Page 3 of 12 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 115

Thread: Wipeout HD Gameplay video

  1. #21
    Join Date
    Jul 2007
    Location
    In your closet
    Timezone
    GMT -6
    Posts
    491

    Default

    Would a brushed metal shine look better?

  2. #22
    Join Date
    Dec 2004
    Location
    Wenatchee, Washington, United States
    PSN ID
    VHX1138: PSP, PS3, PS4
    Posts
    1,631

    Default

    Ya, I suppose that would be OK. Just not extremely shiny, like plastic, because they're not plastic by any means...
    Last edited by Chill; 14th July 2007 at 07:56 AM.

  3. #23
    Join Date
    Jul 2007
    Location
    In your closet
    Timezone
    GMT -6
    Posts
    491

    Default

    Yeah, because a ship that melts on impact with a plasma would be very good looking but not pleasing to the pilot.

  4. #24
    Join Date
    May 2005
    Location
    Toronto, ON, Canada
    Timezone
    GMT -5
    Posts
    220

    Default

    Well, if F1 Championship is anything to go by, you needn't worry about SL's skill at implementing effects in the game. F1 Championship has some of the best reflection, shadow, haze, and rain effects that I have seen in ANY racer (infact, I would go so far as to say it has the absolute best), and I am sure that a lot of this knowledge will be carried over in some shape or form to Wipeout HD.

    Hot!

  5. #25
    Join Date
    Dec 2005
    Location
    Between the gloss and the reality, Japan
    Timezone
    GMT -6
    PSN ID
    kiTTun
    Posts
    1,964

    Cool

    Eeewww. They had better change that track surface because it is just ugly. All our pretty anti-gravity futuristic crafts are racing over corrugated cardboard.

    But does the rest of it ever look sweet! (Excepting the weapon/speed pads. I'll never quite forgive SL from changing from the red and blue.)

  6. #26
    Join Date
    Jul 2007
    Location
    In your closet
    Timezone
    GMT -6
    Posts
    491

    Default

    I don't mind the track surface that much. SL should just change the color from beige to gray. That would make the track look perfect!

    Another concern: I know this is up to personal taste, but I would like to see more neon. The track itself is the focal point, not the buildings. The "Robots Build Robots" sign just sits there. It doesn't glow like in Pure.

    What do you think?

  7. #27
    Join Date
    Dec 2004
    Location
    Wenatchee, Washington, United States
    PSN ID
    VHX1138: PSP, PS3, PS4
    Posts
    1,631

    Default

    I don't mind the surface, because it looks realistic... since when did the surface have to be a certain way, mabye this color is more affordable... perhaps if the color could be changed in the options menu or something, it would be ok...

    EDIT: I mean, I'm sure they'll have an option to change the surface later down the road or something...

    The reason the robots build robots sign doesn't shine out is because that's from a darker track that would glow on the original, but they placed it out into the daylight, and if they wanted to glow, they'd also have to figure out how to make that part darker. Would seem a bit too much work to me... but that's a good thing to point out.
    Last edited by Chill; 14th July 2007 at 09:09 PM.

  8. #28
    Join Date
    Dec 2005
    Location
    Between the gloss and the reality, Japan
    Timezone
    GMT -6
    PSN ID
    kiTTun
    Posts
    1,964

    Cool

    PHP Code:
    since when did the surface have to be a certain waymabye this color is more affordable 
    I'm not saying the surface has to be a certain way. I'm saying putting lines on the track which make the surface appear a bit corrugated is ugly and looks totally weird in a Wipeout game, IMO. Maybe it's just me.

    Remember the F3600 tracks? They stated what the track was made of "F3600 standard, artificial crystal" or my personal fave, "reclaimed titanium". How much can the track compound have changed in the "years" since then?? In XL and W3O the tracks all seemed to be this "standard" track surface, looking like some sort of asphalt compound.
    It just seems really odd that there are all these little parallel lines running along the track. It looks strange enough in the delta pack when there is just one or two lines parallel along the track.

    One thing I do love is the reappearance of the black lines marking the edge of the track. It is a great way to sense speed.

  9. #29
    Join Date
    Mar 2005
    Location
    Paris
    Timezone
    GMT + 1
    PSN ID
    Brica
    Posts
    144

    Default

    I've just found new screenies that might get everyone relieved : not all the tracks have this "parallel lines" texture. It looks like each one will have its own design.

    By the way, Moa Therma and Anulpha Pass look quite terrific in HD…

    Here's the link:
    http://www.playscope.com/@@@16007-wipeout_hd.html

  10. #30
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    Those screenshots come from the HD video that I watched. That's the one I thought everyone was talking about! It has three tracks in action - Chengou, Anulpha Pass and a Pulse one I don't know the name of (one with a bit horizontal mag-lock loop).

    By the way, the buildings in that Pulse track look like retextured buildings from Pure's Classic 2 Odessa Keys.
    Last edited by Dogg Thang; 15th July 2007 at 10:53 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •