for the next few seconds, and NOT with Mines!" More often than not, it seems to be there just so the computer can legitimately stop you from using Energy Drain. And Cloak? Who cares. Just more weapons I have to cycle through in order to get the not-as-satisfying Quake or the now-ugly Rockets...
    Solution: press []

    No ACTUAL Turbo means Hyper-thrust is required... which means as far as pickups go, the Energy Drain pickup is also the Turbo pickup... which makes Feisar suck.
    50% agreed. I missed the turbo item in this game, bt Hyper-thrust was a good way to replace it.

    The voice during the race tells you the weapon YOU got. Were people actually clamoring for this? So now when I'm about to get hit by a weapon, all I get is "WARNING!" It's just not as satisfying when you stop without knowing exactly what hit you. It's as though the computer just says, "HEY, YOU STOP NOW."
    I don't really mind... they only use a few weapons so its predictable.

    Really bad ping-pong effects. The slow Auto Pilot doesn't help things, either. I never realized how much I missed that THUNK from the original Wipeout.
    ...?

    And finally, UNLOCKING EVERYTHING IS A CHORE. Unlike in Wipeout Pure, I almost dreaded getting golds in Wipeout 3 because that just meant I'd just have to slug through more tracks with ships I really don't like.
    Oh cmon! it was fun!

    Btw i love pure, pulse and 2097/XL more than wipeout 3

  5. #5
    Join Date
    Sep 2007
    Timezone
    GMT -8
    Posts
    14

    Thumbs up

    Quote Originally Posted by Alex_Se View Post
    ...?
    Well, when you go really fast and need to turn but hit the wall, you'd end up going back and forth... a lot. Just yesterday I did a Hyper-thrust on P-Mar Project (I think) and needed to turn, but I bounced off the walls, like, 5 times before I was able to go forward again. And yeah, I'm pretty sure Auto Pilot slows you down!

    Quote Originally Posted by Alex_Se View Post
    Btw i love pure, pulse and 2097/XL more than wipeout 3
    Excellent!

  6. #6
    Join Date
    Sep 2007
    Location
    Folsom, California, USA
    Timezone
    GMT -8
    PSN ID
    BARTgai
    Posts
    350

    Default

    wow, i thought Wipeout 3 was one of the best

  7. #7
    Join Date
    Oct 2004
    Location
    Auckland, New Zealand
    Timezone
    GMT + 12
    PSN ID
    NZLion
    Posts
    1,529

    Default

    a brilliantly written troll made me laugh

    there's a couple of points in there I agree with too (pirhana, menus, hyperthrust, "warning")
    overall though, I still prefer it to WipEout original, but XL/2097 just edges it out as my favourite on the PS One

  8. #8

    Default

    Quote Originally Posted by Triple Lei View Post
    Blah blah blah

    1. The voice during the race tells you the weapon YOU got. Were people actually clamoring for this? So now when I'm about to get hit by a weapon, all I get is "WARNING!" It's just not as satisfying when you stop without knowing exactly what hit you. It's as though the computer just says, "HEY, YOU STOP NOW."


    (Still... I hate this game and everyone who enjoys it more than XL or Pure!)
    This was easily the biggest flaw ever in the entire series... unfortunately, it carried on into Fusion.

    Thank GOD it was done away with in HD, or it would have simply RUINED the experience.


  9. #9
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    "Thank GOD it was done away with in HD, or it would have simply RUINED the experience."

    mm... Just possibly an overstatement.

  10. #10
    Join Date
    Feb 2004
    Location
    Hamburg, Germany
    Timezone
    GMT + 1
    PSN ID
    GKyl
    Posts
    1,716

    Default

    Most certainly one! ;)

    As a matter of fact, I remember that after having played WO3 for a while I got used to the then new system and actually started anticipating from where I'd be hit after a "Warning". Kind of made me more aware of the other contenders, which I can't say was a bad thing. I still prefer the announcment of what's being shot at or laid out for you, but not having to make the ever-so-slightly distracting look at the HUD icon was sort of a relief, too. :)

    Ben

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •