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Thread: Exostra Run - Advanced Tips Needed

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  1. #1
    Join Date
    Jul 2007
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    Toronto, Canada
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    GMT -5
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    Flashback_Jack
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    490

    Default Exostra Run - Advanced Tips Needed

    I need some strategy advice for Exostra Run (Phantom), particularly from you sub-19 second folks.

    I suppose the main part of the track I'd like to get a technical feel from everyone is the first downhill right-hander. Do you carry inertia from a boost across the start/finish line and barrell roll down the hill, or do you use the boost pads instead? My own strategy has me barrell rolling down the hill and again inside the tunnel.

    How about the final right hander that leads to the straightaway? Do you boost after hitting the speed pad?

    Right now I'm at 18.93. Wouldn't mind some help closing the gap to Arnaud's top time.

    Thanks,

    - F
    Last edited by Flashback Jack; 24th July 2007 at 01:20 PM. Reason: Corrected personal time. Can't forget the extra second.

  2. #2
    Join Date
    Aug 2006
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    Bergamo the double city in Italy
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    alteregorr
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    Default

    Hi Flash, hi All.

    I'm not so fast, but this is my line for the best lap:

    After a void turn i reserve a turbo boost.
    fire it after the last BP of the turn and before the start, but not so close to fly on the downhill (i prefer catch the double bp after the start)
    the line if you pass on the double bp and the third bp are better for a first BR in the start of the tunnel.
    If i make a br I do not pass over the bp in the tunnel and on the left bend pass over the bp and after it use the turbo.
    pass over the bp before the second tunnel and on the double bp in the tunnel from this point it's only a question of bp and line in the last chicane.
    usually i pass over the right bp after the chicane in TT, but in SR i prefer pass over the left one.
    Last bp on the right bend and straight to the arrive.
    that's all for me....

    Read You Soon
    CdRom

  3. #3
    Join Date
    Oct 2006
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    Upstate NY, USA
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    Frances_Penfold --ofw--
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    Default

    Hah, I have been playing Exostra Run a bit lately as well.

    I'll be keeping an eye on this thread to see what folks have to say

  4. #4
    Join Date
    May 2006
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    Heerhugowaard, The Netherlands
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    Default

    Hi Flashback Jack,

    I try and see what I can do by giving some tips on this floathy track. The reason why I say floathy is because you have to try to keep as low as possible. Use pitch down a lot!!! With the boost from the previous lap to BR down the hill, keep low, after the ascension BR again, but pitch down. Triakis has the unfortunate manner to loose speed when it is not perfectly stable on the track. The most speed you can loose after the second BR in the tunnel, keep your line as straight as possible before you get into the left turn. This turn has to be taken very sharp on the inside. The next zig-zag or chicane turn downwards into the second tunnel is the most important place to keep your speed optimal. Try to take this turn down, in as many ways as you can to try and feel this turn, because there is only one way to hang into this turn to keep your speed optimal, I can not describe the exact line, but you will know it by doing it yourself. You will see the Triakis move so smoothly without it coming up or down in this tricky turn. Then of course hit every BP and use the boost after the last BP.

    Good luck Flashback Jack to try and close the gap to Arnaud's top time, as long as you'll leave my top time for what it is right now.

  5. #5
    Join Date
    Feb 2007
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    vienna
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    phl0w
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    Default

    Excellent topic. I wish there were strategies discussed for any of pure's tracks.
    I nailed my first sub 19-time a few minutes ago thanks to mad-ice \o/ Just by taking the sweeper on the inside and it wasn't even a PL %)
    Athough it sounds trivial, taking turns as tight as possible is more time saving than getting all your BRs right. I achieved my time with only one BR on the decline, using the BP uphill and the right one in the tunnel, setting me up to take the following sweeper perfectly with the use of only two sideshifts- meeting both BP. Stupid me missed the first of the 3 BPs after the corkscrew bend (don't quite have the feeling for that corner yet, approach it differently every lap) and the one before the finish line which doesn't atter though, just used the Turbo earlier. I don't wanna think about the "ifs" and the resulting time, had I managed to pull of a second BR and met the additional BP *sigh*

    What I find extremely hard to do in Pure though is working with your ship's nose. Since the PSP's d-pad doesn't allow directional input, basically you can only pitch your nose when going straight ahead which requires a perfectly balanced Triakis, hard on Exostra Run, at least for me

    I'm off to my PSP again

  6. #6
    Join Date
    Jul 2007
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    Toronto, Canada
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    Flashback_Jack
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    Default

    New Record: 18.54

    I believe this is the new fastest known Phantom time for Exostra. Correct me if I'm wrong. Used the usual equipment -- Triakis in the Phantom class.

    Here's the skinny.

    Blaze into your record-setting lap with an ultra last second boost past the start/finish line. Hug the right wall as closely as humanly possible (the right side of your craft should nearly be touching the billboards).

    Barrel roll into the decline. DO NOT hit the speed pad at the bottom of the hill, as this will launch you too high in the tunnel as to cost you too much time. Barrel roll at the top of the hill. Having avoided the speedpad back at the bottom of the hill, you should have exactly the required height for the barrel roll and no more.

    If you can manage to squeeze between the speedpads in the tunnel, by all means do so, but it isn't ultimately necessary. Before plowing into the left hander that follows, quickly set yourself up by briefly maneuvering somewhat to the right side of the tunnel.

    Power into the left-hander, barely shaving the apex (wall). Hit the speedpad and IMMEDIATELY fire your boost. Make contact with the speed pad before the chicane. It is imperative that you find the smoothest line through the chicane, but the boost should otherwise make the slowest part of the track even faster than before. You'll find that the momentum from the boost makes for a rather fierce attack on the chicane, so you might have to let off on the throttle, but ONLY FOR A SPLIT SECOND.

    From there, make sure you hit every speed pad that follows. Carve a nice round circle around the final hairpin. Sideshift for this, but do not let off the throttle. Coast to the finish line, holding forward on the direction pad for optimal aerodynamics.

    Welcome to the world of Matrix-busting laptimes on Exostra Run.

    P.S. It took me literally thousands of laps to set my record. I kid you not. I estimate I put in at least 3000 laps, perhaps more. Toward the end there, I was damn near seeing things in code, that's how zoned out I was.

    However, I must say I've had a direct taste of the phenomenon that are the dedicated Wipeout players of this board. You folks are superhuman, man. I REALLY had to dig deep for this.

    Ghost to be uploaded to Defaulted later.

    - F
    Last edited by Flashback Jack; 25th July 2007 at 01:39 PM.

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