I used to use the analog, but my hands kept cramping up, and I had to learn using the d-pad. Now it seems to work better for me than the analog ever did. What are you guys using?
I used to use the analog, but my hands kept cramping up, and I had to learn using the d-pad. Now it seems to work better for me than the analog ever did. What are you guys using?
Always analogue (neGcon). Unfortunately the PSP's analogue nub is crap, so I had to get used to the d-pad. Although while it worked great with Pure, with Pulse's sensitive controls and its track's many long, sweeping bends, I am in desperate need of a proper analogue input method.
I never had a negcon, but I used analog in wo3 of course (and fusion), but I was mainly thinking of the PSP, now. I totally agree that the PSP-analog is leaving a lot to be desired. I wonder, has it been changed anything in the slim version of the console?
d-pad all the way.
tried analog stick once ... but i have to big hands to reach it comfortably.
also, i have to remap accel to SQUARE and fire to X for me not to cramp.
You know what? I really miss having an extra set of shoulder buttons. That would have made absorbing weapons and using weapons a bit easier... *sigh*
D-pad in Pulse. The analogue stick is crap for racing games on the psp. It does work for other games, but not for racing games.
I actually think I liked using the analog in Ridge Racer, but that's a game with an entirely different tempo.
i only have problems absorbing because i absorb with CIRCLE with my right index finger. so i can't absorb when i need to turnbreak right.
this could be solved if i switched backlook and absorb so i can absorb on TRIANGLE with my thumb ... but i am so used to this setup ... no way i gonna adapt.
My solution is pressing the x with the joint of my thumb, and using the tip for weapons and absorbing. Works most of the time, but the angle of the hand when absorbing is not very good, and sometimes screws up my flow...
ALWAYS the analog stick, and NEVER the D-Pad. I have tried with the D-Pad but it's just too slow & jerky (For me anyway) and i always go back to the Analog stick. I'm a very "Light handed" player (I don't bash the controls around & i don't push the buttons any harder than i have to) so i find the Analog stick works really well.
i dunno if it's just me or my psp, but i have the feeling that the analogue stick is just too slow. im more precise and faster with the d-pad.
though i might still give the analog stick another chance.
I'm using the nub (analog) steering. Have done so for pure and I'm still doing so for pulse. I just never got the hang of doing proper barrel rolls with d-pad... For all other wipeouts I use NeGcon.
I use the nub now, but I do barrel rolls with the D-pad. Might want to switch to the D-pad in general, but the distance to the left-shoulder-button feels really weird then.
I used the nub exclusively for almost a year with Pure. I was playing Initial D (also with the nub) and found the game almost uncontrolable. A friend suggested trying the D Pad and Initial D became instantly playable! I quickly pulled out Pure and attempted a few laps with the D Pad - same story. Pure felt about 50% more controllable. I never looked back and continue to use the D Pad with Pulse.
I have found that the nub works great for action or shooter titles on the PSP but not very well for racing titles.
I've only used the analog nub for both Pure and Pulse. Makes those long turns smooth instead of tap, wait, tap, wait, tap...
I use D-Pad all the way. I hate the nub on the PSP, and the d-pad is only a little better. But I've used the d-pad right from the start of playing WO, so its hard to break a habit.
I only use the nub. It's just what i need for a better control on the pitch on Platinum Rush Phantom (i love this track, it feels like riding waves at high speed).
And for the barrel roll, i found that a quick circle instead of left-right-left works very well !
Hmm I only use the D-pad, the nub just seems too far away from the L button and it screws up my left airbraking.
dpad for psp , neg for older ones
D pad for all Wipeouts.
Also, Square for accellerate, X for fire and triangle for drop/absorb. One of the things that really annoys me in Fusion is not being able to reassign the buttons (but you can at least turn off the analogue-ness of the buttons and D pad, which is a great feature and should definately be included in Wipeout HD, since it probably won't be compatible with the original PS1 digital controller that I use for all current console Wipeouts).
Last edited by Hail Seizure; 22nd December 2007 at 10:31 PM.