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Thread: Features and Changes

  1. #11
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    Quote Originally Posted by Task View Post

    "Minigun" was a cheat weapon in WOXL, so that one could be returning as well.
    *smart ass* As a matter of fact, the minigun appeared in WO64 as a regular weapon as well. *smart ass*


    I have to agree, the new weapons sound like a return of what's been done before. But then, what could you possibly come up with that has never been used before? I never liked miniguns in thissort of games, by the way. It will probably replace my previous favourite for absorption - the disruptor bolt. *g*

    Ben

  2. #12
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    Quote Originally Posted by Frances_Penfold View Post

    1. Is there any information about ONLINE features related to Time Trial modes, for example, leaderboards or ghost sharing?

    2. I'm curious about the exclusion of replay modes, at least for Time Trial mode. IMO replays would bolster TT competition because it makes proof'ing more straightforward.
    1)AFAIK, there will be an online leaderboard that you can upload to. im a bit shaky on details, so i didnt add it - i wanted everything in the post to be as concrete as i could.

    2)As for replays, a ghost would be fine for proofing - but only for lap times, not race times in its current form, and we havent really had need for proofing here by the look of things, everyone is pretty honest about their times. I know i have to be - people would be very suspect if i started posting awesome times

    Task, the minigun returns as the Proton Cannon. It was described as about 30 miniature Plasma's being fired out of the front of your ship by IGN if i remember correctly. Sounds destructive.

    As for the tracks, i wont add them until they have been confirmed.
    Last edited by The Gracer; 5th July 2007 at 05:19 AM.

  3. #13
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    In Fusion the only benefits were about 1 point of shield energy drain and a few consecutive hits would slow the target craft down. IF you could aim it properly.

    Maybe the power was boosted, but I don't see the Proton Cannon in Pulse being 30 rounds of plasma. X_X

  4. #14
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    I think the mini-gun would be awesome if they work it out correctly. It has to be more damaging than in Fusion, yet not as damaging as thirty rounds of Plasma.

    I also heard that IGN had trouble seeing the circuit when firing the mini-gun. It's no use destroying people if you hit a wall in turn.

  5. #15
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    That could well be deliberate so that people consider the consequences of using it. It would require more thought and strategy.

  6. #16
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    I mostly absorbed the minigun. It does too little damage and causes a huge distraction from keeping your racing line. Plus, I never liked miniguns in this sort of games in the first place.

    Ben

  7. #17
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    Are we still talking about the promo version? The one with the early effects?

    Let's reserve judgment on the weapons - especially the cannon - until we're all playing the finished game ...

  8. #18
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    Quote Originally Posted by G'Kyl View Post
    I mostly absorbed the minigun. It does too little damage and causes a huge distraction from keeping your racing line. Plus, I never liked miniguns in this sort of games in the first place.

    Ben
    Imagine online play against asa?, I would say, might be ideal, just to annoy him

    stevie

  9. #19
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    Quote Originally Posted by Egg View Post
    Are we still talking about the promo version? The one with the early effects?
    We are. Then again, they hand out preview code so people can make up their mind about what they see...

    Quote Originally Posted by stin View Post
    Imagine online play against asa?, I would say, might be ideal, just to annoy him
    Would be great if the cannon distracted others as much as it dazzles your own field of view. ;-)

    Ben

  10. #20
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    What's "no replays" supposed to mean? I mean it's not as if there were replays in Pure. Or were there?? At least not in my version... ^^

    And why "still" backquake? You couldn't fire weapons backwards in Pure, not unless you'd turn around, that is. But that's not what I understand under "fire backwards" anyway.

    Really looking forward to playing Pulse. What I saw on screenshots looks promising (this fish-eye-HUD looks amazing), and according to those that played the preview, framerate is much more solid than in Pure. What I think will need time to get used to though is this blur effect when turbo-ing. Can't stand those effects in racing games. Here's hoping I'll change my mind when it's used in a W'O'' game...

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