View Poll Results: 3d or 2d

Voters
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  • 3d

    23 47.92%
  • 2d

    16 33.33%
  • Whichever is used by default

    7 14.58%
  • Can't decide.

    2 4.17%
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Thread: 3d or 2d hud?

  1. #1
    Join Date
    Feb 2005
    Location
    N/A
    PSN ID
    aealtrus
    Posts
    26

    Default 3d or 2d hud?

    Which type of hud do you preffer in pulse?

    3d or 2d?

  2. #2
    Join Date
    Feb 2004
    Location
    Hamburg, Germany
    Timezone
    GMT + 1
    PSN ID
    GKyl
    Posts
    1,716

    Default

    Nobody using 2D so far.

  3. #3
    Join Date
    May 2006
    Location
    Melbourne, Australia
    Timezone
    GMT + 10
    PSN ID
    radiumx
    Posts
    1,500

    Default

    Do you mean concave or flat?
    Because I use the flat HUD

  4. #4
    Join Date
    May 2007
    Location
    Portugal
    PSN ID
    RozPT
    Posts
    179

    Default

    Flat HUD for me. As much as I think the concave one is cool, I just can't live with skewed numbers and aliased graphics.

  5. #5
    Join Date
    Jul 2007
    Location
    Geleen in the Netherlands
    PSN ID
    MarcoM1972
    Posts
    113

    Default

    3D. Concave that is. I like it more that way. Together with the Close view.

    Internal view is un-do-able for me on most tracks.

  6. #6
    Join Date
    Mar 2002
    Location
    Central Scotland
    PSN ID
    stin_wz
    Posts
    3,777

    Default

    I`m using Close view.

    stevie

  7. #7
    Join Date
    Oct 2006
    Location
    East Sussex, UK
    Timezone
    GMT -2
    PSN ID
    Stew2000
    Posts
    45

    Default

    I can't decide. both look just as good

  8. #8
    Join Date
    May 2007
    Location
    Team WEEEEEEEEEEE HQ
    PSN ID
    mdhay_wz
    Posts
    2,774

    Default

    I will be using the flat one, it looks metroidy when 3d.

  9. #9
    Join Date
    Jul 2007
    Location
    Toronto, Canada
    Timezone
    GMT -5
    PSN ID
    Flashback_Jack
    Posts
    490

    Default

    3D/concave/sunken -- and far view. On most racing games I opt for first person view, but barrel rolling and watching the world spiral before my eyes gives me vertigo.

    - F

  10. #10
    Join Date
    Oct 2004
    Location
    Auckland, New Zealand
    Timezone
    GMT + 12
    PSN ID
    NZLion
    Posts
    1,529

    Default

    close view here, and a concave hud.
    I imagine I'll switch huds when the novelty wears off, but close is definitely the view for me

  11. #11
    Join Date
    Jun 2005
    Location
    Hanging in the air in the same way bricks don't
    Posts
    45

    Default

    Flat in single races, off in everything else. I find the HUD incredibly distracting, especially in zone mode (which is what I play the most), so I just turn it off unless I'm in an event with weapons (and I only do those when the grids force me to do them in order to progress).
    As for viewpoint, I use the first person view in zone mode and the far view in everything else because I'm a freak.

  12. #12
    Join Date
    Dec 2006
    Location
    Sweden
    Timezone
    GMT + 1
    PSN ID
    borell
    Posts
    282

    Default

    I use flat HUD and close view. All music off.

  13. #13
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    All music off, blerg :- Nothing like some fast paced Oblivion tracks to send me into a speed/killing frenzy

  14. #14
    Join Date
    Feb 2002
    Location
    West Bromwich
    Posts
    261

    Default

    I play with the 3-D curved HUD on. I actually quite like the music, some quite catchy choons on there.

  15. #15
    Join Date
    Feb 2007
    Location
    vienna
    Timezone
    GMT + 1
    PSN ID
    phl0w
    Posts
    372

    Default

    Voted for 2D. I thought the concave version was quite nice at first but after I misread letters and figures a couple of times, I switched and it actually looks more natural.
    On another note: I don't like the music this time around either. Very disappointing tracks, more a chill-out than thriving pulse, if you ask me, many of which are too short anyway. Nothing puts me more off than a changing of tracks in the middle of Time Trial.

  16. #16
    Join Date
    Dec 2007
    Location
    Austria
    PSN ID
    jacenat
    Posts
    63

    Default

    hud: 3d
    cam distance: far

    played since far cam settings sind wipeout 2097 ^^

  17. #17
    Join Date
    Feb 2004
    Location
    Hamburg, Germany
    Timezone
    GMT + 1
    PSN ID
    GKyl
    Posts
    1,716

    Default

    About everybody playing close or far view? What about the increased sense in cockpit view? :) Smudo, a German Hip Hop musician once called everything else but cockpit view the "Nintendo camera". Cheers to that! ;-) Also, I prefer the new HUD. It really translates the action on the track into the display indicators. Love it.

  18. #18
    Join Date
    May 2007
    Location
    Portugal
    PSN ID
    RozPT
    Posts
    179

    Default

    I use the cockpit camera for real cars, like Gran Turismo. I usually hate behind cameras, but in WipEout I'm just acustomed like this. Odd.

  19. #19
    Join Date
    Dec 2007
    Location
    Austria
    PSN ID
    jacenat
    Posts
    63

    Default

    Quote Originally Posted by G'Kyl View Post
    What about the increased sense in cockpit view?
    for that to work i would have to feel g-forces. whenever i get tilted without feeling any forces, i get sick after a while because i am trained that way. (used to soar when i was younger).
    so i prefer to actually see when i am about to hit the wall

  20. #20
    Join Date
    Jun 2005
    Location
    Hanging in the air in the same way bricks don't
    Posts
    45

    Default

    Have you tried tilting the PSP in the opposite direction when you turn?

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