Page 3 of 12 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 111

Thread: Features and Changes

  1. #21
    Join Date
    Feb 2002
    Location
    Stockholm, Sweden
    Timezone
    GMT -8
    PSN ID
    zargz
    Posts
    2,147

    Default

    talking about the minigun.
    one of the few things I liked with Fusion was the kind of a star wars laser that every ship has
    didn't make a lot of damage but it did destabilize the enemy ships.
    I really liked it coz it reminded me of StarWars
    if the minigun have a similar function (AND looks - Wars laser) I Liiiiike!
    Shoot, annoy, destabilize and boom your nemesis kisses the wall and you just Fly by! ~m(^__^)m~
    Last edited by zargz; 15th July 2007 at 01:00 PM.

  2. #22
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,224

    Default

    In Fusion the only benefits were about 1 point of shield energy drain and a few consecutive hits would slow the target craft down. IF you could aim it properly.
    Actually if you could aim it properly it had the ability to spin a ship 360 degrees or 180 depending on how fast it was moving especially if you used it when the ship being attacked was turning a corner, the AI did that to me countless times

    I also heard that IGN had trouble seeing the circuit when firing the mini-gun. It's no use destroying people if you hit a wall in turn.
    Try using a quake at Phantom class.

  3. #23
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    I've always dumped quakes on higher classes for that exact reason.

  4. #24
    Join Date
    Mar 2007
    Location
    London, UK (originally Australia)
    PSN ID
    xdirex
    Posts
    31

    Default

    I love nothing better than to run a clean line at higher speed classes closely following the wake of a quake! Now THAT'S what Wipeout is about!

  5. #25
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Try that in a Piranha in Pure, xdirex - now THAT's a challenge.

    RRA: Yes, I know the proton cannon could spin your craft with enough hit. I'm just bringing up the pitiful damage it deals.

    Also, to add to the thread: It's definitely unofficial information, but I thought I'd share this thread for the sake that it does follow the Pulse universe.

  6. #26
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,224

    Default

    Yeah it's damage was pathetic, about as much the orbital laser in fact

  7. #27
    Join Date
    Feb 2004
    Location
    Hamburg, Germany
    Timezone
    GMT + 1
    PSN ID
    GKyl
    Posts
    1,711

    Default

    Quote Originally Posted by RJ O'Connell View Post
    Try that in a Piranha in Pure, xdirex - now THAT's a challenge.
    Did that in 2097 on a Qirex all the time. It's hard to pull off, but everytime you do the adrenalin kick lasts for days.

    Ben

  8. #28
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,303

    Default

    Exactly, Ben.

    Oh my, you make me realize that I haven't played 2097 for so long now...

  9. #29
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    The Gracer: I know this has been discussed before but there are six confirmed track names: Moa Therma, Talon's Junction, Metropia, Anasazi, Arc Prime, and De Konstruct.

    Just thought you could add that to the list.

  10. #30
    Join Date
    Jan 2007
    Location
    Auckland, New Zealand
    Timezone
    GMT + 12
    Posts
    286

    Default

    Ive added the tracks - i still need confirmation on the rest of the tracklist, however. Is this still classified info?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •