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Thread: New Wipeout HD interview (French), ten new screens (wow)

  1. #1
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    Default New Wipeout HD interview (French), ten new screens (wow)

    I spotted this via NeoGAF. PlayFrance has an interview up with Colin, but it's all in French! They've also ten new screens of the game, which are not in French. Thank goodness.

    Here's the link to the interview. Can someone translate for us English-speakers please?

    http://www.playfrance.com/news-ps3-w...os-697483.html

    Here are the screens if you want to save a couple of clicks. WARNING: They are 1280x720 big! Oh so large, but oh so beautiful.

    http://i16.tinypic.com/89irqyc.jpg - Sol 2
    http://i5.tinypic.com/6kk7wyf.jpg - Sebenco Climb
    http://i4.tinypic.com/6ntp5pk.jpg - Sebenco Climb
    http://i18.tinypic.com/6pyjbdg.jpg
    http://i5.tinypic.com/71hhno7.jpg
    http://i17.tinypic.com/8e0az3o.jpg
    http://i5.tinypic.com/71x4g9z.jpg
    http://i13.tinypic.com/85k5mia.jpg
    http://i19.tinypic.com/7xydbtw.jpg - Moa Therma
    http://i15.tinypic.com/82m99hf.jpg

    If you can help me out with the screens without track names, I'd appreciate it. It's hard to pick out some of the tracks because of how different everything looks when it's all pretty like that.

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    Oh, damn but they put up some nice pics. Very sweet looking.

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    I still think the track surface looks weird and too much like fabric in Sebenco and Sol2 (now, first time ever I thought maybe it is on purpose. Who knows what kind of materials there are in 22nd century?) but those Vineta K screens are just... out... words... none... broiler *faints*

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    In the pic that is number 9 on the PlayFrance site, I like that building on the right side [and like the Piranha, too] that looks as if the classicising Beaux Arts style of the late 19th & early 20th centuries had been revivified for a newer era. Nice work.

    And in some of the other pics, I see at the side of the track the continuous scarring due to the ships often grinding against the trackwalls with the ships' ''wings''.

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    Cool

    WOW. Gorgeous shots. I really need to scrape together the $$ for that PS3. Really soon!

    The tracks appear like they have channels running the length of the track, I wonder if that represents anything or just the way the textures came out?

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    The track with the channel looks unbelievable. Can the true ps3 wipeout even look better than this? Wow.

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    Holy crap that's amazing

    You can see all of the images together in the thread over at neogaf:
    http://www.neogaf.com/forum/showthread.php?t=221288

    Fun to read through the various responses there as well-- most of those folks are not the wipeout hardcore but are nonetheless very impressed. I guess that's a good sign!

    Edit: here is a translation of the text, originally in French, from somebody at neogaf (can't vouch for accuracy). Mods, feel free to remove if not appropriate to reproduce here

    Source is here: http://www.neogaf.com/forum/showthre...=221288&page=5

    ------
    Questions for SCE Studio Liverpool
    WipEout®HD

    Interviewee: Colin Berry – Lead Designer

    About the team

    1. How many people do you have working on WipEout HD?

    We started with a very small team in spring 2007 of around 6 people. We are now up to around 25 or 30 to ensure the final code delivers all the great media feedback we’ve had so far following E3 and the Leipzig Games Convention.

    2. Is there anyone who’s worked on all the WipEout games since the start of the franchise?

    There are a couple of people yes, an Artist (Darren Douglas) and a Producer (Paul Tweedle) who started out by QA’ing the first WipEout!

    3. What do you think makes the WipEout team so special?

    There is a good team spirit; we all help each other out as much as possible. Also there are lots of people on the team who are fans of the series so there is a high level of care and attention to detail and it helps having talented designers, artists and coders on the game.

    4. What was the one thing the team wanted to change/or introduce most for WipEout HD?

    We wanted to provide a good solid online experience for a television based WipEout game. We see online play as a big feature in HD. Also 60 frames per second full 1080p was a day one priority. We also wanted to make it a great addition to PLAYSTATION Store by offering it as a downloadable title.

    About WipEout HD

    1. How long has it taken to make WipEout a full HD game for PLAYSTATION®3 (PS3™)?

    We started work on the artwork around about February 2007 and the code around April, so just under a year.

    2. Would it be fair to consider HD as a port? Apart from 1080p visuals and 60 frames per second animations, what makes it different to Pure and Pulse?

    Firstly people should not underestimate the changes that 60 frames per second and 1080p visuals make to the game. Sure the environments are taken from the PSP versions initially but so much work has gone into hi-resing them up, every building model, and every texture. The game looks so much richer. All the ships are new hi-res models with hi-res texturing and improved lighting too, so the visual changes are dramatically enhanced. The game also has a sleeker new HD front end, the handling model has been refined to fit the Sixaxis controller also the collision system has been improved. Then of course there is online multiplayer which fair enough appears in WipEout Pulse but it is great fun. Playing WipEout against other people on a big TV, it is a lot of fun. In some terms its easy to say ‘it is a port’ but that is something of a disservice, the game has had an overhaul and a freshen up in many little ways which combined give it a strong identity and make it a solid game in its own right. We certainly don’t regard it as a port. Then of course there is downloadable content, which depending on what we settle on, can further push the WipEout HD experience. We are hoping the initial release of HD will be a starting point. We really feel that WipEout HD will be a great addition to PLAYSTATION Store.

    3. Do you think full HD has brought about a big change in the game?

    I am proud of Pure and Pulse and what we have achieved with them, and WipEout Pulse is a damn good PSP game and experience, it is featured packed and will not disappoint. HD though offers something different, it offers the WipEout experience on a big screen for the first time in a long time, it looks awesome, it plays nice and feels smooth. It is a different experience for people who have maybe forgotten what WipEout on a big screen is like. And of course, 1080p visuals and 60 frames-per-second clearly combined with online play clearly make a big difference on a TV screen.

    4. Tell us a bit about the game – is it for established fans or new owners of PS3?

    Hopefully WipEout HD will satisfy the core WipEout fans and also be accessible to people who maybe have not played any of the series before. WipEout has always been seen as a hard game, a gamers’ game and that is something we have to cater for and so we have to have a blisteringly frightening speed class within the game and hard competitive AI opponents. But we also want to attract new players and appeal to people who maybe have not tried a futuristic racing game before who are used to their racing games involving cars. As such we have introduced 3 difficulty levels to accompany the 4 speed classes in the game, thus people can start at a beginners’ level if they are new to the game, or start straight off on the hard difficulty if they are a long time fan of the series.

    5. Can you tell us about some of the additional downloadable content that’s going to be available?

    We are still deciding exactly what downloadable content we will release for HD, but hopefully we will be releasing additional tracks which could include a mixture of old tracks and brand new ones. Additional ships and music are also on the list of downloadable content we hope to release. We are also looking into releasing an extra game mode or two via downloadable content, but the exact extent and feasibility of this, we are still looking into. So for the time being, nothing concrete, but plenty of options are available to us.

    6. WipEout is renowned for its music – can you tell us about what’s in store for HD?

    The initial release of HD will contain 9 music tracks from WipEout Pulse, including tracks from Kraftwerk, Mason, DJ Fresh and Stanton Warriors. All the music is going to be mixed in 5.1 surround as are the sound effects.

    7. You can use the SIXAXIS™ controller – where will you use it because we think steering at 100s of mph will be pretty difficult?

    We are currently looking into this, we have a few ideas but we also share the concern of how useful full Sixaxis motion control will be at the highest speeds. There are however several ways we are looking into implementing it, it could end up linked into the weapon functionality or the ship pitch control it doesn’t necessarily have to link to the direct steering control of the ship.

    8. Are you satisfied with the levels of online gameplay for the HD version?

    As a designer I am never satisfied with anything I always want more, more features, more time, more everything concerning each and every aspect of the game. We are still working hard on the online side of WipEout HD and it is progressing well. The online gameplay is good and due to the plug-in modular system of design and code we can expand the feature set of the game through downloads, meaning that the initial online experience on launch can be added to over time to further enrich the experience.

    9. After such a distinguished history, where does a franchise like WipEout go from here?

    For the time being we are continuing to work hard on WipEout HD and supporting it through additional content. Beyond that, there is not much more to add at the moment, although on a personal level I think online functionality should play a large part in as many games as possible these days where feasible.

    Miscellaneous

    1. Who holds the fastest lap record on any track in the office?

    That is most likely to be Karl Jones, one of the designers. He is pretty much established as the best player, although one of the programmers, Martin Linklater would argue otherwise, and recently I have been close to catching up too 

    2. If you could add one more weapon to the game, what would it be?

    Well after Pure, we wanted the cannon back and so we added it. I’m not sure there is one off the top of my head. The weapons are integral to the game and the balance of the game and we consider them heavily. I guess in future I’d like us to maybe look at some sort of battering-ram / snow plough type effect but this would more likely be additional functionality for the Auto-Pilot as opposed a new weapon.

    3. Is there a track you’ve always wanted to have on a WipEout game that you haven’t been able to get?

    I guess that is music track…. We have tended to be very lucky with music in that we tend to get the people we want. People we have approached have been keen to provide us with work. Getting Kraftwerk was especially pleasing based on their history and body of work. From a purely personal point of view, there is a track on the Spawn soundtrack called No Remorse, it is Slayer featuring Atari Teenage Riot. I think a remix of that would be great, but it is purely my personal choice.
    Last edited by Frances_Penfold; 27th December 2007 at 06:19 AM.

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    Quote Originally Posted by Frances_Penfold View Post
    BTW, you can see all of the images together in a thread over at neogaf:
    http://www.neogaf.com/forum/showthread.php?t=221288

    Fun to read through the various responses there as well-- most of those folks are not the wipeout hardcore but are nonetheless very impressed. I guess that's a good sign!
    I regularly go to NeoGAF, and one of the attitudes there toward Wipeout HD is that it's going to be something of a "stop gap" game between now and when the real Wipeout PS3 is released, which is presumably what SCEEL will be working on as soon as Wipeout HD is done. That is, Sony is commissioning a "port" of the PSP games just to milk some more money out people instead of focusing on a true PS3 sequel.

    I disagree with that, as I'm sure everyone else here does. However, there's no ignoring the fact that the two major reasons why the PS3 is becoming very attractive to me is Wipeout HD, which is a pretty version of the Wipeout PSP games I've already played to death; and Gran Turismo 5 Prologue, which is essentially a glorified (and pricey) demo of the full game that probably won't come out for another two years. Basically, I want a PS3 for two "incomplete" games.

    Funny.

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    Yeah, I don't get the "stop-gap" attitude either. On the positive side, lots of folks are really, really excited about those screenshots! It would be great if Wipeout HD impacted the perception of the PS3 like Wipeout Pulse impacted the perception of the PSP.

    Also-- I found a translation in the neogaf thread, I appended it to my previous post above.

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    Honestly, as much as I'm excited about HD there is no denying the fact that it seems to be hardly more than an updated Pulse plus a few things thrown in for good measure. I've always considered art direction far more important than a high end graphics engine, so I don't entirely get the HiRes thrill either. To those of you who play Pulse: What are you hoping to get out of HD? Nice graphics? Check. What else? It's a serious question, I don't mean to mock anyone or any game.

    Ben

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