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Thread: Black/White Run - Pure Tracks

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    Mark Of Insanity's Avatar
    Mark Of Insanity is offline Pilot's License Suspended Rapier Pilot
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    Default Black/White Run - Pure Tracks

    We know a little about Pulse concerning Black Runs and White Runs, offering alternate routes.
    Presumably, HD will have both Black and White routes for the Pulse tracks... But what about the Pure racetracks? Will they keep their given Pure route, and not have the option of Black or White routes?

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    Probably unless they make some major changes

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    Most likely, considering the time it'd take to change the circuits to make them reversable.

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    Why, just turn the damn craft around
    I'm Einstein, I know...

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    You just try flying backwards on many tracks - you will find you will smash into all manner of walls where you normally drop down.

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    Cool

    (I had to race Ubermall backwards for a few laps so I could figure out the #$# track...it's fun backwards, honest) The thought of the Pure tracks reversed at phantom speed with no modifications makes me tremble.

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    Lightbulb

    as insertcoin (I always read this name as inserction!!! whatever that means! LOL!!!)
    said any track that has the slightest jump can't be raced backwards. in pure.
    however if a little hill(or bump) was done instead of a hole(the jump), like in prototype 5 in SE then it could easily be raced backwards
    not the huge jumps though.

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    That excludes a lot of tracks. With drops that you couldn't turn round and go back up, I think...

    Venita K
    Modesto Heights
    Chenghou Project
    Blue Ridge
    Sinucit
    Sebenco Climb
    Ubermall
    Staten Park
    Sebenco Peak
    Iridia
    Anulpha Pass
    Koltiwa
    Khara Descent

    Omega and Classics excluded as they won't be back for some time so it seems, never again for Omega

    Which would leave us with, ladies and gentlemen

    Citta Nuova
    Sol 2
    Exostra Run.

    Did I get the wrong? Those the only 3 that could be raced backwards without modifications?
    Last edited by Rapier Racer; 27th August 2007 at 07:43 PM.

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    I think Sebenco and Ubermall are racable backwards, too.

    But maybe we won't even see any Black/White thingie and they'll leave it with just forward direction for all tracks.

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    heh! prob'ly, coz they weren't ment to be raced backwards.

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    I think Citta works very well backwards I was having a go just now

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    hey Rob why not doing a new record table with racable backward tracks
    No ...
    Ok, pass

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    great idea im in

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    Hi All.

    Wow! i'm in too!

    i think about a tournament of reverse tracks of pure like they are.

    Rev Tournament:
    CittÃ* Nuova
    Sol2
    Ubermall
    Exostra Run

    on kai it's possible to play this tournament....eh eh like a series of single race...

    We count the lap in our mind but the weapon works well and the boost pad work like a brake....inverse....ih ihih ...don't pass over it!

    It's an exciting challenge.....Rev SR and TT

    Read You Soon
    CdRom

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    To race some of the tracks backwards, SL will need to do what they did in Fusion, and thats make changes to the layouts of the tracks, such as reversing or flattening jumps and shifting weapons/boost pads. For jumps like the one on Modesto Heights, you could have quake style jump-pads.

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    Jump pads.............:-

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    Yeah, we're talking about Wipeout tracks, not just circles that can just easily be fliped around without jumps or curves. Some tracks can, but not all, it wouldn't provide the same experience, and may even ruin the track's overall atmosphere itself...

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    Tracks in HD wont be reversible. This is something that appears in Pulse only

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    Well, that answers our questions. Thanks Colin!

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    Haha, well, that was a very *END OF DISCUSSION* post, wasnt it? we had some interesting ideas coming out of this thread too

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