Now that I have finished the game and that I have around 20 hours of online experience, I thought it is about time for me to discuss the tracks that are in Pulse.
I will talk about all the tracks in phantom speed.
Talon's Junction White and Black:
They both work for me just fine. I think they are great tracks to begin the game with and they keep on being interesting. They are very simple but challenging to find the perfect racingline.
Moa Therma White:
This track layout is superb except for the curve after the mag-strip section. I think it is almost random for your ship to go up in the air. You loose a lot of time and this curve is getting the speed and flow out of the track. I think it doesn't suite the physics of the game.
Moa Therma Black:
In this direction this curve is working very well, so here I think this track is superb. Fast turns, long straights, and challenging chicanes.
Metropia White:
This track is fun except for the first jump where your ship is uncertain to go up or not. I think this jump shouldn't be there, it is getting the flow out of this track.
Metropia Black:
This track is beautifully designed up onto the last jump. This track can also not handle the speed of the ship. Especially if you do a BR and another. I think if we are able to BR, the track should allow us to keep our speed in a nice flow and not that the track is able to flip us on the side or throws us up into the air.
Arc Prime White and Black:
I am just in love with these tracks. Eventhough there are many many BR's, these tracks can handle the speed and they are able to keep the flow alive. It is a thrill to fly them. It has got a rhythem that reminds me of Burgertown and boy do I love that track.
The Konstruct White:
I am not fond of this track. It has got it's really nice parts. Especially, the section after the magstrip. Very nice chicanes and then you can choose between the mag-strip or not. But the turn after the starting grid onto the mag-strip is just too floathy.
The Konstruct Black:
A skillcut which you are not allowed to enter at full speed because you will gain too much height. The mag-strip itself doesn't really lock you on very well. Furthermore, the track hasn't really got a lot to offer.
Tech Da Ra White and Black:
These tracks are very fast with open sections, which are very tricky and fun. These tracks got a nice flow and rhythem. Long curves and tricky narrow chicanes and open turns.
The Amphiseum White:
The track with one of the longest straights for big fights and overtaking, combined with challenging turns. The last jump before the finish should have been a magstrip down, because the speed you will have coming down with or without a BR is too high to go into the next turn to the left. So I think this track section is not built for the speed we can gain to keep our flow.
The Amphiseum Black:
Here is where we see the mag-strip down, problem solved. This version is just awesome for all the things I mentioned in White and more.
Fort Gale White and Black:
Eventhough there are some other sections between them I mention them together. For they are great. Chicanes to worry about how to take them the fastest and long straights to worry about not getting shot. Both got one turn which is too floathy for my taste. Chenghou like but far less manageble. I would have like to see a more smooth banked curve which is able to be taken with full speed.
Basilico White:
Very small, tricky but fast track. This one got rhythem is challenging all the time and every inch should be taken with precaution.
Basilico Black:
A little longer then the White version. I have to get used to the mag-strip section but it is a very nice and dark, fast track.
Platinum Rush White and Black:
Eventhough these tracks look amazing, they are not amazing to fly. Just too floathy for my taste. More airtime then tracktime. If these tracks were just far more bigger with longer curves, these tracks would be able to handle the speed.
Vertica White and Black:
Wauw, these are so fast and cool to fly.
Outpost 7 White and Black:
Again a skillcut which is not really a skillcut. It is just a brigde blocking the way. It is not giving you the reward it should be given. It is not faster!!! Anyhow, these tracks are challenging especially with the two V-turns. It really takes awhile to get the rhythem of these tracks. You have to concentrate every millisecond. There are so many different turns to master and they are really pushing you to fly it perfectly. The most challenging tracks upto now.